Dlc1::getDlcWeaponData: Difference between revisions
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<br>dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.<br>struct DlcWeaponData<br>{<br>int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this<br>int padding1;<br>int weaponHash;<br>int padding2;<br>int unk;<br>int padding3;<br>int weaponCost;<br>int padding4;<br>int ammoCost;<br>int padding5;<br>int ammoType;<br>int padding6;<br>int defaultClipSize;<br>int padding7;<br>char nameLabel[64];<br>char descLabel[64];<br>char desc2Label[64]; // usually 'the' + name<br>char upperCaseNameLabel[64];<br>}; | <br>dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.<br>struct DlcWeaponData<br>{<br>int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this<br>int padding1;<br>int weaponHash;<br>int padding2;<br>int unk;<br>int padding3;<br>int weaponCost;<br>int padding4;<br>int ammoCost;<br>int padding5;<br>int ammoType;<br>int padding6;<br>int defaultClipSize;<br>int padding7;<br>char nameLabel[64];<br>char descLabel[64];<br>char desc2Label[64]; // usually 'the' + name<br>char upperCaseNameLabel[64];<br>}; | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">dlc1.getDlcWeaponData(dlcWeaponIndex, outData);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.dlc1.getDlcWeaponData(dlcWeaponIndex, outData);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''dlcWeaponIndex:''' int | *'''dlcWeaponIndex:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Dlc1_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:06, 6 May 2017
dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.
struct DlcWeaponData
{
int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this
int padding1;
int weaponHash;
int padding2;
int unk;
int padding3;
int weaponCost;
int padding4;
int ammoCost;
int padding5;
int ammoType;
int padding6;
int defaultClipSize;
int padding7;
char nameLabel[64];
char descLabel[64];
char desc2Label[64]; // usually 'the' + name
char upperCaseNameLabel[64];
};
Syntax
mp.game.dlc1.getDlcWeaponData(dlcWeaponIndex, outData);
Required Arguments
- dlcWeaponIndex: int
- outData: unknown (to be checked)
Return value
- Boolean
Example
// todo