RAGE.Ui.HtmlWindow.Active: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "==Syntax== <pre>bool HtmlWindow.Active { get; set; }</pre> {{CSharpContainer| <syntaxhighlight lang="C#"> HtmlWindow ShopCEF = new HtmlWindow("package://cef/shop/index.html"...")
 
No edit summary
Line 9: Line 9:
private void openUI() {
private void openUI() {
     ShopCEF.Active = true;
     ShopCEF.Active = true;
     Rage.Ui.Cursor.Visable = true;
     Rage.Ui.Cursor.Visible = true;
     RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, true);
     RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, true);
}
}
Line 15: Line 15:
private void closeUI() {
private void closeUI() {
     ShopCEF.Active = false;
     ShopCEF.Active = false;
     Rage.Ui.Cursor.Visable = false;
     Rage.Ui.Cursor.Visible = false;
     RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, false);
     RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, false);
}
}
</syntaxhighlight>
</syntaxhighlight>
}}
}}

Revision as of 06:40, 20 July 2019

Syntax

bool HtmlWindow.Active { get; set; }


C# Syntax

HtmlWindow ShopCEF = new HtmlWindow("package://cef/shop/index.html");

private void openUI() {
    ShopCEF.Active = true;
    Rage.Ui.Cursor.Visible = true;
    RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, true);
}

private void closeUI() {
    ShopCEF.Active = false;
    Rage.Ui.Cursor.Visible = false;
    RAGE.Game.Entity.FreezeEntityPosition(Player.LocalPlayer.Handle, false);
}