Client-side CSharp functions: Difference between revisions

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*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
*[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
===[[RAGE.Game.Fire | Fire]]===
===[[RAGE.Game.Fire | Fire]]===
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
*[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
*[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
**[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
*[[RAGE.Game.Fire.GetPedInsideExplosionArea|GetPedInsideExplosionArea]]
**[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
*[[RAGE.Game.Fire.IsExplosionInAngledArea|IsExplosionInAngledArea]]
**[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
*[[RAGE.Game.Fire.IsExplosionInSphere|IsExplosionInSphere]]
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
*[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
*[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
===Graphics===
===Graphics===
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]
*[[RAGE.Game.Graphics.AddDecal | AddDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
*[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
**[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]
*[[RAGE.Game.Graphics.GetScreenEffectIsActive|GetScreenEffectIsActive]]
**[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]
*[[RAGE.Game.Graphics.StopScreenEffect|StopScreenEffect]]
**[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]
*[[RAGE.Game.Graphics.AttachTvAudioToEntity|AttachTvAudioToEntity]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionN|PushScaleformMovieFunctionN]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionFloatParams|CallScaleformMovieFunctionFloatParams]]
**[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
*[[RAGE.Game.Graphics.CallScaleformMovieFunctionStringParams|CallScaleformMovieFunctionStringParams]]
**[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
*[[RAGE.Game.Graphics.ClearDrawOrigin|ClearDrawOrigin]]
**[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]
*[[RAGE.Game.Graphics.CreateCheckpoint|CreateCheckpoint]]
**[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]
*[[RAGE.Game.Graphics.DeleteCheckpoint|DeleteCheckpoint]]
**[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]
*[[RAGE.Game.Graphics.SetParticleFxBloodScale|SetParticleFxBloodScale]]
**[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
*[[RAGE.Game.Graphics.DoesParticleFxLoopedExist|DoesParticleFxLoopedExist]]
**[[RAGE.Game.Graphics.DrawBox|DrawBox]]
*[[RAGE.Game.Graphics.DrawBox|DrawBox]]
**[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
*[[RAGE.Game.Graphics.DrawLightWithRangeAndShadow|DrawLightWithRangeAndShadow]]
**[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]
*[[RAGE.Game.Graphics.DrawMarker|DrawMarker]]
**[[RAGE.Game.Graphics.DrawRect|DrawRect]]
*[[RAGE.Game.Graphics.DrawRect|DrawRect]]
**[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]
*[[RAGE.Game.Graphics.DrawScaleformMovie3d|DrawScaleformMovie3d]]
**[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
*[[RAGE.Game.Graphics.DrawScaleformMovieFullscreen|DrawScaleformMovieFullscreen]]
**[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]
*[[RAGE.Game.Graphics.DrawSpotLightWithShadow|DrawSpotLightWithShadow]]
**[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]
*[[RAGE.Game.Graphics.DrawSprite|DrawSprite]]
**[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]
*[[RAGE.Game.Graphics.EnableAlienBloodVfx|EnableAlienBloodVfx]]
**[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]
*[[RAGE.Game.Graphics.EnableMovieSubtitles|EnableMovieSubtitles]]
**[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
*[[RAGE.Game.Graphics.PopScaleformMovieFunction|PopScaleformMovieFunction]]
**[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
*[[RAGE.Game.Graphics.EndTextCommandScaleformString2|EndTextCommandScaleformString2]]
**[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]
*[[RAGE.Game.Graphics.GetActiveScreenResolution|GetActiveScreenResolution]]
**[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]
*[[RAGE.Game.Graphics.GetDecalWashLevel|GetDecalWashLevel]]
**[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
*[[RAGE.Game.Graphics.GetIsWidescreen|GetIsWidescreen]]
**[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
*[[RAGE.Game.Graphics.GetSafeZoneSize|GetSafeZoneSize]]
**[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
*[[RAGE.Game.Graphics.IsParticleFxDelayedBlink|IsParticleFxDelayedBlink]]
**[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]
*[[RAGE.Game.Graphics.GetScreenResolution|GetScreenResolution]]
**[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
*[[RAGE.Game.Graphics.GetTimecycleModifierIndex|GetTimecycleModifierIndex]]
**[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
*[[RAGE.Game.Graphics.GetTvVolume|GetTvVolume]]
**[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
*[[RAGE.Game.Graphics.IsSeethroughActive|IsSeethroughActive]]
**[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
*[[RAGE.Game.Graphics.HasNamedScaleformMovieLoaded|HasNamedScaleformMovieLoaded]]
**[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]
*[[RAGE.Game.Graphics.HasHudScaleformLoaded|HasHudScaleformLoaded]]
**[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]
*[[RAGE.Game.Graphics.IsDecalAlive|IsDecalAlive]]
**[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]
*[[RAGE.Game.Graphics.LoadTvChannel|LoadTvChannel]]
**[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]
*[[RAGE.Game.Graphics.MoveVehicleDecals|MoveVehicleDecals]]
**[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
*[[RAGE.Game.Graphics.PushTimecycleModifier|PushTimecycleModifier]]
**[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]
*[[RAGE.Game.Graphics.RemoveDecal|RemoveDecal]]
**[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
*[[RAGE.Game.Graphics.RemoveDecalsFromObjectFacing|RemoveDecalsFromObjectFacing]]
**[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]
*[[RAGE.Game.Graphics.RemoveDecalsInRange|RemoveDecalsInRange]]
**[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]
*[[RAGE.Game.Graphics.RemoveParticleFxFromEntity|RemoveParticleFxFromEntity]]
**[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]
*[[RAGE.Game.Graphics.RequestScaleformMovie|RequestScaleformMovie]]
**[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
*[[RAGE.Game.Graphics.RequestScaleformMovieInteractive|RequestScaleformMovieInteractive]]
**[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]
*[[RAGE.Game.Graphics.RequestStreamedTextureDict|RequestStreamedTextureDict]]
**[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
*[[RAGE.Game.Graphics.ScreenDrawPositionEnd|ScreenDrawPositionEnd]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterFloat|PushScaleformMovieFunctionParameterFloat]]
**[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
*[[RAGE.Game.Graphics.PushScaleformMovieFunctionParameterString|PushScaleformMovieFunctionParameterString]]
**[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
*[[RAGE.Game.Graphics.SetCheckpointCylinderHeight|SetCheckpointCylinderHeight]]
**[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]
*[[RAGE.Game.Graphics.SetCheckpointRgba|SetCheckpointRgba]]
**[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]
*[[RAGE.Game.Graphics.SetEntityIconColor|SetEntityIconColor]]
**[[RAGE.Game.Graphics.SetFlash|SetFlash]]
*[[RAGE.Game.Graphics.SetFlash|SetFlash]]
**[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]
*[[RAGE.Game.Graphics.SetNoiseoveride|SetNoiseoveride]]
**[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
*[[RAGE.Game.Graphics.SetParticleFxCamInsideNonplayerVehicle|SetParticleFxCamInsideNonplayerVehicle]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedAlpha|SetParticleFxLoopedAlpha]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedEvolution|SetParticleFxLoopedEvolution]]
**[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
*[[RAGE.Game.Graphics.SetParticleFxLoopedOffsets|SetParticleFxLoopedOffsets]]
**[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
*[[RAGE.Game.Graphics.SetParticleFxNonLoopedAlpha|SetParticleFxNonLoopedAlpha]]
**[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
*[[RAGE.Game.Graphics.SetParticleFxAssetOldToNew|SetParticleFxAssetOldToNew]]
**[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
*[[RAGE.Game.Graphics.SetScaleformMovieAsNoLongerNeeded|SetScaleformMovieAsNoLongerNeeded]]
**[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]
*[[RAGE.Game.Graphics.ScreenDrawPositionBegin|ScreenDrawPositionBegin]]
**[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]
*[[RAGE.Game.Graphics.Set2dLayer|Set2dLayer]]
**[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
*[[RAGE.Game.Graphics.SetStreamedTextureDictAsNoLongerNeeded|SetStreamedTextureDictAsNoLongerNeeded]]
**[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]
*[[RAGE.Game.Graphics.SetTimecycleModifierStrength|SetTimecycleModifierStrength]]
**[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
*[[RAGE.Game.Graphics.SetTransitionTimecycleModifier|SetTransitionTimecycleModifier]]
**[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]
*[[RAGE.Game.Graphics.SetTvChannel|SetTvChannel]]
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity2|StartParticleFxLoopedOnEntity2]]
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedAtCoord2|StartParticleFxNonLoopedAtCoord2]]
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnPedBone2|StartParticleFxNonLoopedOnPedBone2]]
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnEntity|StartParticleFxLoopedOnEntity]]
**[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
*[[RAGE.Game.Graphics.StartParticleFxLoopedOnPedBone|StartParticleFxLoopedOnPedBone]]
**[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
*[[RAGE.Game.Graphics.StartParticleFxNonLoopedOnEntity|StartParticleFxNonLoopedOnEntity]]
**[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]
*[[RAGE.Game.Graphics.StopParticleFxLooped|StopParticleFxLooped]]
**[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]
*[[RAGE.Game.Graphics.TransitionToBlurred|TransitionToBlurred]]
**[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
*[[RAGE.Game.Graphics.UseParticleFxAssetNextCall|UseParticleFxAssetNextCall]]
**[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]
*[[RAGE.Game.Graphics.SetForceVehicleTrails|SetForceVehicleTrails]]
**[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]
*[[RAGE.Game.Graphics.WashDecalsInRange|WashDecalsInRange]]
**[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
*[[RAGE.Game.Graphics.SetDebugLinesAndSpheresDrawingActive|SetDebugLinesAndSpheresDrawingActive]]
**[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]
*[[RAGE.Game.Graphics.DrawDebugSphere|DrawDebugSphere]]
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]
*[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]
*[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]
===Interior===
===Interior===
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]
*[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]
**[[RAGE.Game.Interior.CapInterior|CapInterior]]
*[[RAGE.Game.Interior.CapInterior|CapInterior]]
**[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]
*[[RAGE.Game.Interior.DisableInteriorProp|DisableInteriorProp]]
**[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]
*[[RAGE.Game.Interior.HideMapObjectThisFrame|HideMapObjectThisFrame]]
**[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]
*[[RAGE.Game.Interior.GetInteriorAtCoords|GetInteriorAtCoords]]
**[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
*[[RAGE.Game.Interior.UnkGetInteriorAtCoords|UnkGetInteriorAtCoords]]
**[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]
*[[RAGE.Game.Interior.GetInteriorFromEntity|GetInteriorFromEntity]]
**[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]
*[[RAGE.Game.Interior.GetKeyForEntityInRoom|GetKeyForEntityInRoom]]
**[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
*[[RAGE.Game.Interior.GetRoomKeyFromGameplayCam|GetRoomKeyFromGameplayCam]]
**[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
*[[RAGE.Game.Interior.AreCoordsCollidingWithExterior|AreCoordsCollidingWithExterior]]
**[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]
*[[RAGE.Game.Interior.IsInteriorDisabled|IsInteriorDisabled]]
**[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]
*[[RAGE.Game.Interior.IsInteriorReady|IsInteriorReady]]
