Player::setPlayerParachuteVariationOverride: Difference between revisions

From RAGE Multiplayer Wiki
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p1 was always 5.<br>p4 was always false.
p1 was always 5.<br>p4 was always false.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setPlayerParachuteVariationOverride(p1p2p3p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setPlayerParachuteVariationOverride(p1p2p3p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p1:''' int
*'''p1:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:31, 6 May 2017

p1 was always 5.
p4 was always false.

Syntax

mp.game.player.setPlayerParachuteVariationOverride(p1p2p3p4);

Required Arguments

  • p1: int
  • p2: unknown (to be checked)
  • p3: unknown (to be checked)
  • p4: Boolean

Return value

  • Undefined

Example

// todo

See also