Player::taskPutDirectlyIntoMelee: Difference between revisions

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from armenian3.c4<br><br>Player::TASK_PUT_Player_DIRECTLY_INTO_MELEE(PlayerPed, armenianPed, 0.0, -1.0, 0.0, 0);<br>
{{JSContainer|
==Syntax==
 
<syntaxhighlight lang="javascript">player.taskPutDirectlyIntoMelee(meleeTarget, p2, p3, p4, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''meleeTarget:''' Ped handle or object
*'''target:''' Handle
*'''p2:''' float
*'''blendIn:''' Number
*'''p3:''' float
*'''timeInTask:''' Number
*'''p4:''' float
*'''phaseSync:''' Number
*'''p5:''' Boolean
*'''combatFlag:''' Number
===Return value===
===Return value===
*'''Undefined'''
*'''void'''
 
==Syntax==
<syntaxhighlight lang="javascript">
mp.players.local.putPedDirectlyIntoMelee(target, blendIn, timeInTask, phaseSync, combatFlag);
</syntaxhighlight>
 
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
const targetPlayer = mp.players.atRemoteId(1); //finding a player with remote id 1
if (!targetPlayer || !mp.players.exists(targetPlayer)) return; //no player was found
 
mp.players.local.putPedDirectlyIntoMelee(targetPlayer.handle, 0.0, -1, 0, 0);
</syntaxhighlight>
</syntaxhighlight>
}}
==See also==
==See also==
{{Player_function_c}}
{{Player_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Revision as of 20:36, 22 April 2024

JavaScript Syntax


Required Arguments

  • target: Handle
  • blendIn: Number
  • timeInTask: Number
  • phaseSync: Number
  • combatFlag: Number

Return value

  • void

Syntax

mp.players.local.putPedDirectlyIntoMelee(target, blendIn, timeInTask, phaseSync, combatFlag);

Example

const targetPlayer = mp.players.atRemoteId(1); //finding a player with remote id 1
if (!targetPlayer || !mp.players.exists(targetPlayer)) return; //no player was found

mp.players.local.putPedDirectlyIntoMelee(targetPlayer.handle, 0.0, -1, 0, 0);


See also