Gameplay::setTimeScale: Difference between revisions
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Maximum value is 1.<br>At a value of 0 the game will still run at a minimum time scale.<br><br>Slow Motion 1: 0.6<br>Slow Motion 2: 0.4<br>Slow Motion 3: 0.2 | Maximum value is 1.<br>At a value of 0 the game will still run at a minimum time scale.<br><br>Slow Motion 1: 0.6<br>Slow Motion 2: 0.4<br>Slow Motion 3: 0.2 | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.setTimeScale(time);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.setTimeScale(time);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''time:''' float | *'''time:''' float | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:06, 6 May 2017
Maximum value is 1.
At a value of 0 the game will still run at a minimum time scale.
Slow Motion 1: 0.6
Slow Motion 2: 0.4
Slow Motion 3: 0.2
Syntax
mp.game.gameplay.setTimeScale(time);
Required Arguments
- time: float
Return value
- Undefined
Example
// todo