DoesPlayerHaveAccessToCommand: Difference between revisions
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{{CSharpContainer| | {{CSharpContainer| | ||
{{#tag:syntaxhighlight|{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Client player);|lang=csharp}} | {{#tag:syntaxhighlight|bool {{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Client player);|lang=csharp}} | ||
{{Parameters}} | {{Parameters}} | ||
Revision as of 18:31, 27 November 2019
Checks whether a player has access to the given command based on the ACL.
C# Syntax
bool NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player);
Parameters
- player: parameter input should be in Client type
Example
[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
if (!NAPI.ACL.IsPlayerLoggedIn(sender))
{
sender.SendChatMessage("~r~You are not logged in.");
return;
}
NAPI.ACL.LogoutPlayer(sender);
sender.SendChatMessage("~g~You have been logged out.");
}