Dlc1::getDlcWeaponComponentData: Difference between revisions
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p0 seems to be the weapon index<br>p1 seems to be the weapon component index<br>struct DlcComponentData{<br>int attachBone;<br>int padding1;<br>int bActiveByDefault;<br>int padding2;<br>int unk;<br>int padding3;<br>int componentHash;<br>int padding4;<br>int unk2;<br>int padding5;<br>int componentCost;<br>int padding6;<br>char nameLabel[64];<br>char descLabel[64];<br>};<br> | p0 seems to be the weapon index<br>p1 seems to be the weapon component index<br>struct DlcComponentData{<br>int attachBone;<br>int padding1;<br>int bActiveByDefault;<br>int padding2;<br>int unk;<br>int padding3;<br>int componentHash;<br>int padding4;<br>int unk2;<br>int padding5;<br>int componentCost;<br>int padding6;<br>char nameLabel[64];<br>char descLabel[64];<br>};<br> | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''p0:''' unknown (to be checked) | *'''p0:''' unknown (to be checked) | ||
| Line 10: | Line 10: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Dlc1_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:06, 6 May 2017
p0 seems to be the weapon index
p1 seems to be the weapon component index
struct DlcComponentData{
int attachBone;
int padding1;
int bActiveByDefault;
int padding2;
int unk;
int padding3;
int componentHash;
int padding4;
int unk2;
int padding5;
int componentCost;
int padding6;
char nameLabel[64];
char descLabel[64];
};
Syntax
mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr);
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- ComponentDataPtr: unknown (to be checked)
Return value
- Boolean
Example
// todo