DoesPlayerHaveAccessToCommand: Difference between revisions
(Created page with "Checks whether a player has access to the given command based on the ACL. ==Syntax== {{#tag:pre|{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Clie...") |
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==Syntax== | ==Syntax== | ||
{{#tag: | {{#tag:syntaxhighlight|{{Template:CSharp_Serverside_namespace}}ACL.DoesPlayerHaveAccessToCommand(Client player);|lang=csharp}} | ||
=== Required Arguments === | === Required Arguments === | ||
| Line 13: | Line 13: | ||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | |||
[Command("logout", ACLRequired = true)] | [Command("logout", ACLRequired = true)] | ||
public void LogoutCommand(Client sender) | public void LogoutCommand(Client sender) | ||
{ | { | ||
if (! | if (!{{Template:CSharp_Serverside_namespace}}ACL.IsPlayerLoggedIn(sender)) | ||
{ | { | ||
sender.SendChatMessage("~r~You are not logged in."); | sender.SendChatMessage("~r~You are not logged in."); | ||
| Line 23: | Line 23: | ||
} | } | ||
{{Template:CSharp_Serverside_namespace}}ACL.LogoutPlayer(sender); | |||
sender.SendChatMessage("~g~You have been logged out."); | sender.SendChatMessage("~g~You have been logged out."); | ||
} | } | ||
|lang=csharp}} | |||
}} | }} | ||
[[Category:Serverside API]] | [[Category:Serverside API]] | ||
Revision as of 13:29, 27 November 2019
Checks whether a player has access to the given command based on the ACL.
Syntax
NAPI.ACL.DoesPlayerHaveAccessToCommand(Client player);
Required Arguments
- player: parameter input should be in Client type
Example
C# Syntax
Parameters
- player: parameter input should be in Client type
Example
[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
if (!NAPI.ACL.IsPlayerLoggedIn(sender))
{
sender.SendChatMessage("~r~You are not logged in.");
return;
}
NAPI.ACL.LogoutPlayer(sender);
sender.SendChatMessage("~g~You have been logged out.");
}