Brain::registerObjectScriptBrain: Difference between revisions
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Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio | Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''scriptName:''' String | *'''scriptName:''' String | ||
Revision as of 21:04, 6 May 2017
Registers a script for any object with a specific model hash.
BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);
- Nacorpio
Syntax
mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);
Required Arguments
- scriptName: String
- p1: Model hash or name
- p2: int
- p3: float
- p4: int
- p5: int
Return value
- Undefined
Example
// todo