Template:Audio functions c: Difference between revisions

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(Added missing methods)
 
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*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]]
*[[Audio::isPedRingtonePlaying|mp.game.audio.isPedRingtonePlaying]]
*[[Audio::stopPedRingtone|mp.game.audio.stopPedRingtone]]
*[[Audio::isMobilePhoneCallOngoing|mp.game.audio.isMobilePhoneCallOngoing]]
*[[Audio::createNewScriptedConversation|mp.game.audio.createNewScriptedConversation]]
*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]]
*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]]
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]]
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]]
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]]
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]]
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]]
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]]
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]]
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]]
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]]
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]]
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]]
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]]
*[[Audio::startPreloadedConversation|mp.game.audio.startPreloadedConversation]]
*[[Audio::getIsPreloadedConversationReady|mp.game.audio.getIsPreloadedConversationReady]]
*[[Audio::isScriptedConversationOngoing|mp.game.audio.isScriptedConversationOngoing]]
*[[Audio::isScriptedConversationLoaded|mp.game.audio.isScriptedConversationLoaded]]
*[[Audio::getCurrentScriptedConversationLine|mp.game.audio.getCurrentScriptedConversationLine]]
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]]
*[[Audio::restartScriptedConversation|mp.game.audio.restartScriptedConversation]]
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]]
*[[Audio::skipToNextScriptedConversationLine|mp.game.audio.skipToNextScriptedConversationLine]]
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]]
*[[Audio::interruptConversationAndPause|mp.game.audio.interruptConversationAndPause]]
*[[Audio::registerScriptWith|mp.game.audio.registerScriptWith]]
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]]
*[[Audio::unregisterScriptWith|mp.game.audio.unregisterScriptWith]]
*[[Audio::requestMissionBank|mp.game.audio.requestMissionBank]]
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]]
*[[Audio::requestAmbientBank|mp.game.audio.requestAmbientBank]]
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]]
*[[Audio::requestScriptBank|mp.game.audio.requestScriptBank]]
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]]
*[[Audio::hintAmbientBank|mp.game.audio.hintAmbientBank]]
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]]
*[[Audio::hintScriptBank|mp.game.audio.hintScriptBank]]
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]]
*[[Audio::releaseMissionBank|mp.game.audio.releaseMissionBank]]
*[[Audio::releaseAmbientBank|mp.game.audio.releaseAmbientBank]]
*[[Audio::releaseNamedScriptBank|mp.game.audio.releaseNamedScriptBank]]
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]]
*[[Audio::releaseScriptBank|mp.game.audio.releaseScriptBank]]
*[[Audio::getSoundId|mp.game.audio.getSoundId]]
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]]
*[[Audio::playSound|mp.game.audio.playSound]]
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]]
*[[Audio::playDeferredSoundFrontend|mp.game.audio.playDeferredSoundFrontend]]
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]]
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]]
*[[Audio::stopSound|mp.game.audio.stopSound]]
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]]
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]]
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]]
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]]
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]]
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]]
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]]
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]]
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]]
*[[Audio::setVariableOnUnderWaterStream|mp.game.audio.setVariableOnUnderWaterStream]]
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]]
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]]
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]]
*[[Audio::playPedAmbientSpeechNative|mp.game.audio.playPedAmbientSpeechNative]]
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]]
*[[Audio::playPedAmbientSpeechAndCloneNative|mp.game.audio.playPedAmbientSpeechAndCloneNative]]
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]]
*[[Audio::playPedAmbientSpeechWithVoiceNative|mp.game.audio.playPedAmbientSpeechWithVoiceNative]]
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]]
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]]
*[[Audio::playAmbientSpeechFromPositionNative|mp.game.audio.playAmbientSpeechFromPositionNative]]
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]]
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]]
*[[Audio::resetTrevorRage|mp.game.audio.resetTrevorRage]]
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]]
*[[Audio::playPain|mp.game.audio.playPain]]
*[[Audio::releaseWeapon|mp.game.audio.releaseWeapon]]
*[[Audio::activateSlowmoMode|mp.game.audio.activateSlowmoMode]]
