Player::kick: Difference between revisions
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[Command("kick")] | [Command("kick")] | ||
public void KickCommand(Player player, string reason) | public void KickCommand(Player player, string targetName, string reason) | ||
{ | { | ||
Player targetPlayer = NAPI.Player.GetPlayerFromName(targetName); | |||
if (targetPlayer != null) target.Kick(reason); | |||
} | } | ||
</pre> | </pre> | ||
Latest revision as of 13:05, 13 October 2022
Server-Side
Description
Kicks a player from the server.
JavaScript Syntax
Syntax
player.kick(reason);
Parameters
- reason: string
Example
mp.events.addCommand('kick', (player, target) => {
let newTarget = mp.players.at(target);
if(!target || isNaN(target)) return player.outputChatBox("Syntax: /kick [playerID]");
if(newTarget === null) return player.outputChatBox("There is no player online with the ID given.")
newTarget.outputChatBox("You have been kicked from the server.");
newTarget.kick('Kicked.');
});
C# Syntax
Syntax
player.Kick(reason);
Parameters
- reason: string (optional)
Example
[Command("kick")]
public void KickCommand(Player player, string targetName, string reason)
{
Player targetPlayer = NAPI.Player.GetPlayerFromName(targetName);
if (targetPlayer != null) target.Kick(reason);
}