Controls::isInputJustDisabled: Difference between revisions
(yay) |
(yay) |
||
| Line 1: | Line 1: | ||
I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.<br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them. | I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.<br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">controls.isInputJustDisabled(inputGroup);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.controls.isInputJustDisabled(inputGroup);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''inputGroup:''' int | *'''inputGroup:''' int | ||
| Line 8: | Line 8: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Controls_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:05, 6 May 2017
I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
mp.game.controls.isInputJustDisabled(inputGroup);
Required Arguments
- inputGroup: int
Return value
- Boolean
Example
// todo