Dlc1::getDlcWeaponData: Difference between revisions

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<br>dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.<br>struct DlcWeaponData<br>{<br>int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this<br>int padding1;<br>int weaponHash;<br>int padding2;<br>int unk;<br>int padding3;<br>int weaponCost;<br>int padding4;<br>int ammoCost;<br>int padding5;<br>int ammoType;<br>int padding6;<br>int defaultClipSize;<br>int padding7;<br>char nameLabel[64];<br>char descLabel[64];<br>char desc2Label[64]; // usually 'the' + name<br>char upperCaseNameLabel[64];<br>};
<br>dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.<br>struct DlcWeaponData<br>{<br>int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this<br>int padding1;<br>int weaponHash;<br>int padding2;<br>int unk;<br>int padding3;<br>int weaponCost;<br>int padding4;<br>int ammoCost;<br>int padding5;<br>int ammoType;<br>int padding6;<br>int defaultClipSize;<br>int padding7;<br>char nameLabel[64];<br>char descLabel[64];<br>char desc2Label[64]; // usually 'the' + name<br>char upperCaseNameLabel[64];<br>};
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">dlc1.getDlcWeaponData(dlcWeaponIndex, outData);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.dlc1.getDlcWeaponData(dlcWeaponIndex, outData);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''dlcWeaponIndex:''' int
*'''dlcWeaponIndex:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Dlc1_function_c}}
{{Dlc1_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 6 May 2017


dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.
struct DlcWeaponData
{
int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this
int padding1;
int weaponHash;
int padding2;
int unk;
int padding3;
int weaponCost;
int padding4;
int ammoCost;
int padding5;
int ammoType;
int padding6;
int defaultClipSize;
int padding7;
char nameLabel[64];
char descLabel[64];
char desc2Label[64]; // usually 'the' + name
char upperCaseNameLabel[64];
};

Syntax

mp.game.dlc1.getDlcWeaponData(dlcWeaponIndex, outData);

Required Arguments

  • dlcWeaponIndex: int
  • outData: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also

Template:Dlc1 s function c