**[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]
*[[RAGE.Game.Interior.IsValidInterior|IsValidInterior]]
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
*[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
*[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
===Itemset===
===Itemset===
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]
*[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
*[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
**[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]
*[[RAGE.Game.Itemset.GetIndexedItemInItemset|GetIndexedItemInItemset]]
**[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]
*[[RAGE.Game.Itemset.IsInItemset|IsInItemset]]
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
*[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]
*[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]
===[[RAGE.Game.Locale | Locale]]===
===[[RAGE.Game.Locale | Locale]]===
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
===[[RAGE.Game.Misc | Misc]]===
===[[RAGE.Game.Misc | Misc]]===
**[[RAGE.Game.Misc.Absi|Absi]]
*[[RAGE.Game.Misc.Absi|Absi]]
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
*[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
**[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]
*[[RAGE.Game.Misc.AddStuntJump|AddStuntJump]]
**[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]
*[[RAGE.Game.Misc.AreStringsEqual|AreStringsEqual]]
**[[RAGE.Game.Misc.Atan2|Atan2]]
*[[RAGE.Game.Misc.Atan2|Atan2]]
**[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]
*[[RAGE.Game.Misc.BeginReplayStats|BeginReplayStats]]
**[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
*[[RAGE.Game.Misc.ClearAngledAreaOfVehicles|ClearAngledAreaOfVehicles]]
**[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]
*[[RAGE.Game.Misc.ClearAreaOfObjects|ClearAreaOfObjects]]
**[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]
*[[RAGE.Game.Misc.ClearAreaOfProjectiles|ClearAreaOfProjectiles]]
**[[RAGE.Game.Misc.ClearBit|ClearBit]]
*[[RAGE.Game.Misc.ClearBit|ClearBit]]
**[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]
*[[RAGE.Game.Misc.ClearReplayStats|ClearReplayStats]]
**[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
*[[RAGE.Game.Misc.ClearWeatherTypePersist|ClearWeatherTypePersist]]
**[[RAGE.Game.Misc.CreateIncident|CreateIncident]]
*[[RAGE.Game.Misc.CreateIncident|CreateIncident]]
**[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]
*[[RAGE.Game.Misc.DeleteIncident|DeleteIncident]]
**[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]
*[[RAGE.Game.Misc.DisableHospitalRestart|DisableHospitalRestart]]
**[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]
*[[RAGE.Game.Misc.DisableStuntJumpSet|DisableStuntJumpSet]]
**[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
*[[RAGE.Game.Misc.DisplayOnscreenKeyboard2|DisplayOnscreenKeyboard2]]
**[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]
*[[RAGE.Game.Misc.EnableDispatchService|EnableDispatchService]]
**[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]
*[[RAGE.Game.Misc.EnableTennisMode|EnableTennisMode]]
**[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]
*[[RAGE.Game.Misc.FindSpawnPointInDirection|FindSpawnPointInDirection]]
**[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]
*[[RAGE.Game.Misc.CreateLightningThunder|CreateLightningThunder]]
**[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]
*[[RAGE.Game.Misc.GetAngleBetween2dVectors|GetAngleBetween2dVectors]]
**[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]
*[[RAGE.Game.Misc.GetCloudHatOpacity|GetCloudHatOpacity]]
**[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]
*[[RAGE.Game.Misc.GetWeatherTypeTransition|GetWeatherTypeTransition]]
**[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]
*[[RAGE.Game.Misc.GetFakeWantedLevel|GetFakeWantedLevel]]
**[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]
*[[RAGE.Game.Misc.GetFrameTime|GetFrameTime]]
**[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
*[[RAGE.Game.Misc.GetGroundCoordsWhileInAir|GetGroundCoordsWhileInAir]]
**[[RAGE.Game.Misc.GetHashKey|GetHashKey]]
*[[RAGE.Game.Misc.GetHashKey|GetHashKey]]
**[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
*[[RAGE.Game.Misc.GetIndexOfCurrentLevel|GetIndexOfCurrentLevel]]
**[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]
*[[RAGE.Game.Misc.GetModelDimensions|GetModelDimensions]]
**[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]
*[[RAGE.Game.Misc.GetFreeStackSlotsCount|GetFreeStackSlotsCount]]
**[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
*[[RAGE.Game.Misc.GetOnscreenKeyboardResult|GetOnscreenKeyboardResult]]
**[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]
*[[RAGE.Game.Misc.GetProfileSetting|GetProfileSetting]]
**[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
*[[RAGE.Game.Misc.GetRandomEventFlag|GetRandomEventFlag]]
**[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]
*[[RAGE.Game.Misc.GetRandomIntInRange|GetRandomIntInRange]]
**[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
*[[RAGE.Game.Misc.GetWindDirection|GetWindDirection]]
**[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]
*[[RAGE.Game.Misc.HasBulletImpactedInArea|HasBulletImpactedInArea]]
**[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
*[[RAGE.Game.Misc.HasButtonCombinationJustBeenEntered|HasButtonCombinationJustBeenEntered]]
**[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]
*[[RAGE.Game.Misc.IsPcVersion|IsPcVersion]]
**[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]
*[[RAGE.Game.Misc.IsAreaOccupied|IsAreaOccupied]]
**[[RAGE.Game.Misc.IsBitSet|IsBitSet]]
*[[RAGE.Game.Misc.IsBitSet|IsBitSet]]
**[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]
*[[RAGE.Game.Misc.IsBulletInArea|IsBulletInArea]]
**[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]
*[[RAGE.Game.Misc.IsIncidentValid|IsIncidentValid]]
**[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]
*[[RAGE.Game.Misc.IsMinigameInProgress|IsMinigameInProgress]]
**[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
*[[RAGE.Game.Misc.IsPointObscuredByAMissionEntity|IsPointObscuredByAMissionEntity]]
**[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]
*[[RAGE.Game.Misc.IsPrevWeatherType|IsPrevWeatherType]]
**[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
*[[RAGE.Game.Misc.IsProjectileTypeInAngledArea|IsProjectileTypeInAngledArea]]
**[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]
*[[RAGE.Game.Misc.IsSniperBulletInArea|IsSniperBulletInArea]]
**[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]
*[[RAGE.Game.Misc.IsStringNullOrEmpty|IsStringNullOrEmpty]]
**[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
*[[RAGE.Game.Misc.IsStuntJumpMessageShowing|IsStuntJumpMessageShowing]]
**[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]
*[[RAGE.Game.Misc.IsThisAMinigameScript|IsThisAMinigameScript]]
**[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
*[[RAGE.Game.Misc.NetworkSetScriptIsSafeForNetworkGame|NetworkSetScriptIsSafeForNetworkGame]]
**[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]
*[[RAGE.Game.Misc.DisableAutomaticRespawn|DisableAutomaticRespawn]]
**[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]
*[[RAGE.Game.Misc.ForceSocialClubUpdate|ForceSocialClubUpdate]]
**[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]
*[[RAGE.Game.Misc.RegisterIntToSave|RegisterIntToSave]]
**[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]
*[[RAGE.Game.Misc.RegisterBoolToSave|RegisterBoolToSave]]
**[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]
*[[RAGE.Game.Misc.RegisterTextLabelToSave|RegisterTextLabelToSave]]
**[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
*[[RAGE.Game.Misc.ResetDispatchIdealSpawnDistance|ResetDispatchIdealSpawnDistance]]
**[[RAGE.Game.Misc.SetBit|SetBit]]
*[[RAGE.Game.Misc.SetBit|SetBit]]
**[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]
*[[RAGE.Game.Misc.SetCloudHatOpacity|SetCloudHatOpacity]]
**[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]
*[[RAGE.Game.Misc.SetWeatherTypeTransition|SetWeatherTypeTransition]]
**[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
*[[RAGE.Game.Misc.SetDispatchTimeBetweenSpawnAttempts|SetDispatchTimeBetweenSpawnAttempts]]
**[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
*[[RAGE.Game.Misc.SetExplosiveAmmoThisFrame|SetExplosiveAmmoThisFrame]]
**[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
*[[RAGE.Game.Misc.SetFadeInAfterDeathArrest|SetFadeInAfterDeathArrest]]
**[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]
*[[RAGE.Game.Misc.SetFadeOutAfterArrest|SetFadeOutAfterArrest]]
**[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]
*[[RAGE.Game.Misc.SetFakeWantedLevel|SetFakeWantedLevel]]
**[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]
*[[RAGE.Game.Misc.SetGamePaused|SetGamePaused]]
**[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]
*[[RAGE.Game.Misc.SetUnkMapFlag|SetUnkMapFlag]]
**[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]
*[[RAGE.Game.Misc.SetMinigameInProgress|SetMinigameInProgress]]
**[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]
*[[RAGE.Game.Misc.SetOverrideWeather|SetOverrideWeather]]
**[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]
*[[RAGE.Game.Misc.SetRainFxIntensity|SetRainFxIntensity]]
**[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]
*[[RAGE.Game.Misc.SetRandomSeed|SetRandomSeed]]
**[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]
*[[RAGE.Game.Misc.SetCustomRespawnPosition|SetCustomRespawnPosition]]
**[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]
*[[RAGE.Game.Misc.SetSaveMenuActive|SetSaveMenuActive]]
**[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]
*[[RAGE.Game.Misc.SetThisScriptCanBePaused|SetThisScriptCanBePaused]]
**[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]
*[[RAGE.Game.Misc.SetTimeScale|SetTimeScale]]
**[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
*[[RAGE.Game.Misc.SetWeatherTypeNowPersist|SetWeatherTypeNowPersist]]
**[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]
*[[RAGE.Game.Misc.SetWeatherTypePersist|SetWeatherTypePersist]]
**[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]
*[[RAGE.Game.Misc.SetWindDirection|SetWindDirection]]
**[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
*[[RAGE.Game.Misc.ShootSingleBulletBetweenCoords|ShootSingleBulletBetweenCoords]]
**[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
*[[RAGE.Game.Misc.ShootSingleAirstrikeBulletBetweenCoords|ShootSingleAirstrikeBulletBetweenCoords]]
**[[RAGE.Game.Misc.StartSaveData|StartSaveData]]
*[[RAGE.Game.Misc.StartSaveData|StartSaveData]]
**[[RAGE.Game.Misc.StopSaveData|StopSaveData]]
*[[RAGE.Game.Misc.StopSaveData|StopSaveData]]
**[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]
*[[RAGE.Game.Misc.StopSaveArray|StopSaveArray]]
**[[RAGE.Game.Misc.Tan|Tan]]
*[[RAGE.Game.Misc.Tan|Tan]]
**[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]
*[[RAGE.Game.Misc.ClearCloudHat|ClearCloudHat]]
**[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]
*[[RAGE.Game.Misc.UsingMissionCreator|UsingMissionCreator]]
**[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]
*[[RAGE.Game.Misc.IsOrbisVersion|IsOrbisVersion]]
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
*[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
*[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
===Mobile===
===Mobile===
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]
*[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
*[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
**[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]
*[[RAGE.Game.Mobile.SetPhoneLean|SetPhoneLean]]
**[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]
*[[RAGE.Game.Mobile.CreateMobilePhone|CreateMobilePhone]]
**[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]
*[[RAGE.Game.Mobile.GetMobilePhonePosition|GetMobilePhonePosition]]
**[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]
*[[RAGE.Game.Mobile.GetMobilePhoneRotation|GetMobilePhoneRotation]]
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
*[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
*[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
===Netcash===
===Netcash===
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]
*[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
*[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
