Pathfind::getRandomVehicleNode: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">pathfind.getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading);</syntaxhighlight>=== Required Arguments ===*'''x:''' float*'''y:''' float*'''z:''' float*'''radius:''' float*'''p4:''' Boolean*'''p5:''' Boolean*'''p6:''' Boolean*'''outPosition:''' Vector3*'''heading:''' float===Return value===*'''object:''' outPosition, heading==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Pathfind_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.pathfind.getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading);</syntaxhighlight>
=== Required Arguments ===
*'''x:''' float
*'''y:''' float
*'''z:''' float
*'''radius:''' float
*'''p4:''' Boolean
*'''p5:''' Boolean
*'''p6:''' Boolean
*'''outPosition:''' Vector3
*'''heading:''' float
===Return value===
*'''object:''' outPosition, heading
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

Syntax

mp.game.pathfind.getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean
  • outPosition: Vector3
  • heading: float

Return value

  • object: outPosition, heading

Example

// todo

See also

Template:Pathfind s function c