Player::setPlayerMaxArmour: Difference between revisions

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Default is 100. Use player id and not ped id. For instance: PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 100); // main_persistent.ct4
Default is 100. Use player id and not ped id. For instance: PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 100); // main_persistent.ct4
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setPlayerMaxArmour(value);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setPlayerMaxArmour(value);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''value:''' int
*'''value:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:30, 6 May 2017

Default is 100. Use player id and not ped id. For instance: PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 100); // main_persistent.ct4

Syntax

mp.game.player.setPlayerMaxArmour(value);

Required Arguments

  • value: int

Return value

  • Undefined

Example

// todo

See also