Controls::isInputJustDisabled: Difference between revisions

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I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.<br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them.
I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.<br><br>0, 1 and 2 used in the scripts. 0 is by far the most common of them.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">controls.isInputJustDisabled(inputGroup);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.controls.isInputJustDisabled(inputGroup);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''inputGroup:''' int
*'''inputGroup:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Controls_function_c}}
{{Controls_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:05, 6 May 2017

I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

mp.game.controls.isInputJustDisabled(inputGroup);

Required Arguments

  • inputGroup: int

Return value

  • Boolean

Example

// todo

See also

Template:Controls s function c