**[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]
*[[RAGE.Game.Netcash.NetworkBuyHeliStrike|NetworkBuyHeliStrike]]
**[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]
*[[RAGE.Game.Netcash.NetworkBuyProperty|NetworkBuyProperty]]
**[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
*[[RAGE.Game.Netcash.NetworkCanReceivePlayerCash|NetworkCanReceivePlayerCash]]
**[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]
*[[RAGE.Game.Netcash.NetworkClearCharacterWallet|NetworkClearCharacterWallet]]
**[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
*[[RAGE.Game.Netcash.NetworkEarnFromAiTargetKill|NetworkEarnFromAiTargetKill]]
**[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]
*[[RAGE.Game.Netcash.NetworkEarnFromBendJob|NetworkEarnFromBendJob]]
**[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]
*[[RAGE.Game.Netcash.NetworkEarnFromBounty|NetworkEarnFromBounty]]
**[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
*[[RAGE.Game.Netcash.NetworkEarnFromCrateDrop|NetworkEarnFromCrateDrop]]
**[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
*[[RAGE.Game.Netcash.NetworkEarnFromGangattackPickup|NetworkEarnFromGangattackPickup]]
**[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]
*[[RAGE.Game.Netcash.NetworkEarnFromImportExport|NetworkEarnFromImportExport]]
**[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]
*[[RAGE.Game.Netcash.NetworkEarnFromJobBonus|NetworkEarnFromJobBonus]]
**[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
*[[RAGE.Game.Netcash.NetworkEarnFromPersonalVehicle|NetworkEarnFromPersonalVehicle]]
**[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]
*[[RAGE.Game.Netcash.NetworkEarnFromProperty|NetworkEarnFromProperty]]
**[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]
*[[RAGE.Game.Netcash.NetworkEarnFromRockstar|NetworkEarnFromRockstar]]
**[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
*[[RAGE.Game.Netcash.NetworkGetBankBalanceString|NetworkGetBankBalanceString]]
**[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
*[[RAGE.Game.Netcash.NetworkGetVcBankBalance|NetworkGetVcBankBalance]]
**[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
*[[RAGE.Game.Netcash.NetworkGivePlayerJobshareCash|NetworkGivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]
*[[RAGE.Game.Netcash.NetworkMoneyCanBet|NetworkMoneyCanBet]]
**[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]
*[[RAGE.Game.Netcash.NetworkPayMatchEntryFee|NetworkPayMatchEntryFee]]
**[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
*[[RAGE.Game.Netcash.NetworkReceivePlayerJobshareCash|NetworkReceivePlayerJobshareCash]]
**[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]
*[[RAGE.Game.Netcash.NetworkSpentAmmoDrop|NetworkSpentAmmoDrop]]
**[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
*[[RAGE.Game.Netcash.NetworkSpentBankInterest|NetworkSpentBankInterest]]
**[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]
*[[RAGE.Game.Netcash.NetworkSpentBoatPickup|NetworkSpentBoatPickup]]
**[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]
*[[RAGE.Game.Netcash.NetworkSpentBullShark|NetworkSpentBullShark]]
**[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
*[[RAGE.Game.Netcash.NetworkSpentBuyPassiveMode|NetworkSpentBuyPassiveMode]]
**[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
*[[RAGE.Game.Netcash.NetworkSpentBuyWantedlevel|NetworkSpentBuyWantedlevel]]
**[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]
*[[RAGE.Game.Netcash.NetworkSpentCarwash|NetworkSpentCarwash]]
**[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]
*[[RAGE.Game.Netcash.NetworkSpentCinema|NetworkSpentCinema]]
**[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]
*[[RAGE.Game.Netcash.NetworkSpentHeliPickup|NetworkSpentHeliPickup]]
**[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]
*[[RAGE.Game.Netcash.NetworkSpentHireMugger|NetworkSpentHireMugger]]
**[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]
*[[RAGE.Game.Netcash.NetworkSpentInStripclub|NetworkSpentInStripclub]]
**[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
*[[RAGE.Game.Netcash.NetworkSpentPayVehicleInsurancePremium|NetworkSpentPayVehicleInsurancePremium]]
**[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]
*[[RAGE.Game.Netcash.NetworkSpentProstitutes|NetworkSpentProstitutes]]
**[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]
*[[RAGE.Game.Netcash.NetworkSpentRequestJob|NetworkSpentRequestJob]]
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
*[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
*[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
===[[RAGE.Game.Netshop | Netshop]]===
===[[RAGE.Game.Netshop | Netshop]]===
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
*[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
*[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
**[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
*[[RAGE.Game.Netshop.NetworkShopBeginService|NetworkShopBeginService]]
**[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
*[[RAGE.Game.Netshop.NetworkShopDoesItemExistHash|NetworkShopDoesItemExistHash]]
**[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
*[[RAGE.Game.Netshop.NetworkShopDeleteSetTelemetryNonceSeed|NetworkShopDeleteSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
*[[RAGE.Game.Netshop.NetworkShopGetPrice|NetworkShopGetPrice]]
**[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
*[[RAGE.Game.Netshop.NetworkShopGetTransactionsEnabledForCharacter|NetworkShopGetTransactionsEnabledForCharacter]]
**[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
*[[RAGE.Game.Netshop.NetworkShopSetTelemetryNonceSeed|NetworkShopSetTelemetryNonceSeed]]
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
*[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
*[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
===[[RAGE.Game.Network | Network]]===
===[[RAGE.Game.Network | Network]]===
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
*[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
*[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
**[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
*[[RAGE.Game.Network.CanRegisterMissionPickups|CanRegisterMissionPickups]]
**[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
*[[RAGE.Game.Network.DownloadCheck|DownloadCheck]]
**[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
*[[RAGE.Game.Network.GetDateAndTimeFromUnixEpoch|GetDateAndTimeFromUnixEpoch]]
**[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
*[[RAGE.Game.Network.FilloutPmPlayerList|FilloutPmPlayerList]]
**[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
*[[RAGE.Game.Network.GetPosixTime|GetPosixTime]]
**[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
*[[RAGE.Game.Network.GetNetworkTime|GetNetworkTime]]
**[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
*[[RAGE.Game.Network.GetNumReservedMissionPeds|GetNumReservedMissionPeds]]
**[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
*[[RAGE.Game.Network.GetOnlineVersion|GetOnlineVersion]]
**[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
*[[RAGE.Game.Network.GetTimeDifference|GetTimeDifference]]
**[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
*[[RAGE.Game.Network.HasNetworkTimeStarted|HasNetworkTimeStarted]]
**[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
*[[RAGE.Game.Network.IsPlayerInCutscene|IsPlayerInCutscene]]
**[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
*[[RAGE.Game.Network.IsSphereVisibleToAnotherMachine|IsSphereVisibleToAnotherMachine]]
**[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
*[[RAGE.Game.Network.IsTimeEqualTo|IsTimeEqualTo]]
**[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
*[[RAGE.Game.Network.IsTimeMoreThan|IsTimeMoreThan]]
**[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
*[[RAGE.Game.Network.NetworkAccessTunableBool|NetworkAccessTunableBool]]
**[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
*[[RAGE.Game.Network.NetworkAccessTunableFloat|NetworkAccessTunableFloat]]
**[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
*[[RAGE.Game.Network.NetworkAccessTunableInt|NetworkAccessTunableInt]]
**[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
*[[RAGE.Game.Network.NetworkActionFollowInvite|NetworkActionFollowInvite]]
**[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
*[[RAGE.Game.Network.NetworkAddEntityArea|NetworkAddEntityArea]]
**[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
*[[RAGE.Game.Network.NetworkAddFollowers|NetworkAddFollowers]]
**[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
*[[RAGE.Game.Network.NetworkAddPedToSynchronisedScene|NetworkAddPedToSynchronisedScene]]
**[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
*[[RAGE.Game.Network.NetworkBlockKickedPlayers|NetworkBlockKickedPlayers]]
**[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
*[[RAGE.Game.Network.NetworkAmIBlockedByPlayer|NetworkAmIBlockedByPlayer]]
**[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
*[[RAGE.Game.Network.NetworkAmIMutedByPlayer|NetworkAmIMutedByPlayer]]
**[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
*[[RAGE.Game.Network.NetworkAreHandlesTheSame|NetworkAreHandlesTheSame]]
**[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
*[[RAGE.Game.Network.NetworkAreTransitionDetailsValid|NetworkAreTransitionDetailsValid]]
**[[RAGE.Game.Network.NetworkBail|NetworkBail]]
*[[RAGE.Game.Network.NetworkBail|NetworkBail]]
**[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
*[[RAGE.Game.Network.NetworkBlockInvites|NetworkBlockInvites]]
**[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
*[[RAGE.Game.Network.NetworkCanBail|NetworkCanBail]]
**[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
*[[RAGE.Game.Network.NetworkCanSessionEnd|NetworkCanSessionEnd]]
**[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
*[[RAGE.Game.Network.NetworkCanCommunicateWithGamer|NetworkCanCommunicateWithGamer]]
**[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
*[[RAGE.Game.Network.NetworkIsClanMembershipFinishedDownloading|NetworkIsClanMembershipFinishedDownloading]]
**[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
*[[RAGE.Game.Network.NetworkClanDownloadMembership|NetworkClanDownloadMembership]]
**[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
*[[RAGE.Game.Network.GetNumMembershipDesc|GetNumMembershipDesc]]
**[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
*[[RAGE.Game.Network.NetworkClanGetMembershipCount|NetworkClanGetMembershipCount]]
**[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
*[[RAGE.Game.Network.NetworkClanGetMembershipValid|NetworkClanGetMembershipValid]]
**[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
*[[RAGE.Game.Network.NetworkClanPlayerGetDesc|NetworkClanPlayerGetDesc]]
**[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
*[[RAGE.Game.Network.NetworkClanRemoteMembershipsAreInCache|NetworkClanRemoteMembershipsAreInCache]]
**[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
*[[RAGE.Game.Network.NetworkClearClockTimeOverride|NetworkClearClockTimeOverride]]
**[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
*[[RAGE.Game.Network.NetworkClearFollowInvite|NetworkClearFollowInvite]]
**[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
*[[RAGE.Game.Network.NetworkClearPropertyId|NetworkClearPropertyId]]
**[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
*[[RAGE.Game.Network.NetworkClearVoiceChannel|NetworkClearVoiceChannel]]
**[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
*[[RAGE.Game.Network.NetworkCreateSynchronisedScene|NetworkCreateSynchronisedScene]]
**[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
*[[RAGE.Game.Network.NetworkDoesNetworkIdExist|NetworkDoesNetworkIdExist]]
**[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
*[[RAGE.Game.Network.NetworkDoesTunableExist|NetworkDoesTunableExist]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatch|NetworkDoTransitionQuickmatch]]
**[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
*[[RAGE.Game.Network.NetworkDoTransitionQuickmatchWithGroup|NetworkDoTransitionQuickmatchWithGroup]]
**[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
*[[RAGE.Game.Network.NetworkDoTransitionToGame|NetworkDoTransitionToGame]]
**[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
*[[RAGE.Game.Network.NetworkDoTransitionToNewGame|NetworkDoTransitionToNewGame]]
**[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
*[[RAGE.Game.Network.NetworkExplodeVehicle|NetworkExplodeVehicle]]
**[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
*[[RAGE.Game.Network.NetworkFadeOutEntity|NetworkFadeOutEntity]]
