Gameplay::hasBulletImpactedInArea: Difference between revisions
(yay) |
(yay) |
||
| Line 1: | Line 1: | ||
p3 - possibly radius? | p3 - possibly radius? | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''p0:''' float | *'''p0:''' float | ||
| Line 13: | Line 13: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:07, 6 May 2017
p3 - possibly radius?
Syntax
mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: Boolean
Return value
- Boolean
Example
// todo