Template:Example: Difference between revisions

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===Example===
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Client player, Client killer, uint reason)
{
if (!killer.IsNull)
{
NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}.");
}
else
{
NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason}).");
}
}

Revision as of 13:10, 4 May 2021

[ServerEvent(Event.PlayerDeath)] public void OnPlayerDeath(Client player, Client killer, uint reason) { if (!killer.IsNull) { NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}."); } else { NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason})."); } }