**[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]
*[[RAGE.Game.Network.NetworkFindMatchedGamers|NetworkFindMatchedGamers]]
**[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]
*[[RAGE.Game.Network.NetworkGamertagFromHandleStart|NetworkGamertagFromHandleStart]]
**[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]
*[[RAGE.Game.Network.NetworkGamerHasHeadset|NetworkGamerHasHeadset]]
**[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]
*[[RAGE.Game.Network.NetworkGetDesroyerOfEntity|NetworkGetDesroyerOfEntity]]
**[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
*[[RAGE.Game.Network.NetworkGetCurrentlySelectedGamerHandleFromInviteMenu|NetworkGetCurrentlySelectedGamerHandleFromInviteMenu]]
**[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]
*[[RAGE.Game.Network.NetworkGetEntityFromNetworkId|NetworkGetEntityFromNetworkId]]
**[[RAGE.Game.Network.NetToPed|NetToPed]]
*[[RAGE.Game.Network.NetToPed|NetToPed]]
**[[RAGE.Game.Network.NetToEnt|NetToEnt]]
*[[RAGE.Game.Network.NetToEnt|NetToEnt]]
**[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]
*[[RAGE.Game.Network.NetworkGetEntityIsNetworked|NetworkGetEntityIsNetworked]]
**[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]
*[[RAGE.Game.Network.NetworkGetFoundGamer|NetworkGetFoundGamer]]
**[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]
*[[RAGE.Game.Network.NetworkGetFriendName|NetworkGetFriendName]]
**[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]
*[[RAGE.Game.Network.NetworkGetGamertagFromHandle|NetworkGetGamertagFromHandle]]
**[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]
*[[RAGE.Game.Network.NetworkGetHostOfScript|NetworkGetHostOfScript]]
**[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]
*[[RAGE.Game.Network.NetworkGetLocalHandle|NetworkGetLocalHandle]]
**[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
*[[RAGE.Game.Network.NetworkGetMaxFriends|NetworkGetMaxFriends]]
**[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
*[[RAGE.Game.Network.NetworkGetNumConnectedPlayers|NetworkGetNumConnectedPlayers]]
**[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
*[[RAGE.Game.Network.NetworkGetNumParticipants|NetworkGetNumParticipants]]
**[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]
*[[RAGE.Game.Network.NetworkGetNumScriptParticipants|NetworkGetNumScriptParticipants]]
**[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]
*[[RAGE.Game.Network.NetworkGetPlayerFromGamerHandle|NetworkGetPlayerFromGamerHandle]]
**[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]
*[[RAGE.Game.Network.NetworkGetPlayerIndexFromPed|NetworkGetPlayerIndexFromPed]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteHandle|NetworkGetPresenceInviteHandle]]
**[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]
*[[RAGE.Game.Network.NetworkGetPresenceInviteInviter|NetworkGetPresenceInviteInviter]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataCancel|NetworkGetPrimaryClanDataCancel]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataNew|NetworkGetPrimaryClanDataNew]]
**[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]
*[[RAGE.Game.Network.NetworkGetPrimaryClanDataStart|NetworkGetPrimaryClanDataStart]]
**[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
*[[RAGE.Game.Network.NetworkGetRandomInt|NetworkGetRandomInt]]
**[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]
*[[RAGE.Game.Network.NetworkGetRespawnResult|NetworkGetRespawnResult]]
**[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
*[[RAGE.Game.Network.NetworkGetTalkerProximity|NetworkGetTalkerProximity]]
**[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
*[[RAGE.Game.Network.NetworkGetTimeoutTime|NetworkGetTimeoutTime]]
**[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]
*[[RAGE.Game.Network.NetworkGetTransitionMembers|NetworkGetTransitionMembers]]
**[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]
*[[RAGE.Game.Network.NetworkHandleFromMemberId|NetworkHandleFromMemberId]]
**[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]
*[[RAGE.Game.Network.NetworkHandleFromUserId|NetworkHandleFromUserId]]
**[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]
*[[RAGE.Game.Network.NetworkHashFromPlayerHandle|NetworkHashFromPlayerHandle]]
**[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]
*[[RAGE.Game.Network.NetworkHasControlOfEntity|NetworkHasControlOfEntity]]
**[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]
*[[RAGE.Game.Network.NetworkHasControlOfPickup|NetworkHasControlOfPickup]]
**[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
*[[RAGE.Game.Network.NetworkHasHeadset|NetworkHasHeadset]]
**[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]
*[[RAGE.Game.Network.NetworkHasInvitedGamerToTransition|NetworkHasInvitedGamerToTransition]]
**[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]
*[[RAGE.Game.Network.NetworkHasPlayerStartedTransition|NetworkHasPlayerStartedTransition]]
**[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
*[[RAGE.Game.Network.NetworkAreRosAvailable|NetworkAreRosAvailable]]
**[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
*[[RAGE.Game.Network.IsRockstarBanned|IsRockstarBanned]]
**[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
*[[RAGE.Game.Network.CanPlayOnline|CanPlayOnline]]
**[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]
*[[RAGE.Game.Network.NetworkInviteGamers|NetworkInviteGamers]]
**[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
*[[RAGE.Game.Network.NetworkIsActivitySession|NetworkIsActivitySession]]
**[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]
*[[RAGE.Game.Network.NetworkIsActivitySpectatorFromHandle|NetworkIsActivitySpectatorFromHandle]]
**[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
*[[RAGE.Game.Network.NetworkIsCableConnected|NetworkIsCableConnected]]
**[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
*[[RAGE.Game.Network.NetworkIsClockTimeOverridden|NetworkIsClockTimeOverridden]]
**[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
*[[RAGE.Game.Network.HasBgScriptBeenDownloaded|HasBgScriptBeenDownloaded]]
**[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
*[[RAGE.Game.Network.NetworkIsFindingGamers|NetworkIsFindingGamers]]
**[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]
*[[RAGE.Game.Network.NetworkIsFriendOnline2|NetworkIsFriendOnline2]]
**[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]
*[[RAGE.Game.Network.NetworkIsFriendInMultiplayer|NetworkIsFriendInMultiplayer]]
**[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]
*[[RAGE.Game.Network.NetworkIsFriendOnline|NetworkIsFriendOnline]]
**[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]
*[[RAGE.Game.Network.NetworkIsGamerInMySession|NetworkIsGamerInMySession]]
**[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]
*[[RAGE.Game.Network.NetworkIsGamerTalking|NetworkIsGamerTalking]]
**[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]
*[[RAGE.Game.Network.NetworkIsHandleValid|NetworkIsHandleValid]]
**[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
*[[RAGE.Game.Network.NetworkIsHostOfThisScript|NetworkIsHostOfThisScript]]
**[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
*[[RAGE.Game.Network.NetworkIsInMpCutscene|NetworkIsInMpCutscene]]
**[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]
*[[RAGE.Game.Network.NetworkIsInSession|NetworkIsInSession]]
**[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
*[[RAGE.Game.Network.NetworkIsInTransition|NetworkIsInTransition]]
**[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
*[[RAGE.Game.Network.NetworkIsLocalPlayerInvincible|NetworkIsLocalPlayerInvincible]]
**[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]
*[[RAGE.Game.Network.NetworkIsParticipantActive|NetworkIsParticipantActive]]
**[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]
*[[RAGE.Game.Network.NetworkIsPlayerAParticipant|NetworkIsPlayerAParticipant]]
**[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]
*[[RAGE.Game.Network.NetworkIsPlayerConnected|NetworkIsPlayerConnected]]
**[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]
*[[RAGE.Game.Network.NetworkIsPlayerMutedByMe|NetworkIsPlayerMutedByMe]]
**[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]
*[[RAGE.Game.Network.NetworkIsScriptActive|NetworkIsScriptActive]]
**[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
*[[RAGE.Game.Network.NetworkIsSessionStarted|NetworkIsSessionStarted]]
**[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
*[[RAGE.Game.Network.NetworkIsTransitionBusy|NetworkIsTransitionBusy]]
**[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]
*[[RAGE.Game.Network.NetworkIsTransitionHostFromHandle|NetworkIsTransitionHostFromHandle]]
**[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
*[[RAGE.Game.Network.NetworkIsTransitionStarted|NetworkIsTransitionStarted]]
**[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
*[[RAGE.Game.Network.HasTunablesBeenDownloaded|HasTunablesBeenDownloaded]]
**[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]
*[[RAGE.Game.Network.NetworkJoinTransition|NetworkJoinTransition]]
**[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]
*[[RAGE.Game.Network.NetworkRespawnCoords|NetworkRespawnCoords]]
**[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]
*[[RAGE.Game.Network.NetworkMarkTransitionGamerAsFullyJoined|NetworkMarkTransitionGamerAsFullyJoined]]
**[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
*[[RAGE.Game.Network.NetworkOpenTransitionMatchmaking|NetworkOpenTransitionMatchmaking]]
**[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]
*[[RAGE.Game.Network.NetworkOverrideClockTime|NetworkOverrideClockTime]]
**[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]
*[[RAGE.Game.Network.NetworkOverrideSendRestrictions|NetworkOverrideSendRestrictions]]
**[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]
*[[RAGE.Game.Network.NetworkOverrideTransitionChat|NetworkOverrideTransitionChat]]
**[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]
*[[RAGE.Game.Network.NetworkPlayerGetUserid|NetworkPlayerGetUserid]]
**[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
*[[RAGE.Game.Network.NetworkPlayerIsBadsport|NetworkPlayerIsBadsport]]
**[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]
*[[RAGE.Game.Network.NetworkPlayerIsRockstarDev|NetworkPlayerIsRockstarDev]]
**[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]
*[[RAGE.Game.Network.NetworkRegisterHostBroadcastVariables|NetworkRegisterHostBroadcastVariables]]
**[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
*[[RAGE.Game.Network.NetworkRemoveAllTransitionInvite|NetworkRemoveAllTransitionInvite]]
**[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]
*[[RAGE.Game.Network.NetworkRemovePresenceInvite|NetworkRemovePresenceInvite]]
**[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
*[[RAGE.Game.Network.NetworkRequestCloudBackgroundScripts|NetworkRequestCloudBackgroundScripts]]
**[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]
*[[RAGE.Game.Network.NetworkRequestControlOfDoor|NetworkRequestControlOfDoor]]
**[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]
*[[RAGE.Game.Network.NetworkRequestControlOfNetworkId|NetworkRequestControlOfNetworkId]]
**[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]
*[[RAGE.Game.Network.NetworkResurrectLocalPlayer|NetworkResurrectLocalPlayer]]
**[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]
*[[RAGE.Game.Network.NetworkSendTextMessage|NetworkSendTextMessage]]
**[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]
*[[RAGE.Game.Network.NetworkSendPresenceTransitionInvite|NetworkSendPresenceTransitionInvite]]
**[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]
*[[RAGE.Game.Network.NetworkSessionBlockJoinRequests|NetworkSessionBlockJoinRequests]]
**[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]
*[[RAGE.Game.Network.NetworkSessionChangeSlots|NetworkSessionChangeSlots]]
**[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]
*[[RAGE.Game.Network.NetworkSessionEnd|NetworkSessionEnd]]
**[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
*[[RAGE.Game.Network.NetworkSessionForceCancelInvite|NetworkSessionForceCancelInvite]]
**[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]
*[[RAGE.Game.Network.NetworkSessionGetInviter|NetworkSessionGetInviter]]
**[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]
*[[RAGE.Game.Network.NetworkSessionGetUnk|NetworkSessionGetUnk]]
**[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]
*[[RAGE.Game.Network.NetworkSessionHostClosed|NetworkSessionHostClosed]]
