Entity::createForcedObject: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
Line 1: Line 1:


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">entity.createForcedObject(x, y, z, p3, modelHash, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.entity.createForcedObject(x, y, z, p3, modelHash, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
Line 13: Line 13:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Entity_function_c}}
{{Entity_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Syntax

mp.game.entity.createForcedObject(x, y, z, p3, modelHash, p5);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: unknown (to be checked)
  • modelHash: Model hash or name
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Entity s function c