Template:Entity functions c: Difference between revisions

From RAGE Multiplayer Wiki
(Undo revision 21609 by Xabi (talk))
Tag: Undo
(will contain data of mp.game.entity)
 
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*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]]
*[[GameEntity::doesExist|mp.game.entity.doesExist]]
*[[Entity::applyForceTo|Entity.applyForceTo]]
*[[GameEntity::doesBelongToThisScript|mp.game.entity.doesBelongToThisScript]]
*[[Entity::attachToPhysically|Entity.attachToPhysically]]
*[[GameEntity::doesHaveDrawable|mp.game.entity.doesHaveDrawable]]
*[[Entity::attachTo|Entity.attachTo]]
*[[GameEntity::doesHavePhysics|mp.game.entity.doesHavePhysics]]
*[[Entity::clearLastDamage|Entity.clearLastDamage]]
*[[GameEntity::hasAnimFinished|mp.game.entity.hasAnimFinished]]
*[[Entity::createForcedObject|Entity.createForcedObject]]
*[[GameEntity::hasBeenDamagedByAnyObject|mp.game.entity.hasBeenDamagedByAnyObject]]
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]]
*[[GameEntity::hasBeenDamagedByAnyPed|mp.game.entity.hasBeenDamagedByAnyPed]]
*[[Entity::createModelHide|Entity.createModelHide]]
*[[GameEntity::hasBeenDamagedByAnyVehicle|mp.game.entity.hasBeenDamagedByAnyVehicle]]
*[[Entity::createModelSwap|Entity.createModelSwap]]
*[[GameEntity::hasBeenDamagedByEntity|mp.game.entity.hasBeenDamagedByEntity]]
*[[Entity::detach|Entity.detach]]
*[[GameEntity::hasClearLosToEntity|mp.game.entity.hasClearLosToEntity]]
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]]
*[[GameEntity::hasClearLosToEntity2|mp.game.entity.hasClearLosToEntity2]]
*[[Entity::doesExist|Entity.doesExist]]
*[[GameEntity::hasClearLosToEntityInFront|mp.game.entity.hasClearLosToEntityInFront]]
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]]
*[[GameEntity::hasCollidedWithAnything|mp.game.entity.hasCollidedWithAnything]]
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]]
*[[GameEntity::getLastMaterialHitBy|mp.game.entity.getLastMaterialHitBy]]
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]]
*[[GameEntity::getCollisionNormalOfLastHitFor|mp.game.entity.getCollisionNormalOfLastHitFor]]
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]]
*[[GameEntity::forceAiAndAnimationUpdate|mp.game.entity.forceAiAndAnimationUpdate]]
*[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]]
*[[GameEntity::getAnimCurrentTime|mp.game.entity.getAnimCurrentTime]]
*[[Entity::freezePosition|Entity.freezePosition]]
*[[GameEntity::getAnimTotalTime|mp.game.entity.getAnimTotalTime]]
*[[Entity::getAlpha|Entity.getAlpha]]
*[[GameEntity::getAnimDuration|mp.game.entity.getAnimDuration]]
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]]
*[[GameEntity::getEntityAnimDuration|mp.game.entity.getEntityAnimDuration]]
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]]
*[[GameEntity::getAttachedTo|mp.game.entity.getAttachedTo]]
*[[Entity::getAttachedTo|Entity.getAttachedTo]]
*[[GameEntity::getCoords|mp.game.entity.getCoords]]
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]]
*[[GameEntity::getForwardVector|mp.game.entity.getForwardVector]]
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]]
*[[GameEntity::getForwardX|mp.game.entity.getForwardX]]
*[[Entity::getCoords|Entity.getCoords]]
*[[GameEntity::getForwardY|mp.game.entity.getForwardY]]
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]]
*[[GameEntity::getHeading|mp.game.entity.getHeading]]
*[[Entity::getForwardVector|Entity.getForwardVector]]
*[[GameEntity::getPhysicsHeading|mp.game.entity.getPhysicsHeading]]
*[[Entity::getForwardX|Entity.getForwardX]]
*[[GameEntity::getHealth|mp.game.entity.getHealth]]
*[[Entity::getForwardY|Entity.getForwardY]]
*[[GameEntity::getMaxHealth|mp.game.entity.getMaxHealth]]
*[[Entity::getHeading|Entity.getHeading]]
*[[GameEntity::setMaxHealth|mp.game.entity.setMaxHealth]]
