Pathfind::getSafeCoordForPed: Difference between revisions
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When onGround == true outPosition is a position located on the nearest pavement.<br><br>When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.<br><br>In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16. <br><br>16 works for me, 0 crashed the script.==Syntax==<syntaxhighlight lang="javascript">pathfind.getSafeCoordForPed(x, y, z, onGround, outPosition, flags);</syntaxhighlight>=== Required Arguments ===*'''x:''' float*'''y:''' float*'''z:''' float*'''onGround:''' Boolean*'''outPosition:''' Vector3*'''flags:''' int===Return value===*'''Vector3'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{ | When onGround == true outPosition is a position located on the nearest pavement.<br><br>When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.<br><br>In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16. <br><br>16 works for me, 0 crashed the script. | ||
==Syntax== | |||
<syntaxhighlight lang="javascript">mp.game.pathfind.getSafeCoordForPed(x, y, z, onGround, outPosition, flags);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''x:''' float | |||
*'''y:''' float | |||
*'''z:''' float | |||
*'''onGround:''' Boolean | |||
*'''outPosition:''' Vector3 | |||
*'''flags:''' int | |||
===Return value=== | |||
*'''Vector3''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
// todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Pathfind_s_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Revision as of 21:29, 6 May 2017
When onGround == true outPosition is a position located on the nearest pavement.
When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.
In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16.
16 works for me, 0 crashed the script.
Syntax
mp.game.pathfind.getSafeCoordForPed(x, y, z, onGround, outPosition, flags);
Required Arguments
- x: float
- y: float
- z: float
- onGround: Boolean
- outPosition: Vector3
- flags: int
Return value
- Vector3
Example
// todo