Entity::setAlpha: Difference between revisions

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m (Replaced HTML with template)
(Changed "skin" parameter note for "old arguments" section.)
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*'''skin:''' Boolean
*'''skin:''' Boolean


** The "skin" parameter is not used and will cause argument count exceptions if used.
** The "skin" parameter is used only for peds, otherwise it will cause argument count exceptions if used.


===Return value===
===Return value===

Revision as of 16:24, 4 October 2020

skin - everything alpha except skin
Set entity alpha level. Ranging from 0 to 255 but chnages occur after every 20 percent (after every 51).

Syntax

entity.setAlpha(alphaLevel);

Required Arguments

  • alphaLevel: int

Old Arguments

  • alphaLevel: int
  • skin: Boolean
    • The "skin" parameter is used only for peds, otherwise it will cause argument count exceptions if used.

Return value

  • Undefined

Example

Client-Side
mp.events.add('enableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, true);
		player.vehicle.setAlpha(255);
		player.setAlpha(255);
	});
});

mp.events.add('disableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, false);
		player.vehicle.setAlpha(102);
		player.setAlpha(255);
	});
});

See also