*[[Audio::deactivateSlowmoMode|mp.game.audio.deactivateSlowmoMode]]
*[[Audio::setAmbientVoiceName|mp.game.audio.setAmbientVoiceName]]
*[[Audio::setAmbientVoiceNameHash|mp.game.audio.setAmbientVoiceNameHash]]
*[[Audio::getAmbientVoiceNameHash|mp.game.audio.getAmbientVoiceNameHash]]
*[[Audio::setPedScream|mp.game.audio.setPedScream]]
*[[Audio::setPedVoiceGroup|mp.game.audio.setPedVoiceGroup]]
*[[Audio::setPedGender|mp.game.audio.setPedGender]]
*[[Audio::stopCurrentPlayingSpeech|mp.game.audio.stopCurrentPlayingSpeech]]
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]]
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]]
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]]
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]]
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]]
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]]
*[[Audio::loadStream|mp.game.audio.loadStream]]
*[[Audio::isAnySpeechPlaying|mp.game.audio.isAnySpeechPlaying]]
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]]
*[[Audio::canPedSpeak|mp.game.audio.canPedSpeak]]
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]]
*[[Audio::isPedInCurrentConversation|mp.game.audio.isPedInCurrentConversation]]
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]]
*[[Audio::setPedIsDrunk|mp.game.audio.setPedIsDrunk]]
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]]
*[[Audio::playAnimalVocalization|mp.game.audio.playAnimalVocalization]]
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]]
*[[Audio::isAnimalVocalizationPlaying|mp.game.audio.isAnimalVocalizationPlaying]]
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]]
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]]
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]]
*[[Audio::isMobilePhoneRadioActive|mp.game.audio.isMobilePhoneRadioActive]]
*[[Audio::playPain|mp.game.audio.playPain]]
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]]
*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]]
*[[Audio::getPlayerRadioStationIndex|mp.game.audio.getPlayerRadioStationIndex]]
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]]
*[[Audio::getPlayerRadioStationName|mp.game.audio.getPlayerRadioStationName]]
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]]
*[[Audio::getPlayerRadioStationGenre|mp.game.audio.getPlayerRadioStationGenre]]
*[[Audio::isRadioRetuning|mp.game.audio.isRadioRetuning]]
*[[Audio::isRadioFadedOut|mp.game.audio.isRadioFadedOut]]
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]]
*[[Audio::setVehRadioStation|mp.game.audio.setVehRadioStation]]
*[[Audio::setVehHasRadioOverride|mp.game.audio.setVehHasRadioOverride]]
*[[Audio::isVehicleRadioEnabled|mp.game.audio.isVehicleRadioEnabled]]
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]]
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]]
*[[Audio::linkStaticEmitterToEntity|mp.game.audio.linkStaticEmitterToEntity]]
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]]
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]]
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]]
*[[Audio::isMissionNewsStoryUnlocked|mp.game.audio.isMissionNewsStoryUnlocked]]
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]]
*[[Audio::getAudibleMusicTrackTextId|mp.game.audio.getAudibleMusicTrackTextId]]
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]]
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]]
*[[Audio::playSound|mp.game.audio.playSound]]
*[[Audio::skipRadioForward|mp.game.audio.skipRadioForward]]
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]]
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]]
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]]
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]]
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]]
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]]
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]]
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]]
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]]
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]]
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]]
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]]
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]]
*[[Audio::setRadioTrackMix|mp.game.audio.setRadioTrackMix]]
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]]
*[[Audio::setVehicleRadioLoud|mp.game.audio.setVehicleRadioLoud]]
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]]
*[[Audio::isVehicleRadioLoud|mp.game.audio.isVehicleRadioLoud]]
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]]
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]]
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]]
*[[Audio::doesPlayerVehHaveRadio|mp.game.audio.doesPlayerVehHaveRadio]]
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]]
*[[Audio::isPlayerVehRadioEnable|mp.game.audio.isPlayerVehRadioEnable]]
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]]
*[[Audio::setVehicleRadioEnabled|mp.game.audio.setVehicleRadioEnabled]]
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]]
*[[Audio::setCustomRadioTrackList|mp.game.audio.setCustomRadioTrackList]]
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]]
*[[Audio::clearCustomRadioTrackList|mp.game.audio.clearCustomRadioTrackList]]
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]]
*[[Audio::getNumUnlockedRadioStations|mp.game.audio.getNumUnlockedRadioStations]]
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]]