*[[Entity::getHealth|Entity.getHealth]]
*[[GameEntity::getHeight|mp.game.entity.getHeight]]
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]]
*[[GameEntity::getHeightAboveGround|mp.game.entity.getHeightAboveGround]]
*[[Entity::getHeight|Entity.getHeight]]
*[[GameEntity::getMatrix|mp.game.entity.getMatrix]]
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]]
*[[GameEntity::getModel|mp.game.entity.getModel]]
*[[Entity::getLodDist|Entity.getLodDist]]
*[[GameEntity::getOffsetFromGivenWorldCoords|mp.game.entity.getOffsetFromGivenWorldCoords]]
*[[Entity::getMatrix|Entity.getMatrix]]
*[[GameEntity::getOffsetFromInWorldCoords|mp.game.entity.getOffsetFromInWorldCoords]]
*[[Entity::getMaxHealth|Entity.getMaxHealth]]
*[[GameEntity::getPitch|mp.game.entity.getPitch]]
*[[Entity::getModel|Entity.getModel]]
*[[GameEntity::getQuaternion|mp.game.entity.getQuaternion]]
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]]
*[[GameEntity::getRoll|mp.game.entity.getRoll]]
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]]
*[[GameEntity::getRotation|mp.game.entity.getRotation]]
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]]
*[[GameEntity::getRotationVelocity|mp.game.entity.getRotationVelocity]]
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]]
*[[GameEntity::getScript|mp.game.entity.getScript]]
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]]
*[[GameEntity::getSpeed|mp.game.entity.getSpeed]]
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]]
*[[GameEntity::getSpeedVector|mp.game.entity.getSpeedVector]]
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]]
*[[GameEntity::getUprightValue|mp.game.entity.getUprightValue]]
*[[Entity::getPitch|Entity.getPitch]]
*[[GameEntity::getVelocity|mp.game.entity.getVelocity]]
*[[Entity::getPopulationType|Entity.getPopulationType]]
*[[GameEntity::getObjectIndexFromIndex|mp.game.entity.getObjectIndexFromIndex]]
*[[Entity::getQuaternion|Entity.getQuaternion]]
*[[GameEntity::getPedIndexFromIndex|mp.game.entity.getPedIndexFromIndex]]
*[[Entity::getRoll|Entity.getRoll]]
*[[GameEntity::getVehicleIndexFromIndex|mp.game.entity.getVehicleIndexFromIndex]]
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]]
*[[GameEntity::getWorldPositionOfBone|mp.game.entity.getWorldPositionOfBone]]
*[[Entity::getRotation|Entity.getRotation]]
*[[GameEntity::getNearestPlayerTo|mp.game.entity.getNearestPlayerTo]]
*[[Entity::getScript|Entity.getScript]]
*[[GameEntity::getNearestPlayerToOnTeam|mp.game.entity.getNearestPlayerToOnTeam]]
*[[Entity::getSpeedVector|Entity.getSpeedVector]]
*[[GameEntity::getType|mp.game.entity.getType]]
*[[Entity::getSpeed|Entity.getSpeed]]
*[[GameEntity::getPopulationType|mp.game.entity.getPopulationType]]
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]]
*[[GameEntity::isAn|mp.game.entity.isAn]]
*[[Entity::getType|Entity.getType]]
*[[GameEntity::isAnEntity|mp.game.entity.isAnEntity]]
*[[Entity::getUprightValue|Entity.getUprightValue]]
*[[GameEntity::isAPed|mp.game.entity.isAPed]]
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]]
*[[GameEntity::isAMissionEntity|mp.game.entity.isAMissionEntity]]
*[[Entity::getVelocity|Entity.getVelocity]]
*[[GameEntity::isAVehicle|mp.game.entity.isAVehicle]]
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]]
*[[GameEntity::isAnObject|mp.game.entity.isAnObject]]
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]]
*[[GameEntity::isAtCoord|mp.game.entity.isAtCoord]]
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]]
*[[GameEntity::isAtEntity|mp.game.entity.isAtEntity]]
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]]
*[[GameEntity::isAttached|mp.game.entity.isAttached]]
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]]
*[[GameEntity::isAttachedToAnyObject|mp.game.entity.isAttachedToAnyObject]]
