Dlc1::getForcedComponent: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">dlc1.getForcedComponent(componentHash, componentId, p2, p3, p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.dlc1.getForcedComponent(componentHash, componentId, p2, p3, p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''componentHash:''' Model hash or name
*'''componentHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Dlc1_function_c}}
{{Dlc1_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 6 May 2017

Syntax

mp.game.dlc1.getForcedComponent(componentHash, componentId, p2, p3, p4);

Required Arguments

  • componentHash: Model hash or name
  • componentId: int
  • p2: unknown (to be checked)
  • p3: unknown (to be checked)
  • p4: unknown (to be checked)

Return value

  • Undefined

Example

// todo

See also

Template:Dlc1 s function c