DoesPlayerHaveAccessToCommand: Difference between revisions
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public void LogoutCommand(Client sender) | public void LogoutCommand(Client sender) | ||
{ | { | ||
if (!{{Template:CSharp_Serverside_namespace}}ACL. | if (!{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(sender, "logout")) | ||
{ | { | ||
sender.SendChatMessage("~r~You | sender.SendChatMessage("~r~You can't use that command."); | ||
return; | return; | ||
} | } | ||
Revision as of 20:41, 27 November 2019
Checks whether a player has access to the given command based on the ACL.
C# Syntax
bool NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player);
Parameters
- player: parameter input should be in Client type
Example
[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
if (!NAPI.ACL.DoesPlayerHaveAccessToCommand(sender, "logout"))
{
sender.SendChatMessage("~r~You can't use that command.");
return;
}
NAPI.ACL.LogoutPlayer(sender);
sender.SendChatMessage("~g~You have been logged out.");
}