Gameplay::setGravityLevel: Difference between revisions
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level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>//SuckMyCoke | level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>//SuckMyCoke | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.setGravityLevel(level);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.setGravityLevel(level);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''level:''' int | *'''level:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:06, 6 May 2017
level can be from 0 to 3
0: 9.8 - normal
1: 2.4 - low
2: 0.1 - very low
3: 0.0 - off
//SuckMyCoke
Syntax
mp.game.gameplay.setGravityLevel(level);
Required Arguments
- level: int
Return value
- Undefined
Example
// todo