Streaming::requestModel: Difference between revisions
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Request a model to be loaded into memory<br><br>Looking it the disassembly, it seems like it actually returns the model if it's already loaded.<br> | Request a model to be loaded into memory<br><br>Looking it the disassembly, it seems like it actually returns the model if it's already loaded.<br> | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.streaming.requestModel( | <syntaxhighlight lang="javascript">mp.game.streaming.requestModel(modelHash);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''model:''' Model hash | *'''model:''' Model hash | ||
===Return value=== | ===Return value=== | ||
*'''Undefined''' | *'''Undefined''' | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
Revision as of 17:15, 27 May 2019
Request a model to be loaded into memory
Looking it the disassembly, it seems like it actually returns the model if it's already loaded.
Syntax
mp.game.streaming.requestModel(modelHash);
Required Arguments
- model: Model hash
Return value
- Undefined
Example
mp.game.streaming.requestModel("infernus", () =>
{
mp.gui.outputChatBox(`${mp.game.streaming.hasModelLoaded("infernus")} is true`);
});