**[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]
*[[RAGE.Game.Network.NetworkSessionHostSinglePlayer|NetworkSessionHostSinglePlayer]]
**[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
*[[RAGE.Game.Network.NetworkSessionIsClosedFriends|NetworkSessionIsClosedFriends]]
**[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
*[[RAGE.Game.Network.NetworkSessionIsSolo|NetworkSessionIsSolo]]
**[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]
*[[RAGE.Game.Network.NetworkSessionKickPlayer|NetworkSessionKickPlayer]]
**[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]
*[[RAGE.Game.Network.NetworkSessionMarkVisible|NetworkSessionMarkVisible]]
**[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]
*[[RAGE.Game.Network.NetworkSessionHosted|NetworkSessionHosted]]
**[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
*[[RAGE.Game.Network.NetworkSessionVoiceLeave|NetworkSessionVoiceLeave]]
**[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
*[[RAGE.Game.Network.NetworkSessionWasInvited|NetworkSessionWasInvited]]
**[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]
*[[RAGE.Game.Network.NetworkSetActivitySpectatorMax|NetworkSetActivitySpectatorMax]]
**[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]
*[[RAGE.Game.Network.NetworkSetEntityCanBlend|NetworkSetEntityCanBlend]]
**[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]
*[[RAGE.Game.Network.NetworkSetFriendlyFireOption|NetworkSetFriendlyFireOption]]
**[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]
*[[RAGE.Game.Network.NetworkSetInMpCutscene|NetworkSetInMpCutscene]]
**[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]
*[[RAGE.Game.Network.NetworkSetLocalPlayerInvincibleTime|NetworkSetLocalPlayerInvincibleTime]]
**[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]
*[[RAGE.Game.Network.NetworkSetOverrideSpectatorMode|NetworkSetOverrideSpectatorMode]]
**[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]
*[[RAGE.Game.Network.NetworkSetTalkerProximity|NetworkSetTalkerProximity]]
**[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]
*[[RAGE.Game.Network.NetworkSetThisScriptIsNetworkScript|NetworkSetThisScriptIsNetworkScript]]
**[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]
*[[RAGE.Game.Network.NetworkSetTransitionCreatorHandle|NetworkSetTransitionCreatorHandle]]
**[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]
*[[RAGE.Game.Network.NetworkSetVoiceChannel|NetworkSetVoiceChannel]]
**[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]
*[[RAGE.Game.Network.NetworkStartSynchronisedScene|NetworkStartSynchronisedScene]]
**[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]
*[[RAGE.Game.Network.NetworkSuppressInvite|NetworkSuppressInvite]]
**[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]
*[[RAGE.Game.Network.NetworkAccessTunableBoolHashFailVal|NetworkAccessTunableBoolHashFailVal]]
**[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]
*[[RAGE.Game.Network.NetworkUnregisterNetworkedEntity|NetworkUnregisterNetworkedEntity]]
**[[RAGE.Game.Network.ParticipantId|ParticipantId]]
*[[RAGE.Game.Network.ParticipantId|ParticipantId]]
**[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]
*[[RAGE.Game.Network.ReserveNetworkMissionObjects|ReserveNetworkMissionObjects]]
**[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]
*[[RAGE.Game.Network.ReserveNetworkMissionVehicles|ReserveNetworkMissionVehicles]]
**[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]
*[[RAGE.Game.Network.SetEntityLocallyVisible|SetEntityLocallyVisible]]
**[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]
*[[RAGE.Game.Network.UsePlayerColourInsteadOfTeamColour|UsePlayerColourInsteadOfTeamColour]]
**[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]
*[[RAGE.Game.Network.SetLocalPlayerVisibleInCutscene|SetLocalPlayerVisibleInCutscene]]
**[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]
*[[RAGE.Game.Network.SetNetworkIdSyncToPlayer|SetNetworkIdSyncToPlayer]]
**[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]
*[[RAGE.Game.Network.SetNetworkIdExistsOnAllMachines|SetNetworkIdExistsOnAllMachines]]
**[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]
*[[RAGE.Game.Network.SetNetworkVehicleNonContact|SetNetworkVehicleNonContact]]
**[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]
*[[RAGE.Game.Network.SetPlayerInvisibleLocally|SetPlayerInvisibleLocally]]
**[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]
*[[RAGE.Game.Network.SetStoreEnabled|SetStoreEnabled]]
**[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]
*[[RAGE.Game.Network.TextureDownloadGetName|TextureDownloadGetName]]
**[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]
*[[RAGE.Game.Network.TextureDownloadRelease|TextureDownloadRelease]]
**[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]
*[[RAGE.Game.Network.GetContentCategory|GetContentCategory]]
**[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]
*[[RAGE.Game.Network.GetContentFileVersion|GetContentFileVersion]]
**[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]
*[[RAGE.Game.Network.GetContentUserId|GetContentUserId]]
**[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]
*[[RAGE.Game.Network.SetBalanceAddMachines|SetBalanceAddMachines]]
**[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]
*[[RAGE.Game.Network.GetRootContentId|GetRootContentId]]
**[[RAGE.Game.Network.VehToNet|VehToNet]]
*[[RAGE.Game.Network.VehToNet|VehToNet]]
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]
*[[RAGE.Game.Network.ObjToNet|ObjToNet]]
===Object===
===Object===
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]
*[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
*[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
**[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]
*[[RAGE.Game.Object.CreateMoneyPickups|CreateMoneyPickups]]
**[[RAGE.Game.Object.CreateObject|CreateObject]]
*[[RAGE.Game.Object.CreateObject|CreateObject]]
**[[RAGE.Game.Object.CreatePickup|CreatePickup]]
*[[RAGE.Game.Object.CreatePickup|CreatePickup]]
**[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]
*[[RAGE.Game.Object.CreatePortablePickup|CreatePortablePickup]]
**[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]
*[[RAGE.Game.Object.DetachPortablePickupFromPed|DetachPortablePickupFromPed]]
**[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]
*[[RAGE.Game.Object.DoesPickupExist|DoesPickupExist]]
**[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]
*[[RAGE.Game.Object.IsPickupWithinRadius|IsPickupWithinRadius]]
**[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]
*[[RAGE.Game.Object.SetDoorAccelerationLimit|SetDoorAccelerationLimit]]
**[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]
*[[RAGE.Game.Object.GetClosestObjectOfType|GetClosestObjectOfType]]
**[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
*[[RAGE.Game.Object.GetObjectOffsetFromCoords|GetObjectOffsetFromCoords]]
**[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]
*[[RAGE.Game.Object.GetPickupObject|GetPickupObject]]
**[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]
*[[RAGE.Game.Object.GetSafePickupCoords|GetSafePickupCoords]]
**[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]
*[[RAGE.Game.Object.GetDesObjectState|GetDesObjectState]]
**[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
*[[RAGE.Game.Object.HasClosestObjectOfTypeBeenBroken|HasClosestObjectOfTypeBeenBroken]]
**[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]
*[[RAGE.Game.Object.HasPickupBeenCollected|HasPickupBeenCollected]]
**[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]
*[[RAGE.Game.Object.IsDoorClosed|IsDoorClosed]]
**[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]
*[[RAGE.Game.Object.IsGarageEmpty|IsGarageEmpty]]
**[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]
*[[RAGE.Game.Object.IsObjectVisible|IsObjectVisible]]
**[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]
*[[RAGE.Game.Object.MarkObjectForDeletion|MarkObjectForDeletion]]
**[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]
*[[RAGE.Game.Object.RemoveAllPickupsOfType|RemoveAllPickupsOfType]]
**[[RAGE.Game.Object.RemovePickup|RemovePickup]]
*[[RAGE.Game.Object.RemovePickup|RemovePickup]]
**[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
*[[RAGE.Game.Object.SetActivateObjectPhysicsAsSoonAsItIsUnfrozen|SetActivateObjectPhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Game.Object.DoorControl|DoorControl]]
*[[RAGE.Game.Object.DoorControl|DoorControl]]
**[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]
*[[RAGE.Game.Object.SetObjectTargettable|SetObjectTargettable]]
**[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]
*[[RAGE.Game.Object.SetPickupRegenerationTime|SetPickupRegenerationTime]]
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]
*[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]
**[[RAGE.Game.Object.SlideObject|SlideObject]]
*[[RAGE.Game.Object.SlideObject|SlideObject]]
===Pad===
===Pad===
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]
*[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
*[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
**[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]
*[[RAGE.Game.Pad.EnableControlAction|EnableControlAction]]
**[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]
*[[RAGE.Game.Pad.GetControlNormal|GetControlNormal]]
**[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]
*[[RAGE.Game.Pad.GetDisabledControlNormal|GetDisabledControlNormal]]
**[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]
*[[RAGE.Game.Pad.IsControlEnabled|IsControlEnabled]]
**[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]
*[[RAGE.Game.Pad.IsControlJustReleased|IsControlJustReleased]]*[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]
**[[RAGE.Game.Pad.IsControlReleased|IsControlReleased]]
*[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]
**[[RAGE.Game.Pad.IsDisabledControlJustReleased|IsDisabledControlJustReleased]]
*[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
**[[RAGE.Game.Pad.IsLookInverted|IsLookInverted]]
*[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]
**[[RAGE.Game.Pad.IsInputDisabled|IsInputDisabled]]
*[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]
**[[RAGE.Game.Pad.SetControlNormal|SetControlNormal]]
*[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
*[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
===Pathfind===
===Pathfind===
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]
*[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
*[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
**[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]
*[[RAGE.Game.Pathfind.DisableNavmeshInArea|DisableNavmeshInArea]]
**[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]
*[[RAGE.Game.Pathfind.GenerateDirectionsToCoord|GenerateDirectionsToCoord]]
**[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]
*[[RAGE.Game.Pathfind.GetClosestRoad|GetClosestRoad]]
**[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
*[[RAGE.Game.Pathfind.GetClosestVehicleNodeWithHeading|GetClosestVehicleNodeWithHeading]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeFavourDirection|GetNthClosestVehicleNodeFavourDirection]]
**[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
*[[RAGE.Game.Pathfind.GetNthClosestVehicleNodeIdWithHeading|GetNthClosestVehicleNodeIdWithHeading]]
**[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]
*[[RAGE.Game.Pathfind.GetRandomVehicleNode|GetRandomVehicleNode]]
**[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]
*[[RAGE.Game.Pathfind.GetStreetNameAtCoord|GetStreetNameAtCoord]]
**[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]
*[[RAGE.Game.Pathfind.GetIsSlowRoadFlag|GetIsSlowRoadFlag]]
**[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]
*[[RAGE.Game.Pathfind.GetVehicleNodeProperties|GetVehicleNodeProperties]]
**[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]
*[[RAGE.Game.Pathfind.IsPointOnRoad|IsPointOnRoad]]
**[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
*[[RAGE.Game.Pathfind.RemoveNavmeshBlockingObject|RemoveNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]
*[[RAGE.Game.Pathfind.SetGpsDisabledZone|SetGpsDisabledZone]]
**[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
*[[RAGE.Game.Pathfind.SetPedPathsBackToOriginal|SetPedPathsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]
*[[RAGE.Game.Pathfind.SetRoadsBackToOriginal|SetRoadsBackToOriginal]]
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
*[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
