Player::setPlayerWantedLevelNow: Difference between revisions

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Forces any pending wanted level to be applied to the specified player immediately.<br><br>Call SET_PLAYER_WANTED_LEVEL with the desired wanted level, followed by SET_PLAYER_WANTED_LEVEL_NOW.<br><br>Second parameter is unknown (always false).
Forces any pending wanted level to be applied to the specified player immediately.<br><br>Call SET_PLAYER_WANTED_LEVEL with the desired wanted level, followed by SET_PLAYER_WANTED_LEVEL_NOW.<br><br>Second parameter is unknown (always false).
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setPlayerWantedLevelNow(p1);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setPlayerWantedLevelNow(p1);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p1:''' Boolean
*'''p1:''' Boolean
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:31, 6 May 2017

Forces any pending wanted level to be applied to the specified player immediately.

Call SET_PLAYER_WANTED_LEVEL with the desired wanted level, followed by SET_PLAYER_WANTED_LEVEL_NOW.

Second parameter is unknown (always false).

Syntax

mp.game.player.setPlayerWantedLevelNow(p1);

Required Arguments

  • p1: Boolean

Return value

  • Undefined

Example

// todo

See also