Brain::registerObjectScriptBrain: Difference between revisions

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Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio
Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''scriptName:''' String
*'''scriptName:''' String

Revision as of 21:04, 6 May 2017

Registers a script for any object with a specific model hash.

BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);

- Nacorpio

Syntax

mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);

Required Arguments

  • scriptName: String
  • p1: Model hash or name
  • p2: int
  • p3: float
  • p4: int
  • p5: int

Return value

  • Undefined

Example

// todo

See also