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]]
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]]
*[[Audio::setRadioStationMusicOnly|mp.game.audio.setRadioStationMusicOnly]]
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]]
*[[Audio::setRadioFrontendFadeTime|mp.game.audio.setRadioFrontendFadeTime]]
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]]
*[[Audio::unlockRadioStationTrackList|mp.game.audio.unlockRadioStationTrackList]]
*[[Audio::lockRadioStationTrackList|mp.game.audio.lockRadioStationTrackList]]
*[[Audio::updateLsur|mp.game.audio.updateLsur]]
*[[Audio::lockRadioStation|mp.game.audio.lockRadioStation]]
*[[Audio::setRadioStationIsVisible|mp.game.audio.setRadioStationIsVisible]]
*[[Audio::forceRadioTrackListPosition|mp.game.audio.forceRadioTrackListPosition]]
*[[Audio::getCurrentRadioStationHash|mp.game.audio.getCurrentRadioStationHash]]
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]]
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]]
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]]
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]]
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]]
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]]
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]]
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]]
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]]
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]]
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]]
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]]
*[[Audio::setCutsceneOverride|mp.game.audio.setCutsceneOverride]]
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]]
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]]
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]]
*[[Audio::setVariableOnCutscene|mp.game.audio.setVariableOnCutscene]]
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]]
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]]
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]]
*[[Audio::cancelCurrentPoliceReport|mp.game.audio.cancelCurrentPoliceReport]]
*[[Audio::blipSiren|mp.game.audio.blipSiren]]
*[[Audio::overrideVehHorn|mp.game.audio.overrideVehHorn]]
*[[Audio::isHornActive|mp.game.audio.isHornActive]]
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]]
*[[Audio::isStreamPlaying|mp.game.audio.isStreamPlaying]]
*[[Audio::getStreamPlayTime|mp.game.audio.getStreamPlayTime]]
*[[Audio::loadStream|mp.game.audio.loadStream]]
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]]
*[[Audio::playStreamFromPed|mp.game.audio.playStreamFromPed]]
*[[Audio::playStreamFromVehicle|mp.game.audio.playStreamFromVehicle]]
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]]
*[[Audio::playStreamFrontend|mp.game.audio.playStreamFrontend]]
*[[Audio::playStreamFromPosition|mp.game.audio.playStreamFromPosition]]
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]]
*[[Audio::stopStream|mp.game.audio.stopStream]]
*[[Audio::stopPedSpeaking|mp.game.audio.stopPedSpeaking]]
*[[Audio::disablePedPain|mp.game.audio.disablePedPain]]
*[[Audio::isAmbientSpeechDisabled|mp.game.audio.isAmbientSpeechDisabled]]
*[[Audio::setSirenWithNoDriver|mp.game.audio.setSirenWithNoDriver]]
*[[Audio::setSirenKeepOn|mp.game.audio.setSirenKeepOn]]
*[[Audio::triggerSiren|mp.game.audio.triggerSiren]]
*[[Audio::setHornPermanentlyOn|mp.game.audio.setHornPermanentlyOn]]
*[[Audio::setHornEnabled|mp.game.audio.setHornEnabled]]
*[[Audio::setVehiclePriority|mp.game.audio.setVehiclePriority]]
*[[Audio::setHornPermanentlyOnTime|mp.game.audio.setHornPermanentlyOnTime]]
*[[Audio::useSirenAsHorn|mp.game.audio.useSirenAsHorn]]
*[[Audio::forceVehicleEngine|mp.game.audio.forceVehicleEngine]]
*[[Audio::preloadVehicle|mp.game.audio.preloadVehicle]]
*[[Audio::setVehicleStartupRevSound|mp.game.audio.setVehicleStartupRevSound]]
*[[Audio::resetVehicleStartupRevSound|mp.game.audio.resetVehicleStartupRevSound]]
*[[Audio::isVehicleAudiblyDamaged|mp.game.audio.isVehicleAudiblyDamaged]]
*[[Audio::setVehicleEngineDamageFactor|mp.game.audio.setVehicleEngineDamageFactor]]
*[[Audio::setVehicleBodyDamageFactor|mp.game.audio.setVehicleBodyDamageFactor]]
*[[Audio::enableVehicleFanbeltDamage|mp.game.audio.enableVehicleFanbeltDamage]]
*[[Audio::enableVehicleExhaustPops|mp.game.audio.enableVehicleExhaustPops]]
*[[Audio::setVehicleBoostActive|mp.game.audio.setVehicleBoostActive]]
*[[Audio::setScriptUpdateDoor|mp.game.audio.setScriptUpdateDoor]]
*[[Audio::playVehicleDoorOpenSound|mp.game.audio.playVehicleDoorOpenSound]]
*[[Audio::playVehicleDoorCloseSound|mp.game.audio.playVehicleDoorCloseSound]]
*[[Audio::enableStallWarningSounds|mp.game.audio.enableStallWarningSounds]]
*[[Audio::isGameInControlOfMusic|mp.game.audio.isGameInControlOfMusic]]
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]]
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]]
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]]
*[[Audio::playMissionComplete|mp.game.audio.playMissionComplete]]
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]]
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]]
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]]
*[[Audio::isMissionCompletePlaying|mp.game.audio.isMissionCompletePlaying]]
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]]
*[[Audio::isMissionCompleteReadyForUi|mp.game.audio.isMissionCompleteReadyForUi]]
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]]
