Audio::loadStream: Difference between revisions

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Example:<br>AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');<br><br>All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w<br><br>Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.  <br><br>soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.  
Example:<br>AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');<br><br>All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w<br><br>Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.  <br><br>soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.  
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.loadStream(streamName, soundSet);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.loadStream(streamName, soundSet);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''streamName:''' String
*'''streamName:''' String

Revision as of 21:03, 6 May 2017

Example:
AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');

All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w

Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.

soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.

Syntax

mp.game.audio.loadStream(streamName, soundSet);

Required Arguments

  • streamName: String
  • soundSet: String

Return value

  • Boolean

Example

// todo

See also