IsCefEnabled: Difference between revisions
(Created page with "Returns if CEF is enabled on the client. {{CSharpContainer| {{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}} {{Parameters}} *'''...") |
(Add returns) |
||
| Line 1: | Line 1: | ||
Returns if CEF is enabled on the client. | Returns if CEF is enabled on the client. | ||
{{CSharpContainer| | {{CSharpContainer| | ||
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}} | {{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}} | ||
| Line 6: | Line 5: | ||
{{Parameters}} | {{Parameters}} | ||
*'''player:''' Parameter input should be in '''Client''' type. | *'''player:''' Parameter input should be in '''Client''' type. | ||
{{Returns}} | |||
*'''bool:''' '''true''' if CEF is enabled for the client, '''false''' otherwise. | |||
{{Example}} | {{Example}} | ||
Revision as of 12:41, 13 December 2019
Returns if CEF is enabled on the client.
C# Syntax
bool NAPI.Player.IsCefEnabled(Client player);
Parameters
- player: Parameter input should be in Client type.
Returns
- bool: true if CEF is enabled for the client, false otherwise.
Example
if (!NAPI.Player.IsCefEnabled(player))
{
NAPI.Player.KickPlayer(player, "Please enable CEF first for our beast server!");
}