Cam::clampGameplayCamYaw: Difference between revisions
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minimum: Degrees between -180f and 180f.<br>maximum: Degrees between -180f and 180f.<br><br>Clamps the gameplay camera's current yaw.<br><br>Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. | minimum: Degrees between -180f and 180f.<br>maximum: Degrees between -180f and 180f.<br><br>Clamps the gameplay camera's current yaw.<br><br>Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.clampGameplayCamYaw(minimum, maximum);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.clampGameplayCamYaw(minimum, maximum);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''minimum:''' float | *'''minimum:''' float | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cam_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:05, 6 May 2017
minimum: Degrees between -180f and 180f.
maximum: Degrees between -180f and 180f.
Clamps the gameplay camera's current yaw.
Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player.
Syntax
mp.game.cam.clampGameplayCamYaw(minimum, maximum);
Required Arguments
- minimum: float
- maximum: float
Return value
- unknown (to be checked)
Example
// todo