Cam::shakeGameplayCam: Difference between revisions

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Possible shake types (updated b617d):<br><br>DEATH_FAIL_IN_EFFECT_SHAKE<br>DRUNK_SHAKE<br>FAMILY5_DRUG_TRIP_SHAKE<br>HAND_SHAKE<br>JOLT_SHAKE<br>LARGE_EXPLOSION_SHAKE<br>MEDIUM_EXPLOSION_SHAKE<br>SMALL_EXPLOSION_SHAKE<br>ROAD_VIBRATION_SHAKE<br>SKY_DIVING_SHAKE<br>VIBRATE_SHAKE
Possible shake types (updated b617d):<br><br>DEATH_FAIL_IN_EFFECT_SHAKE<br>DRUNK_SHAKE<br>FAMILY5_DRUG_TRIP_SHAKE<br>HAND_SHAKE<br>JOLT_SHAKE<br>LARGE_EXPLOSION_SHAKE<br>MEDIUM_EXPLOSION_SHAKE<br>SMALL_EXPLOSION_SHAKE<br>ROAD_VIBRATION_SHAKE<br>SKY_DIVING_SHAKE<br>VIBRATE_SHAKE
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.shakeGameplayCam(shakeName, intensity);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.shakeGameplayCam(shakeName, intensity);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''shakeName:''' String
*'''shakeName:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cam_function_c}}
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

Possible shake types (updated b617d):

DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE

Syntax

mp.game.cam.shakeGameplayCam(shakeName, intensity);

Required Arguments

  • shakeName: String
  • intensity: float

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c