PlayerEnterCheckpoint: Difference between revisions
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== See also == | |||
* [[playerExitCheckpoint]] | |||
[[Category:Player]] | [[Category:Player]] | ||
Revision as of 13:57, 23 May 2019
Event triggered when a player enters into a checkpoint
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
mp.events.add("playerEnterCheckpoint", eventHandler);
eventHandler expects function with:
Parameters
- player: Player - The player who entered checkpoint.
- checkpoint: Checkpoint - The checkpoint that player entered.
Example
mp.events.add("playerEnterCheckpoint", (player, checkpoint) => {
// Do what you want.
});
Client-Side Event
C# Syntax
public delegate void OnPlayerEnterCheckpointDelegate(Checkpoint checkpoint, CancelEventArgs cancel);
Parameters
- checkpoint: checkpoint, expects RAGE.Elements.Checkpoint type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
The example below shows a message to player with the position of the checkpoint they entered.
Events.OnPlayerEnterCheckpoint += OnPlayerEnterCheckpoint;
public void OnPlayerEnterCheckpoint(RAGE.Elements.Checkpoint checkpoint, RAGE.Events.CancelEventArgs cancel)
{
Vector3 pos = checkpoint.Position;
RAGE.Chat.Output($"Player just entered the checkpoint at X{pos.X} Y{pos.Y} Z{pos.Z}");
}
JavaScript Syntax
Parameters
- checkpoint: Checkpoint The checkpoint.
Example
mp.events.add("playerEnterCheckpoint", (checkpoint) => {
// Do what you want.
});