*[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
===Ped===
===Ped===
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
*[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
*[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
**[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]
*[[RAGE.Game.Ped.AddScenarioBlockingArea|AddScenarioBlockingArea]]
**[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]
*[[RAGE.Game.Ped.ApplyPedBlood|ApplyPedBlood]]
**[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
*[[RAGE.Game.Ped.ApplyPedBloodDamageByZone|ApplyPedBloodDamageByZone]]
**[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]
*[[RAGE.Game.Ped.ApplyPedDamageDecal|ApplyPedDamageDecal]]
**[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
*[[RAGE.Game.Ped.AttachSynchronizedSceneToEntity|AttachSynchronizedSceneToEntity]]
**[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
*[[RAGE.Game.Ped.CanCreateRandomCops|CanCreateRandomCops]]
**[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]
*[[RAGE.Game.Ped.CanCreateRandomPed|CanCreateRandomPed]]
**[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
*[[RAGE.Game.Ped.CanPedInCombatSeeTarget|CanPedInCombatSeeTarget]]
**[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]
*[[RAGE.Game.Ped.CanPedSeePed|CanPedSeePed]]
**[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Game.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
*[[RAGE.Game.Ped.ClearPedAlternateWalkAnim|ClearPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
*[[RAGE.Game.Ped.ClearPedDamageDecalByZone|ClearPedDamageDecalByZone]]
**[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]
*[[RAGE.Game.Ped.ClearPedFacialDecorations|ClearPedFacialDecorations]]
**[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]
*[[RAGE.Game.Ped.ClearPedLastDamageBone|ClearPedLastDamageBone]]
**[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]
*[[RAGE.Game.Ped.ClearPedProp|ClearPedProp]]
**[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
*[[RAGE.Game.Ped.ResetPedRagdollBlockingFlags|ResetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.ClonePed|ClonePed]]
*[[RAGE.Game.Ped.ClonePed|ClonePed]]
**[[RAGE.Game.Ped.CreateGroup|CreateGroup]]
*[[RAGE.Game.Ped.CreateGroup|CreateGroup]]
**[[RAGE.Game.Ped.CreatePed|CreatePed]]
*[[RAGE.Game.Ped.CreatePed|CreatePed]]
**[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]
*[[RAGE.Game.Ped.CreateRandomPed|CreateRandomPed]]
**[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]
*[[RAGE.Game.Ped.CreateSynchronizedScene|CreateSynchronizedScene]]
**[[RAGE.Game.Ped.DeletePed|DeletePed]]
*[[RAGE.Game.Ped.DeletePed|DeletePed]]
**[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]
*[[RAGE.Game.Ped.DoesGroupExist|DoesGroupExist]]
**[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]
*[[RAGE.Game.Ped.FreezePedCameraRotation|FreezePedCameraRotation]]
**[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]
*[[RAGE.Game.Ped.ForcePedToOpenParachute|ForcePedToOpenParachute]]
**[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
*[[RAGE.Game.Ped.GetAnimInitialOffsetRotation|GetAnimInitialOffsetRotation]]
**[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]
*[[RAGE.Game.Ped.GetCombatFloat|GetCombatFloat]]
**[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]
*[[RAGE.Game.Ped.GetGroupSize|GetGroupSize]]
**[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]
*[[RAGE.Game.Ped.GetMeleeTargetForPed|GetMeleeTargetForPed]]
**[[RAGE.Game.Ped.GetMount|GetMount]]
*[[RAGE.Game.Ped.GetMount|GetMount]]
**[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
*[[RAGE.Game.Ped.GetNumberOfPedPropDrawableVariations|GetNumberOfPedPropDrawableVariations]]
**[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
*[[RAGE.Game.Ped.GetNumberOfPedTextureVariations|GetNumberOfPedTextureVariations]]
**[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
*[[RAGE.Game.Ped.GetNumMakeupColors|GetNumMakeupColors]]
**[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]
*[[RAGE.Game.Ped.GetPedsJacker|GetPedsJacker]]
**[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]
*[[RAGE.Game.Ped.GetPedAlertness|GetPedAlertness]]
**[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]
*[[RAGE.Game.Ped.GetPedAsGroupLeader|GetPedAsGroupLeader]]
**[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]
*[[RAGE.Game.Ped.GetPedBoneCoords|GetPedBoneCoords]]
**[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]
*[[RAGE.Game.Ped.GetPedCauseOfDeath|GetPedCauseOfDeath]]
**[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]
*[[RAGE.Game.Ped.GetPedCombatRange|GetPedCombatRange]]
**[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]
*[[RAGE.Game.Ped.GetPedDecorationsState|GetPedDecorationsState]]
**[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
*[[RAGE.Game.Ped.GetPedDefensiveAreaPosition|GetPedDefensiveAreaPosition]]
**[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]
*[[RAGE.Game.Ped.GetPedEnveffScale|GetPedEnveffScale]]
**[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]
*[[RAGE.Game.Ped.GetPedGroupIndex|GetPedGroupIndex]]
**[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]
*[[RAGE.Game.Ped.GetFirstParentIdForPedType|GetFirstParentIdForPedType]]
**[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]
*[[RAGE.Game.Ped.GetPedHeadOverlayValue|GetPedHeadOverlayValue]]
**[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]
*[[RAGE.Game.Ped.GetPedLastDamageBone|GetPedLastDamageBone]]
**[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]
*[[RAGE.Game.Ped.GetPedMoney|GetPedMoney]]
**[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]
*[[RAGE.Game.Ped.GetPedNearbyVehicles|GetPedNearbyVehicles]]
**[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]
*[[RAGE.Game.Ped.GetPedParachuteLandingType|GetPedParachuteLandingType]]
**[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]
*[[RAGE.Game.Ped.GetPedParachuteTintIndex|GetPedParachuteTintIndex]]
**[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]
*[[RAGE.Game.Ped.GetPedPropTextureIndex|GetPedPropTextureIndex]]
**[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
*[[RAGE.Game.Ped.GetPedRelationshipGroupDefaultHash|GetPedRelationshipGroupDefaultHash]]
**[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]
*[[RAGE.Game.Ped.GetPedResetFlag|GetPedResetFlag]]
**[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]
*[[RAGE.Game.Ped.GetPedStealthMovement|GetPedStealthMovement]]
**[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]
*[[RAGE.Game.Ped.GetPedTimeOfDeath|GetPedTimeOfDeath]]
**[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
*[[RAGE.Game.Ped.GetPlayerPedIsFollowing|GetPlayerPedIsFollowing]]
**[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
*[[RAGE.Game.Ped.GetRelationshipBetweenGroups|GetRelationshipBetweenGroups]]
**[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
*[[RAGE.Game.Ped.GetSeatPedIsTryingToEnter|GetSeatPedIsTryingToEnter]]
**[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]
*[[RAGE.Game.Ped.GetSynchronizedSceneRate|GetSynchronizedSceneRate]]
**[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]
*[[RAGE.Game.Ped.GetVehiclePedIsIn|GetVehiclePedIsIn]]
**[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]
*[[RAGE.Game.Ped.GetVehiclePedIsUsing|GetVehiclePedIsUsing]]
**[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]
*[[RAGE.Game.Ped.GivePedNmMessage|GivePedNmMessage]]
**[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]
*[[RAGE.Game.Ped.HasPedHeadBlendFinished|HasPedHeadBlendFinished]]
**[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
*[[RAGE.Game.Ped.HasStealthModeAssetLoaded|HasStealthModeAssetLoaded]]
**[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]
*[[RAGE.Game.Ped.IsAnyPedNearPoint|IsAnyPedNearPoint]]
**[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]
*[[RAGE.Game.Ped.IsConversationPedDead|IsConversationPedDead]]
**[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]
*[[RAGE.Game.Ped.IsPedheadshotReady|IsPedheadshotReady]]
**[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]
*[[RAGE.Game.Ped.IsPedAimingFromCover|IsPedAimingFromCover]]
**[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]
*[[RAGE.Game.Ped.IsPedBeingJacked|IsPedBeingJacked]]
**[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]
*[[RAGE.Game.Ped.IsPedBeingStunned|IsPedBeingStunned]]
**[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]
*[[RAGE.Game.Ped.IsPedClimbing|IsPedClimbing]]
**[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]
*[[RAGE.Game.Ped.IsPedDeadOrDying|IsPedDeadOrDying]]
**[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]
*[[RAGE.Game.Ped.IsPedDoingDriveby|IsPedDoingDriveby]]
**[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]
*[[RAGE.Game.Ped.IsPedEvasiveDiving|IsPedEvasiveDiving]]
**[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]
*[[RAGE.Game.Ped.IsPedFalling|IsPedFalling]]
**[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]
*[[RAGE.Game.Ped.IsPedFleeing|IsPedFleeing]]
**[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]
*[[RAGE.Game.Ped.IsPedGoingIntoCover|IsPedGoingIntoCover]]
**[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]
*[[RAGE.Game.Ped.IsPedHairColorValid|IsPedHairColorValid]]
**[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
*[[RAGE.Game.Ped.IsPedHeadtrackingEntity|IsPedHeadtrackingEntity]]
**[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]
*[[RAGE.Game.Ped.IsPedHuman|IsPedHuman]]
**[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]
*[[RAGE.Game.Ped.IsPedInjured|IsPedInjured]]
**[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]
*[[RAGE.Game.Ped.IsPedInAnyHeli|IsPedInAnyHeli]]
**[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
*[[RAGE.Game.Ped.IsPedInAnyPoliceVehicle|IsPedInAnyPoliceVehicle]]
**[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]
*[[RAGE.Game.Ped.IsPedInAnyTaxi|IsPedInAnyTaxi]]
**[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]
*[[RAGE.Game.Ped.IsPedInAnyVehicle|IsPedInAnyVehicle]]
**[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]
*[[RAGE.Game.Ped.IsPedInCover|IsPedInCover]]
**[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]
*[[RAGE.Game.Ped.IsPedInFlyingVehicle|IsPedInFlyingVehicle]]
**[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]
*[[RAGE.Game.Ped.IsPedStandingInCover|IsPedStandingInCover]]
**[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]
*[[RAGE.Game.Ped.IsPedInModel|IsPedInModel]]
**[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]
*[[RAGE.Game.Ped.IsPedInVehicle|IsPedInVehicle]]
**[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]
*[[RAGE.Game.Ped.IsPedJumping|IsPedJumping]]
**[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]
*[[RAGE.Game.Ped.IsPedLipstickColorValid|IsPedLipstickColorValid]]
**[[RAGE.Game.Ped.IsPedModel|IsPedModel]]
*[[RAGE.Game.Ped.IsPedModel|IsPedModel]]
**[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]
*[[RAGE.Game.Ped.IsPedOnFoot|IsPedOnFoot]]
**[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]
*[[RAGE.Game.Ped.IsPedOnVehicle|IsPedOnVehicle]]
**[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]
*[[RAGE.Game.Ped.IsPedPlantingBomb|IsPedPlantingBomb]]
**[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]
*[[RAGE.Game.Ped.IsPedRagdoll|IsPedRagdoll]]
**[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]
*[[RAGE.Game.Ped.IsPedRespondingToEvent|IsPedRespondingToEvent]]
**[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]
*[[RAGE.Game.Ped.IsPedRunningRagdollTask|IsPedRunningRagdollTask]]
**[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]
*[[RAGE.Game.Ped.IsPedShootingInArea|IsPedShootingInArea]]
**[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]
*[[RAGE.Game.Ped.IsPedSittingInVehicle|IsPedSittingInVehicle]]
**[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]
*[[RAGE.Game.Ped.IsPedSwimming|IsPedSwimming]]
**[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]
*[[RAGE.Game.Ped.IsPedTracked|IsPedTracked]]
**[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]
*[[RAGE.Game.Ped.IsPedUsingActionMode|IsPedUsingActionMode]]
**[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]
*[[RAGE.Game.Ped.IsPedUsingScenario|IsPedUsingScenario]]
**[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]
*[[RAGE.Game.Ped.IsPedWearingHelmet|IsPedWearingHelmet]]
**[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
*[[RAGE.Game.Ped.IsSynchronizedSceneLooped|IsSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]
*[[RAGE.Game.Ped.IsTrackedPedVisible|IsTrackedPedVisible]]
