Cutscene::setCutscenePedComponentVariation: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''cutsceneEntName:''' String | *'''cutsceneEntName:''' String | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cutscene_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:05, 6 May 2017
Syntax
mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash);
Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
// todo