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]]
*[[GameEntity::isAttachedToAnyPed|mp.game.entity.isAttachedToAnyPed]]
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]]
*[[GameEntity::isAttachedToAnyVehicle|mp.game.entity.isAttachedToAnyVehicle]]
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]]
*[[GameEntity::isAttachedToEntity|mp.game.entity.isAttachedToEntity]]
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]]
*[[GameEntity::isDead|mp.game.entity.isDead]]
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]]
*[[GameEntity::isInAir|mp.game.entity.isInAir]]
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]]
*[[GameEntity::isInAngledArea|mp.game.entity.isInAngledArea]]
*[[Entity::isAMission|Entity.isAMission]]
*[[GameEntity::isInArea|mp.game.entity.isInArea]]
*[[Entity::isAPed|Entity.isAPed]]
*[[GameEntity::isInZone|mp.game.entity.isInZone]]
*[[Entity::isAVehicle|Entity.isAVehicle]]
*[[GameEntity::isInWater|mp.game.entity.isInWater]]
*[[Entity::isAnEntity|Entity.isAnEntity]]
*[[GameEntity::getSubmergedLevel|mp.game.entity.getSubmergedLevel]]
*[[Entity::isAnObject|Entity.isAnObject]]
*[[GameEntity::isOnScreen|mp.game.entity.isOnScreen]]
*[[Entity::isAtCoord|Entity.isAtCoord]]
*[[GameEntity::isPlayingAnim|mp.game.entity.isPlayingAnim]]
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]]
*[[GameEntity::isStatic|mp.game.entity.isStatic]]
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]]
*[[GameEntity::isTouchingEntity|mp.game.entity.isTouchingEntity]]
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]]
*[[GameEntity::isTouchingModel|mp.game.entity.isTouchingModel]]
*[[Entity::isAttachedTo|Entity.isAttachedTo]]
*[[GameEntity::isUpright|mp.game.entity.isUpright]]
*[[Entity::isAttached|Entity.isAttached]]
*[[GameEntity::isUpsidedown|mp.game.entity.isUpsidedown]]
*[[Entity::isAt|Entity.isAt]]
*[[GameEntity::isVisible|mp.game.entity.isVisible]]
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]]
*[[GameEntity::isVisibleToScript|mp.game.entity.isVisibleToScript]]
*[[Entity::isDead|Entity.isDead]]
*[[GameEntity::isOccluded|mp.game.entity.isOccluded]]
*[[Entity::isInAir|Entity.isInAir]]
*[[GameEntity::wouldBeOccluded|mp.game.entity.wouldBeOccluded]]
*[[Entity::isInAngledArea|Entity.isInAngledArea]]
*[[GameEntity::wouldEntityBeOccluded|mp.game.entity.wouldEntityBeOccluded]]
*[[Entity::isInArea|Entity.isInArea]]
*[[GameEntity::isWaitingForWorldCollision|mp.game.entity.isWaitingForWorldCollision]]
*[[Entity::isInWater|Entity.isInWater]]
*[[GameEntity::applyForceToCenterOfMass|mp.game.entity.applyForceToCenterOfMass]]
*[[Entity::isInZone|Entity.isInZone]]
*[[GameEntity::applyForceTo|mp.game.entity.applyForceTo]]
*[[Entity::isOccluded|Entity.isOccluded]]
*[[GameEntity::attachToEntity|mp.game.entity.attachToEntity]]
*[[Entity::isOnScreen|Entity.isOnScreen]]
*[[GameEntity::attachBoneToEntityBone|mp.game.entity.attachBoneToEntityBone]]
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]]
*[[GameEntity::attachBoneToEntityBonePhysically|mp.game.entity.attachBoneToEntityBonePhysically]]
*[[Entity::isStatic|Entity.isStatic]]
*[[GameEntity::attachToEntityPhysically|mp.game.entity.attachToEntityPhysically]]
*[[Entity::isTouchingModel|Entity.isTouchingModel]]
*[[GameEntity::processAttachments|mp.game.entity.processAttachments]]
*[[Entity::isTouching|Entity.isTouching]]
*[[GameEntity::getBoneIndexByName|mp.game.entity.getBoneIndexByName]]
*[[Entity::isUpright|Entity.isUpright]]
*[[GameEntity::clearLastDamageEntity|mp.game.entity.clearLastDamageEntity]]
*[[Entity::isUpsidedown|Entity.isUpsidedown]]
*[[GameEntity::delete|mp.game.entity.delete]]
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]]
*[[GameEntity::detach|mp.game.entity.detach]]
*[[Entity::isVisible|Entity.isVisible]]
