Object::Object: Difference between revisions

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*'''position''': {{RageType|Vector3}}
*'''position''': {{RageType|Vector3}}
*'''rotation''': {{RageType|Vector3}}
*'''rotation''': {{RageType|Vector3}}
*'''alpha''': {{RageType|Number}}
*'''alpha''': {{RageType|Number}}: The object's transparency.
*'''dimension''': {{RageType|Number}}
*'''dimension''': {{RageType|Number}}


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<pre>
<pre>
// TODO
mp.events.addCommand('flag', (player) => {
    mp.objects.new('apa_prop_flag_portugal, player.position,
        {
            rotation: player.rotation,
            alpha: 100,
            dimension: player.dimension
        });
});
 
//Following this code, you'll create a portuguese flag (apa_prop_flag_portugal) at the players position, facing the same way the player is facing, with no transparency (100 on alphaa) and at the same dimension the player is.
</pre>
</pre>
}}
}}

Revision as of 12:13, 30 August 2020

Shared
Function

 JavaScript


Creates a new Object.


JavaScript Syntax

Syntax

Shared
mp.objects.new(model, position,
{
    rotation: rotation,
    alpha: alpha,
    dimension: dimension
});

Required Arguments

  • model: Hash
  • position: Vector3
  • rotation: Vector3
  • alpha: Number: The object's transparency.
  • dimension: Number

Example

mp.events.addCommand('flag', (player) => {
    mp.objects.new('apa_prop_flag_portugal, player.position,
        {
            rotation: player.rotation,
            alpha: 100,
            dimension: player.dimension
        });
});

//Following this code, you'll create a portuguese flag (apa_prop_flag_portugal) at the players position, facing the same way the player is facing, with no transparency (100 on alphaa) and at the same dimension the player is.