**[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]
*[[RAGE.Game.Ped.KnockPedOffVehicle|KnockPedOffVehicle]]
**[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
*[[RAGE.Game.Ped.RegisterHatedTargetsAroundPed|RegisterHatedTargetsAroundPed]]
**[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]
*[[RAGE.Game.Ped.RegisterTarget|RegisterTarget]]
**[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]
*[[RAGE.Game.Ped.RemoveGroup|RemoveGroup]]
**[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]
*[[RAGE.Game.Ped.RemovePedElegantly|RemovePedElegantly]]
**[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]
*[[RAGE.Game.Ped.RemovePedHelmet|RemovePedHelmet]]
**[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]
*[[RAGE.Game.Ped.RemoveRelationshipGroup|RemoveRelationshipGroup]]
**[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
*[[RAGE.Game.Ped.RemoveScenarioBlockingAreas|RemoveScenarioBlockingAreas]]
**[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]
*[[RAGE.Game.Ped.RequestActionModeAsset|RequestActionModeAsset]]
**[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
*[[RAGE.Game.Ped.ResetAiMeleeWeaponDamageModifier|ResetAiMeleeWeaponDamageModifier]]
**[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
*[[RAGE.Game.Ped.ResetGroupFormationDefaultSpacing|ResetGroupFormationDefaultSpacing]]
**[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]
*[[RAGE.Game.Ped.ResetPedLastVehicle|ResetPedLastVehicle]]
**[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]
*[[RAGE.Game.Ped.ResetPedRagdollTimer|ResetPedRagdollTimer]]
**[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]
*[[RAGE.Game.Ped.ResetPedVisibleDamage|ResetPedVisibleDamage]]
**[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
*[[RAGE.Game.Ped.ResetPedWeaponMovementClipset|ResetPedWeaponMovementClipset]]
**[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]
*[[RAGE.Game.Ped.ReviveInjuredPed|ReviveInjuredPed]]
**[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
*[[RAGE.Game.Ped.SetAiWeaponDamageModifier|SetAiWeaponDamageModifier]]
**[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]
*[[RAGE.Game.Ped.SetCanAttackFriendly|SetCanAttackFriendly]]
**[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]
*[[RAGE.Game.Ped.SetCreateRandomCops|SetCreateRandomCops]]
**[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
*[[RAGE.Game.Ped.SetCreateRandomCopsOnScenarios|SetCreateRandomCopsOnScenarios]]
**[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]
*[[RAGE.Game.Ped.SetDriverAggressiveness|SetDriverAggressiveness]]
**[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[RAGE.Game.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
**[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]
*[[RAGE.Game.Ped.SetEnableScuba|SetEnableScuba]]
**[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]
*[[RAGE.Game.Ped.SetGroupFormation|SetGroupFormation]]
**[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]
*[[RAGE.Game.Ped.SetGroupSeparationRange|SetGroupSeparationRange]]
**[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]
*[[RAGE.Game.Ped.SetIkTarget|SetIkTarget]]
**[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]
*[[RAGE.Game.Ped.SetPedAlertness|SetPedAlertness]]
**[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
*[[RAGE.Game.Ped.SetPedAllowVehiclesOverride|SetPedAllowVehiclesOverride]]
**[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
*[[RAGE.Game.Ped.SetPedAlternateWalkAnim|SetPedAlternateWalkAnim]]
**[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]
*[[RAGE.Game.Ped.SetPedArmour|SetPedArmour]]
**[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]
*[[RAGE.Game.Ped.SetPedAsEnemy|SetPedAsEnemy]]
**[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]
*[[RAGE.Game.Ped.SetPedAsGroupMember|SetPedAsGroupMember]]
**[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]
*[[RAGE.Game.Ped.SetPedBoundsOrientation|SetPedBoundsOrientation]]
**[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
*[[RAGE.Game.Ped.SetPedCanBeDraggedOut|SetPedCanBeDraggedOut]]
**[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
*[[RAGE.Game.Ped.SetPedCanBeShotInVehicle|SetPedCanBeShotInVehicle]]
**[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
*[[RAGE.Game.Ped.SetPedCanBeTargetedWithoutLos|SetPedCanBeTargetedWithoutLos]]
**[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
*[[RAGE.Game.Ped.SetPedCanBeTargettedByPlayer|SetPedCanBeTargettedByPlayer]]
**[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]
*[[RAGE.Game.Ped.SetPedCanCowerInCover|SetPedCanCowerInCover]]
**[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]
*[[RAGE.Game.Ped.SetPedCanHeadIk|SetPedCanHeadIk]]
**[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]
*[[RAGE.Game.Ped.SetPedCanPeekInCover|SetPedCanPeekInCover]]
**[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
*[[RAGE.Game.Ped.SetPedCanPlayAmbientAnims|SetPedCanPlayAmbientAnims]]
**[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
*[[RAGE.Game.Ped.SetPedCanPlayVisemeAnims|SetPedCanPlayVisemeAnims]]
**[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
*[[RAGE.Game.Ped.SetPedCanRagdollFromPlayerImpact|SetPedCanRagdollFromPlayerImpact]]
**[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
*[[RAGE.Game.Ped.SetPedCanSwitchWeapon|SetPedCanSwitchWeapon]]
**[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]
*[[RAGE.Game.Ped.SetPedCanTorsoIk|SetPedCanTorsoIk]]
**[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]
*[[RAGE.Game.Ped.SetPedCapsule|SetPedCapsule]]
**[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]
*[[RAGE.Game.Ped.SetPedCombatAbility|SetPedCombatAbility]]
**[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]
*[[RAGE.Game.Ped.SetPedCombatMovement|SetPedCombatMovement]]
**[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]
*[[RAGE.Game.Ped.SetPedComponentVariation|SetPedComponentVariation]]
**[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
*[[RAGE.Game.Ped.SetPedCoordsKeepVehicle|SetPedCoordsKeepVehicle]]
**[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]
*[[RAGE.Game.Ped.SetPedCowerHash|SetPedCowerHash]]
**[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
*[[RAGE.Game.Ped.SetPedDefensiveAreaAttachedToPed|SetPedDefensiveAreaAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
*[[RAGE.Game.Ped.SetPedDefensiveSphereAttachedToPed|SetPedDefensiveSphereAttachedToPed]]
**[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]
*[[RAGE.Game.Ped.SetPedDesiredHeading|SetPedDesiredHeading]]
**[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
*[[RAGE.Game.Ped.SetPedDiesInSinkingVehicle|SetPedDiesInSinkingVehicle]]
**[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]
*[[RAGE.Game.Ped.SetPedDiesInWater|SetPedDiesInWater]]
**[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
*[[RAGE.Game.Ped.SetPedDriveByClipsetOverride|SetPedDriveByClipsetOverride]]
**[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
*[[RAGE.Game.Ped.SetPedEnableWeaponBlocking|SetPedEnableWeaponBlocking]]
**[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]
*[[RAGE.Game.Ped.SetPedFiringPattern|SetPedFiringPattern]]
**[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
*[[RAGE.Game.Ped.SetPedGeneratesDeadBodyEvents|SetPedGeneratesDeadBodyEvents]]
**[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
*[[RAGE.Game.Ped.SetPedGetOutUpsideDownVehicle|SetPedGetOutUpsideDownVehicle]]
**[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
*[[RAGE.Game.Ped.SetPedGroupMemberPassengerIndex|SetPedGroupMemberPassengerIndex]]
**[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]
*[[RAGE.Game.Ped.SetPedHeadBlendData|SetPedHeadBlendData]]
**[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]
*[[RAGE.Game.Ped.SetPedHeadOverlayColor|SetPedHeadOverlayColor]]
**[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]
*[[RAGE.Game.Ped.SetPedHelmet|SetPedHelmet]]
**[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]
*[[RAGE.Game.Ped.SetPedHelmetPropIndex|SetPedHelmetPropIndex]]
**[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]
*[[RAGE.Game.Ped.SetPedIdRange|SetPedIdRange]]
**[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]
*[[RAGE.Game.Ped.SetPedInVehicleContext|SetPedInVehicleContext]]
**[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]
*[[RAGE.Game.Ped.SetPedLegIkMode|SetPedLegIkMode]]
**[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]
*[[RAGE.Game.Ped.SetPedMaxHealth|SetPedMaxHealth]]
**[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]
*[[RAGE.Game.Ped.SetPedMaxTimeInWater|SetPedMaxTimeInWater]]
**[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]
*[[RAGE.Game.Ped.SetPedFaceFeature|SetPedFaceFeature]]
**[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
*[[RAGE.Game.Ped.SetPedMinMoveBlendRatio|SetPedMinMoveBlendRatio]]
**[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]
*[[RAGE.Game.Ped.SetPedMoney|SetPedMoney]]
**[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]
*[[RAGE.Game.Ped.SetPedMovementClipset|SetPedMovementClipset]]
**[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]
*[[RAGE.Game.Ped.SetPedMoveRateOverride|SetPedMoveRateOverride]]
**[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]
*[[RAGE.Game.Ped.SetPedNonCreationArea|SetPedNonCreationArea]]
**[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]
*[[RAGE.Game.Ped.SetPedPinnedDown|SetPedPinnedDown]]
**[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]
*[[RAGE.Game.Ped.IsPedPropValid|IsPedPropValid]]
**[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]
*[[RAGE.Game.Ped.SetPedPropIndex|SetPedPropIndex]]
**[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]
*[[RAGE.Game.Ped.SetPedRagdollOnCollision|SetPedRagdollOnCollision]]
**[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]
*[[RAGE.Game.Ped.SetPedRandomProps|SetPedRandomProps]]
**[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
*[[RAGE.Game.Ped.SetPedRelationshipGroupHash|SetPedRelationshipGroupHash]]
**[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]
*[[RAGE.Game.Ped.SetPedResetFlag|SetPedResetFlag]]
**[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]
*[[RAGE.Game.Ped.SetPedShootsAtCoord|SetPedShootsAtCoord]]
**[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
*[[RAGE.Game.Ped.SetPedSphereDefensiveArea|SetPedSphereDefensiveArea]]
**[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]
*[[RAGE.Game.Ped.SetPedStealthMovement|SetPedStealthMovement]]
**[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]
*[[RAGE.Game.Ped.SetPedSteersAroundPeds|SetPedSteersAroundPeds]]
**[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]
*[[RAGE.Game.Ped.SetPedStrafeClipset|SetPedStrafeClipset]]
**[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]
*[[RAGE.Game.Ped.SetPedSweat|SetPedSweat]]
**[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
*[[RAGE.Game.Ped.SetPedToInformRespectedFriends|SetPedToInformRespectedFriends]]
**[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]
*[[RAGE.Game.Ped.SetPedToRagdoll|SetPedToRagdoll]]
**[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]
*[[RAGE.Game.Ped.SetPedUsingActionMode|SetPedUsingActionMode]]
**[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMaxAngle|SetPedVisualFieldMaxAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
*[[RAGE.Game.Ped.SetPedVisualFieldMinAngle|SetPedVisualFieldMinAngle]]
**[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
*[[RAGE.Game.Ped.SetPedVisualFieldPeripheralRange|SetPedVisualFieldPeripheralRange]]
**[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
*[[RAGE.Game.Ped.SetPedWetnessEnabledThisFrame|SetPedWetnessEnabledThisFrame]]
**[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
*[[RAGE.Game.Ped.SetPedRagdollBlockingFlags|SetPedRagdollBlockingFlags]]
**[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
*[[RAGE.Game.Ped.SetScenarioPedsSpawnInSphereArea|SetScenarioPedsSpawnInSphereArea]]
**[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
*[[RAGE.Game.Ped.SetScenarioPedDensityMultiplierThisFrame|SetScenarioPedDensityMultiplierThisFrame]]
**[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
*[[RAGE.Game.Ped.SetScriptedConversionCoordThisFrame|SetScriptedConversionCoordThisFrame]]
**[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
*[[RAGE.Game.Ped.SetSynchronizedSceneLooped|SetSynchronizedSceneLooped]]
**[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]
*[[RAGE.Game.Ped.SetSynchronizedScenePhase|SetSynchronizedScenePhase]]