*[[GameEntity::freezePosition|mp.game.entity.freezePosition]]
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]]
*[[GameEntity::setCleanupByEngine|mp.game.entity.setCleanupByEngine]]
*[[Entity::playAnim|Entity.playAnim]]
*[[GameEntity::playAnim|mp.game.entity.playAnim]]
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]]
*[[GameEntity::playSynchronizedAnim|mp.game.entity.playSynchronizedAnim]]
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]]
*[[GameEntity::playSynchronizedMapAnim|mp.game.entity.playSynchronizedMapAnim]]
*[[Entity::processAttachments|Entity.processAttachments]]
*[[GameEntity::playSynchronizedMapEntityAnim|mp.game.entity.playSynchronizedMapEntityAnim]]
*[[Entity::removeForcedObject|Entity.removeForcedObject]]
*[[GameEntity::stopSynchronizedMapAnim|mp.game.entity.stopSynchronizedMapAnim]]
*[[Entity::removeModelHide|Entity.removeModelHide]]
*[[GameEntity::stopSynchronizedMapEntityAnim|mp.game.entity.stopSynchronizedMapEntityAnim]]
*[[Entity::removeModelSwap|Entity.removeModelSwap]]
*[[GameEntity::stopAnim|mp.game.entity.stopAnim]]
*[[Entity::resetAlpha|Entity.resetAlpha]]
*[[GameEntity::stopSynchronizedAnim|mp.game.entity.stopSynchronizedAnim]]
*[[Entity::setAlpha|Entity.setAlpha]]
*[[GameEntity::hasAnimEventFired|mp.game.entity.hasAnimEventFired]]
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]]
*[[GameEntity::findAnimEventPhase|mp.game.entity.findAnimEventPhase]]
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]]
*[[GameEntity::setAnimCurrentTime|mp.game.entity.setAnimCurrentTime]]
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]]
*[[GameEntity::setAnimSpeed|mp.game.entity.setAnimSpeed]]
*[[Entity::setAsMission|Entity.setAsMission]]
*[[GameEntity::setAsMissionEntity|mp.game.entity.setAsMissionEntity]]
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]]
*[[GameEntity::setAsNoLongerNeeded|mp.game.entity.setAsNoLongerNeeded]]
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]]
*[[GameEntity::setPedAsNoLongerNeeded|mp.game.entity.setPedAsNoLongerNeeded]]
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]]
*[[GameEntity::setVehicleAsNoLongerNeeded|mp.game.entity.setVehicleAsNoLongerNeeded]]
*[[Entity::setCollision|Entity.setCollision]]
*[[GameEntity::setObjectAsNoLongerNeeded|mp.game.entity.setObjectAsNoLongerNeeded]]
*[[Entity::setCoords2|Entity.setCoords2]]
*[[GameEntity::setCanBeDamaged|mp.game.entity.setCanBeDamaged]]
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]]
*[[GameEntity::getCanBeDamaged|mp.game.entity.getCanBeDamaged]]
*[[Entity::setCoords|Entity.setCoords]]
*[[GameEntity::setCanBeDamagedByRelationshipGroup|mp.game.entity.setCanBeDamagedByRelationshipGroup]]
*[[Entity::setDynamic|Entity.setDynamic]]
*[[GameEntity::setCanBeTargetedWithoutLos|mp.game.entity.setCanBeTargetedWithoutLos]]
*[[Entity::setHasGravity|Entity.setHasGravity]]
*[[GameEntity::setCollision|mp.game.entity.setCollision]]
*[[Entity::setHeading|Entity.setHeading]]
*[[GameEntity::getCollisionDisabled|mp.game.entity.getCollisionDisabled]]
*[[Entity::setHealth|Entity.setHealth]]
*[[GameEntity::setCompletelyDisableCollision|mp.game.entity.setCompletelyDisableCollision]]
*[[Entity::setInvincible|Entity.setInvincible]]
*[[GameEntity::setCoords|mp.game.entity.setCoords]]
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]]
*[[GameEntity::setCoordsWithoutPlantsReset|mp.game.entity.setCoordsWithoutPlantsReset]]
*[[Entity::setLights|Entity.setLights]]
*[[GameEntity::setCoordsNoOffset|mp.game.entity.setCoordsNoOffset]]
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]]
*[[GameEntity::setDynamic|mp.game.entity.setDynamic]]
*[[Entity::setLodDist|Entity.setLodDist]]
*[[GameEntity::setHeading|mp.game.entity.setHeading]]
*[[Entity::setMaxHealth|Entity.setMaxHealth]]
