Entity::setObjectAsNoLongerNeeded: Difference between revisions

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This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.
This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">entity.setObjectAsNoLongerNeeded(object);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.entity.setObjectAsNoLongerNeeded(object);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''object:''' Object
*'''object:''' Object
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Entity_function_c}}
{{Entity_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 6 May 2017

This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.

Syntax

mp.game.entity.setObjectAsNoLongerNeeded(object);

Required Arguments

  • object: Object

Return value

  • Object

Example

// todo

See also

Template:Entity s function c