Gameplay::isProjectileTypeWithinDistance: Difference between revisions

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(Created page with "{{ClientsideJsFunction}} {{JSContainer| Checks if a projectile object of the specified type is in a given area ===Required Params=== *'''x:''' {{RageType|Float}} *'''y:''' {{RageType|Float}} *'''z:''' {{RageType|Float}} *'''weaponType:''' {{RageType|number}} Weapon hash can be found here -> Weapons *'''distance:''' {{RageType|Float}} *'''isPlayer:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <syntaxhighlight lang="javascript">...")
 
(fixed return value)
 
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===Return value===
===Return value===
*''' {{RageType|number}} '''
*''' {{RageType|boolean}} '''


==Syntax==
==Syntax==

Latest revision as of 15:51, 29 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Checks if a projectile object of the specified type is in a given area

Required Params

  • x: Float
  • y: Float
  • z: Float
  • weaponType: number Weapon hash can be found here -> Weapons
  • distance: Float
  • isPlayer: boolean

Return value

  • boolean

Syntax

mp.game.gameplay.isProjectileTypeWithinDistance(x, y, z, weaponType, distance, isPlayer);

Example

//todo


See also