Player::setToRagdoll: Difference between revisions

From RAGE Multiplayer Wiki
 
Line 14: Line 14:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.players.local.setToRagdoll(5000, 10000, 0, true, true, true);
mp.players.local.setToRagdoll(5000, 5000, 0, true, true, true);
-- Sets the player in a ragdoll state for 5 seconds.
</syntaxhighlight>
</syntaxhighlight>



Latest revision as of 14:02, 7 November 2020

time1- Time Ped is in ragdoll mode(ms)

time2- time2 same as time1 but in mircoseconds (us)

ragdollType-
0 : Normal ragdoll
1 : Falls with stiff legs/body
2 : Narrow leg stumble(may not fall)
3 : Wide leg stumble(may not fall)

p4, p5, p6- No idea


EDIT 3/11/16: unclear what 'mircoseconds' mean-- a microsecond is 1000x a ms, so time2 must be 1000x time1? more testing needed. -sob time2 seems to be 2x time1 - worked in our tests with time1 = 5000 and time2 = 10000 and all booleans as false. - Enorion

Syntax

player.setToRagdoll(time1, time2, ragdollType, p4, p5, p6);

Required Arguments

  • time1: int
  • time2: int
  • ragdollType: int
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean

Return value

  • Boolean

Example

mp.players.local.setToRagdoll(5000, 5000, 0, true, true, true);
-- Sets the player in a ragdoll state for 5 seconds.

See also