*[[GameEntity::setHealth|mp.game.entity.setHealth]]
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]]
*[[GameEntity::setInvincible|mp.game.entity.setInvincible]]
*[[Entity::setMotionBlur|Entity.setMotionBlur]]
*[[GameEntity::setIsTargetPriority|mp.game.entity.setIsTargetPriority]]
*[[Entity::setNoCollision|Entity.setNoCollision]]
*[[GameEntity::setLights|mp.game.entity.setLights]]
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]]
*[[GameEntity::setLoadCollisionFlag|mp.game.entity.setLoadCollisionFlag]]
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]]
*[[GameEntity::hasCollisionLoadedAround|mp.game.entity.hasCollisionLoadedAround]]
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]]
*[[GameEntity::setMaxSpeed|mp.game.entity.setMaxSpeed]]
*[[Entity::setProofs|Entity.setProofs]]
*[[GameEntity::setOnlyDamagedByPlayer|mp.game.entity.setOnlyDamagedByPlayer]]
*[[Entity::setQuaternion|Entity.setQuaternion]]
*[[GameEntity::setOnlyDamagedByRelationshipGroup|mp.game.entity.setOnlyDamagedByRelationshipGroup]]
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]]
*[[GameEntity::setProofs|mp.game.entity.setProofs]]
*[[Entity::setRenderScorched|Entity.setRenderScorched]]
*[[GameEntity::getProofs|mp.game.entity.getProofs]]
*[[Entity::setRotation|Entity.setRotation]]
*[[GameEntity::setQuaternion|mp.game.entity.setQuaternion]]
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]]
*[[GameEntity::setRecordsCollisions|mp.game.entity.setRecordsCollisions]]
*[[Entity::setVelocity|Entity.setVelocity]]
*[[GameEntity::setRotation|mp.game.entity.setRotation]]
*[[Entity::setVisible|Entity.setVisible]]
*[[GameEntity::setVisible|mp.game.entity.setVisible]]
*[[Entity::stopAnim|Entity.stopAnim]]
*[[GameEntity::setVelocity|mp.game.entity.setVelocity]]
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]]
*[[GameEntity::setAngularVelocity|mp.game.entity.setAngularVelocity]]
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]]
*[[GameEntity::setHasGravity|mp.game.entity.setHasGravity]]
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]]
*[[GameEntity::setLodDist|mp.game.entity.setLodDist]]
*[[GameEntity::getLodDist|mp.game.entity.getLodDist]]
*[[GameEntity::setAlpha|mp.game.entity.setAlpha]]
*[[GameEntity::getAlpha|mp.game.entity.getAlpha]]
*[[GameEntity::resetAlpha|mp.game.entity.resetAlpha]]
*[[GameEntity::setAlwaysPrerender|mp.game.entity.setAlwaysPrerender]]
*[[GameEntity::setRenderScorched|mp.game.entity.setRenderScorched]]
*[[GameEntity::setTrafficlightOverride|mp.game.entity.setTrafficlightOverride]]
*[[GameEntity::createModelSwap|mp.game.entity.createModelSwap]]
*[[GameEntity::removeModelSwap|mp.game.entity.removeModelSwap]]
*[[GameEntity::createModelHide|mp.game.entity.createModelHide]]
*[[GameEntity::createModelHideExcludingScriptObjects|mp.game.entity.createModelHideExcludingScriptObjects]]
*[[GameEntity::removeModelHide|mp.game.entity.removeModelHide]]
*[[GameEntity::createForcedObject|mp.game.entity.createForcedObject]]
*[[GameEntity::removeForcedObject|mp.game.entity.removeForcedObject]]
*[[GameEntity::setNoCollisionEntity|mp.game.entity.setNoCollisionEntity]]
*[[GameEntity::setMotionBlur|mp.game.entity.setMotionBlur]]
*[[GameEntity::setCanAutoVaultOn|mp.game.entity.setCanAutoVaultOn]]
*[[GameEntity::setCanClimbOn|mp.game.entity.setCanClimbOn]]
*[[GameEntity::setDecalsDisabled|mp.game.entity.setDecalsDisabled]]
*[[GameEntity::getBoneRotation|mp.game.entity.getBoneRotation]]
*[[GameEntity::getBonePosition2|mp.game.entity.getBonePosition2]]
*[[GameEntity::getBoneRotationLocal|mp.game.entity.getBoneRotationLocal]]
*[[GameEntity::getBoneCount|mp.game.entity.getBoneCount]]
*[[GameEntity::enableUnk|mp.game.entity.enableUnk]]
*[[GameEntity::getPickup|mp.game.entity.getPickup]]

Latest revision as of 17:49, 1 May 2024