System::vdist2: Difference between revisions
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*'''float''' | *'''float''' | ||
==Example== | ==Example== | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="js"> | ||
// | const x1 = 0; | ||
const y1 = 0; | |||
const z1 = 0; | |||
const x2 = 0; | |||
const y2 = 0; | |||
const z2 = 2; | |||
const vdist2Result = mp.game.system.vdist2( | |||
x1, y1, z1, | |||
x2, y2, z2, | |||
); // returns (!) 4 (need to square root before using as a distance value) | |||
const vdistResult = mp.game.system.vdist( | |||
x1, y1, z1, | |||
x2, y2, z2, | |||
); // returns 2 (real distance between points) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{System_s_function_c}} | {{System_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
Revision as of 15:38, 12 November 2020
Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)
Syntax
mp.game.system.vdist2(x1, y1, z1, x2, y2, z2);
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- float
Example
const x1 = 0;
const y1 = 0;
const z1 = 0;
const x2 = 0;
const y2 = 0;
const z2 = 2;
const vdist2Result = mp.game.system.vdist2(
x1, y1, z1,
x2, y2, z2,
); // returns (!) 4 (need to square root before using as a distance value)
const vdistResult = mp.game.system.vdist(
x1, y1, z1,
x2, y2, z2,
); // returns 2 (real distance between points)