Cutscene::startCutsceneAtCoords: Difference between revisions

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p3: some kind of flag. Usually 0.
p3: some kind of flag. Usually 0.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cutscene.startCutsceneAtCoords(x, y, z, p3);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cutscene_function_c}}
{{Cutscene_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:05, 6 May 2017

p3: some kind of flag. Usually 0.

Syntax

mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: int

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c