Gameplay::setGamePaused: Difference between revisions

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Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused which means you will lose control and the game remains in paused mode until you exit GTA5.exe
Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused which means you will lose control and the game remains in paused mode until you exit GTA5.exe
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.setGamePaused(toggle);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.setGamePaused(toggle);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''toggle:''' Boolean
*'''toggle:''' Boolean
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused which means you will lose control and the game remains in paused mode until you exit GTA5.exe

Syntax

mp.game.gameplay.setGamePaused(toggle);

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c