IsCefEnabled: Difference between revisions

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(Created page with "Returns if CEF is enabled on the client. {{CSharpContainer| {{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}} {{Parameters}} *'''...")
 
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Returns if CEF is enabled on the client.
Returns if CEF is enabled on the client.
{{CSharpContainer|
{{CSharpContainer|
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}}
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}}
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{{Parameters}}
{{Parameters}}
*'''player:''' Parameter input should be in '''Client''' type.
*'''player:''' Parameter input should be in '''Client''' type.
{{Returns}}
*'''bool:''' '''true''' if CEF is enabled for the client, '''false''' otherwise.
   
   
{{Example}}
{{Example}}

Revision as of 12:41, 13 December 2019

Returns if CEF is enabled on the client.

C# Syntax

bool NAPI.Player.IsCefEnabled(Client player);

Parameters

  • player: Parameter input should be in Client type.

Returns

  • bool: true if CEF is enabled for the client, false otherwise.

Example

if (!NAPI.Player.IsCefEnabled(player))
{
    NAPI.Player.KickPlayer(player, "Please enable CEF first for our beast server!");
}