Gameplay::startSaveStruct: Difference between revisions

From RAGE Multiplayer Wiki
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Second parameter might be length.
Second parameter might be length.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.startSaveStruct(p0, p1, structName);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.startSaveStruct(p0, p1, structName);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:12, 6 May 2017

Second parameter might be length.

Syntax

mp.game.gameplay.startSaveStruct(p0, p1, structName);

Required Arguments

  • p0: unknown (to be checked)
  • p1: int
  • structName: String

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c