Player::enableVoiceTo: Difference between revisions
(Added Serverside C# Example; Added the JSContainer Template, to make the JS example look better.) |
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== Syntax == | == Syntax == | ||
{{JSContainer| | |||
<pre> | <pre> | ||
player.enableVoiceTo(Player player) | player.enableVoiceTo(Player player) | ||
</pre> | </pre> | ||
}} | |||
{{CSharpContainer| | |||
<pre> | <pre> | ||
Player.EnableVoiceTo(Client player); | Player.EnableVoiceTo(Client player); | ||
</pre> | </pre> | ||
}} | |||
== Examples == | == Examples == | ||
Revision as of 06:01, 26 November 2019
Server-Side
This function is used to enable voice listening to a certain player.
Syntax
JavaScript Syntax
player.enableVoiceTo(Player player)
C# Syntax
Player.EnableVoiceTo(Client player);
Examples
JavaScript Syntax
Example
This example below shows how all players can hear the player with ID "0".
let player = mp.players.at(0);
mp.players.forEach((_player) => {
if(player == _player) return false;
player.enableVoiceTo(_player);
});
C# Syntax
Example
[Command("listento")]
public void ListenToTarget(Client player, Client target)
{
player.EnableVoiceTo(target);
//If you want it to be bidirectional
target.EnableVoiceTo(player);
}