*[[Audio::blockDeathJingle|mp.game.audio.blockDeathJingle]]
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]]
*[[Audio::startScene|mp.game.audio.startScene]]
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]]
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]]
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]]
*[[Audio::stopScene|mp.game.audio.stopScene]]
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]]
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]]
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]]
*[[Audio::stopScenes|mp.game.audio.stopScenes]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]]
*[[Audio::isSceneActive|mp.game.audio.isSceneActive]]
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]]
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]]
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]]
*[[Audio::setSceneVariable|mp.game.audio.setSceneVariable]]
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]]
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]]
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]]
*[[Audio::setScriptCleanupTime|mp.game.audio.setScriptCleanupTime]]
*[[Audio::addEntityToMixGroup|mp.game.audio.addEntityToMixGroup]]
*[[Audio::removeEntityFromMixGroup|mp.game.audio.removeEntityFromMixGroup]]
*[[Audio::isScriptedMusicPlaying|mp.game.audio.isScriptedMusicPlaying]]
*[[Audio::isScriptedMusicPlaying2|mp.game.audio.isScriptedMusicPlaying2]]
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]]
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]]
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]]
*[[Audio::isMusicOneshotPlaying|mp.game.audio.isMusicOneshotPlaying]]
*[[Audio::getMusicPlaytime|mp.game.audio.getMusicPlaytime]]
*[[Audio::recordBrokenGlass|mp.game.audio.recordBrokenGlass]]
*[[Audio::clearAllBrokenGlass|mp.game.audio.clearAllBrokenGlass]]
*[[Audio::forcePedPanicWalla|mp.game.audio.forcePedPanicWalla]]
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]]
*[[Audio::startAlarm|mp.game.audio.startAlarm]]
*[[Audio::startAlarm|mp.game.audio.startAlarm]]
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]]
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]]
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]]
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]]
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]]
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]]
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]]
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]]
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]]
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]]
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]]
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]]
*[[Audio::getVehicleDefaultHornIgnoreMods|mp.game.audio.getVehicleDefaultHornIgnoreMods]]
*[[Audio::stopSound|mp.game.audio.stopSound]]
*[[Audio::resetPedFlags|mp.game.audio.resetPedFlags]]
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]]
*[[Audio::setPedFootstepLoud|mp.game.audio.setPedFootstepLoud]]
*[[Audio::setPedFootstepQuiet|mp.game.audio.setPedFootstepQuiet]]
*[[Audio::overridePlayerGroundMaterial|mp.game.audio.overridePlayerGroundMaterial]]
*[[Audio::overrideMicrophoneSettings|mp.game.audio.overrideMicrophoneSettings]]
*[[Audio::freezeMicrophone|mp.game.audio.freezeMicrophone]]
*[[Audio::distantCopCarSirens|mp.game.audio.distantCopCarSirens]]
*[[Audio::setFlag|mp.game.audio.setFlag]]
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]]
*[[Audio::prepareSynchronizedEvent|mp.game.audio.prepareSynchronizedEvent]]
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedEventForScene|mp.game.audio.prepareSynchronizedEventForScene]]
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]]
*[[Audio::playSynchronizedEvent|mp.game.audio.playSynchronizedEvent]]
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]]
*[[Audio::stopSynchronizedEvent|mp.game.audio.stopSynchronizedEvent]]
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]]
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]]
*[[Audio::setSynchronizedEventPositionThisFrame|mp.game.audio.setSynchronizedEventPositionThisFrame]]
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]]
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]]
*[[Audio::setSpecialEffectMode|mp.game.audio.setSpecialEffectMode]]
*[[Audio::setPortalSettingsOverride|mp.game.audio.setPortalSettingsOverride]]
*[[Audio::removePortalSettingsOverride|mp.game.audio.removePortalSettingsOverride]]
*[[Audio::getMusicVolSlider|mp.game.audio.getMusicVolSlider]]
*[[Audio::requestTennisBanks|mp.game.audio.requestTennisBanks]]
*[[Audio::unrequestTennisBanks|mp.game.audio.unrequestTennisBanks]]
*[[Audio::stopCutscene|mp.game.audio.stopCutscene]]
*[[Audio::hasMultiplayerDataLoaded|mp.game.audio.hasMultiplayerDataLoaded]]
*[[Audio::hasMultiplayerDataUnloaded|mp.game.audio.hasMultiplayerDataUnloaded]]
*[[Audio::getVehicleDefaultHornVariation|mp.game.audio.getVehicleDefaultHornVariation]]
*[[Audio::setVehicleHornVariation|mp.game.audio.setVehicleHornVariation]]
*[[Audio::restoreCategoryVariables|mp.game.audio.restoreCategoryVariables]]
*[[Audio::getCategoryVariable|mp.game.audio.getCategoryVariable]]
*[[Audio::setCategoryVariable|mp.game.audio.setCategoryVariable]]
*[[Audio::copyCategoryVariables|mp.game.audio.copyCategoryVariables]]
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]]

Latest revision as of 10:49, 13 August 2024