Gameplay::setGravityLevel: Difference between revisions

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level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>//SuckMyCoke
level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>//SuckMyCoke
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.setGravityLevel(level);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.setGravityLevel(level);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''level:''' int
*'''level:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

level can be from 0 to 3
0: 9.8 - normal
1: 2.4 - low
2: 0.1 - very low
3: 0.0 - off

//SuckMyCoke

Syntax

mp.game.gameplay.setGravityLevel(level);

Required Arguments

  • level: int

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c