IncomingDamage: Difference between revisions
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== Example == | == Example == | ||
<pre> | <pre> | ||
// | mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => { | ||
// code | |||
}); | |||
</pre> | </pre> | ||
}} | }} | ||
Revision as of 18:33, 18 February 2021
Client-Side Event
[1.1]
Triggered upon damage that is about to be given to the player.
This event is also cancellable.
JavaScript Syntax
Parameters
- sourceEntity: Object
- sourcePlayer: Object
- targetEntity: Object
- weapon: Int
- boneIndex: Int
- damage: Int
Example
mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => {
// code
});