**[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
*[[RAGE.Game.Ped.StopAnyPedModelBeingSuppressed|StopAnyPedModelBeingSuppressed]]
**[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]
*[[RAGE.Game.Ped.DisposeSynchronizedScene|DisposeSynchronizedScene]]
**[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]
*[[RAGE.Game.Ped.UpdatePedHeadBlendData|UpdatePedHeadBlendData]]
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
*[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
*[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
===[[RAGE.Game.Physics | Physics]]===
===[[RAGE.Game.Physics | Physics]]===
**[[RAGE.Game.Physics.AddRope|AddRope]]
*[[RAGE.Game.Physics.AddRope|AddRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
*[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
**[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]
*[[RAGE.Game.Physics.BreakEntityGlass|BreakEntityGlass]]
**[[RAGE.Game.Physics.DeleteRope|DeleteRope]]
*[[RAGE.Game.Physics.DeleteRope|DeleteRope]]
**[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]
*[[RAGE.Game.Physics.DoesRopeExist|DoesRopeExist]]
**[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]
*[[RAGE.Game.Physics.GetRopeLastVertexCoord|GetRopeLastVertexCoord]]
**[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]
*[[RAGE.Game.Physics.GetRopeVertexCount|GetRopeVertexCount]]
**[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]
*[[RAGE.Game.Physics.PinRopeVertex|PinRopeVertex]]
**[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]
*[[RAGE.Game.Physics.RopeConvertToSimple|RopeConvertToSimple]]
**[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]
*[[RAGE.Game.Physics.RopeForceLength|RopeForceLength]]
**[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
*[[RAGE.Game.Physics.RopeLoadTextures|RopeLoadTextures]]
**[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]
*[[RAGE.Game.Physics.RopeSetUpdatePinverts|RopeSetUpdatePinverts]]
**[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]
*[[RAGE.Game.Physics.SetCgoffset|SetCgoffset]]
**[[RAGE.Game.Physics.SetDamping|SetDamping]]
*[[RAGE.Game.Physics.SetDamping|SetDamping]]
**[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]
*[[RAGE.Game.Physics.SetDisableFragDamage|SetDisableFragDamage]]
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
*[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
*[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
===Player===
===Player===
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
*[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
*[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
**[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
*[[RAGE.Game.Player.AssistedMovementCloseRoute|AssistedMovementCloseRoute]]
**[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]
*[[RAGE.Game.Player.CanPedHearPlayer|CanPedHearPlayer]]
**[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]
*[[RAGE.Game.Player.ChangePlayerPed|ChangePlayerPed]]
**[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.ClearPlayerHasDamagedAtLeastOnePed|ClearPlayerHasDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
*[[RAGE.Game.Player.ClearPlayerParachutePackModelOverride|ClearPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
*[[RAGE.Game.Player.ClearPlayerWantedLevel|ClearPlayerWantedLevel]]
**[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
*[[RAGE.Game.Player.DisablePlayerVehicleRewards|DisablePlayerVehicleRewards]]
**[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]
*[[RAGE.Game.Player.EnableSpecialAbility|EnableSpecialAbility]]
**[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]
*[[RAGE.Game.Player.ForceCleanup|ForceCleanup]]
**[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
*[[RAGE.Game.Player.ForceCleanupForThreadWithThisId|ForceCleanupForThreadWithThisId]]
**[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
*[[RAGE.Game.Player.GetCauseOfMostRecentForceCleanup|GetCauseOfMostRecentForceCleanup]]
**[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
*[[RAGE.Game.Player.IsPlayerLoggingInNp|IsPlayerLoggingInNp]]
**[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]
*[[RAGE.Game.Player.GetNumberOfPlayers|GetNumberOfPlayers]]
**[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
*[[RAGE.Game.Player.GetPlayerCurrentStealthNoise|GetPlayerCurrentStealthNoise]]
**[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
*[[RAGE.Game.Player.GetPlayerHasReserveParachute|GetPlayerHasReserveParachute]]
**[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
*[[RAGE.Game.Player.GetPlayerMaxArmour|GetPlayerMaxArmour]]
**[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
*[[RAGE.Game.Player.GetPlayerParachutePackTintIndex|GetPlayerParachutePackTintIndex]]
**[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
*[[RAGE.Game.Player.GetPlayerParachuteTintIndex|GetPlayerParachuteTintIndex]]
**[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
*[[RAGE.Game.Player.GetPlayerPedScriptIndex|GetPlayerPedScriptIndex]]
**[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]
*[[RAGE.Game.Player.GetPlayerRgbColour|GetPlayerRgbColour]]
**[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
*[[RAGE.Game.Player.GetPlayerSprintTimeRemaining|GetPlayerSprintTimeRemaining]]
**[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
*[[RAGE.Game.Player.GetPlayerTeam|GetPlayerTeam]]
**[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
*[[RAGE.Game.Player.GetPlayerWantedCentrePosition|GetPlayerWantedCentrePosition]]
**[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]
*[[RAGE.Game.Player.GetTimeSinceLastArrest|GetTimeSinceLastArrest]]
**[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
*[[RAGE.Game.Player.GetTimeSincePlayerDroveAgainstTraffic|GetTimeSincePlayerDroveAgainstTraffic]]
**[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
*[[RAGE.Game.Player.GetTimeSincePlayerHitPed|GetTimeSincePlayerHitPed]]
**[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
*[[RAGE.Game.Player.GetWantedLevelRadius|GetWantedLevelRadius]]
**[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]
*[[RAGE.Game.Player.GiveAchievementToPlayer|GiveAchievementToPlayer]]
**[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]
*[[RAGE.Game.Player.HasAchievementBeenPassed|HasAchievementBeenPassed]]
**[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
*[[RAGE.Game.Player.HasPlayerBeenSpottedInStolenVehicle|HasPlayerBeenSpottedInStolenVehicle]]
**[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
*[[RAGE.Game.Player.HasPlayerDamagedAtLeastOnePed|HasPlayerDamagedAtLeastOnePed]]
**[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]
*[[RAGE.Game.Player.IsPlayerBeingArrested|IsPlayerBeingArrested]]
**[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
*[[RAGE.Game.Player.IsPlayerControlOn|IsPlayerControlOn]]
**[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
*[[RAGE.Game.Player.IsPlayerFreeAiming|IsPlayerFreeAiming]]
**[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
*[[RAGE.Game.Player.IsPlayerFreeForAmbientTask|IsPlayerFreeForAmbientTask]]
**[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]
*[[RAGE.Game.Player.IsPlayerPlaying|IsPlayerPlaying]]
**[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
*[[RAGE.Game.Player.IsPlayerReadyForCutscene|IsPlayerReadyForCutscene]]
**[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
*[[RAGE.Game.Player.IsPlayerScriptControlOn|IsPlayerScriptControlOn]]
**[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]
*[[RAGE.Game.Player.IsPlayerTargettingEntity|IsPlayerTargettingEntity]]
**[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
*[[RAGE.Game.Player.IsPlayerWantedLevelGreater|IsPlayerWantedLevelGreater]]
**[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
*[[RAGE.Game.Player.IsSpecialAbilityEnabled|IsSpecialAbilityEnabled]]
**[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
*[[RAGE.Game.Player.IsSpecialAbilityUnlocked|IsSpecialAbilityUnlocked]]
**[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
*[[RAGE.Game.Player.GetPlayerIndex|GetPlayerIndex]]
**[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
*[[RAGE.Game.Player.NetworkPlayerIdToInt|NetworkPlayerIdToInt]]
**[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
*[[RAGE.Game.Player.PlayerDetachVirtualBound|PlayerDetachVirtualBound]]
**[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]
*[[RAGE.Game.Player.RemovePlayerHelmet|RemovePlayerHelmet]]
**[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
*[[RAGE.Game.Player.ResetPlayerArrestState|ResetPlayerArrestState]]
**[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
*[[RAGE.Game.Player.ResetPlayerStamina|ResetPlayerStamina]]
**[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]
*[[RAGE.Game.Player.RestorePlayerStamina|RestorePlayerStamina]]
**[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]
*[[RAGE.Game.Player.SetAllRandomPedsFlee|SetAllRandomPedsFlee]]
**[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
*[[RAGE.Game.Player.SetAutoGiveParachuteWhenEnterPlane|SetAutoGiveParachuteWhenEnterPlane]]
**[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
*[[RAGE.Game.Player.SetDispatchCopsForPlayer|SetDispatchCopsForPlayer]]
**[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
*[[RAGE.Game.Player.SetIgnoreLowPriorityShockingEvents|SetIgnoreLowPriorityShockingEvents]]
**[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
*[[RAGE.Game.Player.SetPlayerCanBeHassledByGangs|SetPlayerCanBeHassledByGangs]]
**[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
*[[RAGE.Game.Player.SetPlayerCanLeaveParachuteSmokeTrail|SetPlayerCanLeaveParachuteSmokeTrail]]
**[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]
*[[RAGE.Game.Player.SetPlayerClothLockCounter|SetPlayerClothLockCounter]]
**[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]
*[[RAGE.Game.Player.SetPlayerClothPinFrames|SetPlayerClothPinFrames]]
**[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]
*[[RAGE.Game.Player.SetPlayerForcedAim|SetPlayerForcedAim]]
**[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
*[[RAGE.Game.Player.SetPlayerForceSkipAimIntro|SetPlayerForceSkipAimIntro]]
**[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
*[[RAGE.Game.Player.SetPlayerHealthRechargeMultiplier|SetPlayerHealthRechargeMultiplier]]
**[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]
*[[RAGE.Game.Player.SetPlayerLockon|SetPlayerLockon]]
**[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]
*[[RAGE.Game.Player.SetPlayerMaxArmour|SetPlayerMaxArmour]]
**[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
*[[RAGE.Game.Player.SetPlayerMayOnlyEnterThisVehicle|SetPlayerMayOnlyEnterThisVehicle]]
**[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
*[[RAGE.Game.Player.SetPlayerMeleeWeaponDefenseModifier|SetPlayerMeleeWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
*[[RAGE.Game.Player.SetPlayerNoiseMultiplier|SetPlayerNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
*[[RAGE.Game.Player.SetPlayerParachutePackModelOverride|SetPlayerParachutePackModelOverride]]
**[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
*[[RAGE.Game.Player.SetPlayerParachuteSmokeTrailColor|SetPlayerParachuteSmokeTrailColor]]
**[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
*[[RAGE.Game.Player.SetPlayerParachuteVariationOverride|SetPlayerParachuteVariationOverride]]
**[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
*[[RAGE.Game.Player.SetPlayerReserveParachuteTintIndex|SetPlayerReserveParachuteTintIndex]]
**[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
*[[RAGE.Game.Player.SetPlayerSneakingNoiseMultiplier|SetPlayerSneakingNoiseMultiplier]]
**[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
*[[RAGE.Game.Player.SetPlayerStealthPerceptionModifier|SetPlayerStealthPerceptionModifier]]
**[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]
*[[RAGE.Game.Player.SetPlayerTeam|SetPlayerTeam]]
**[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
*[[RAGE.Game.Player.SetPlayerVehicleDefenseModifier|SetPlayerVehicleDefenseModifier]]
**[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
*[[RAGE.Game.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
**[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
*[[RAGE.Game.Player.SetPlayerWantedLevelNoDrop|SetPlayerWantedLevelNoDrop]]
**[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
*[[RAGE.Game.Player.SetPlayerWeaponDefenseModifier|SetPlayerWeaponDefenseModifier]]
**[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]
*[[RAGE.Game.Player.SetPoliceRadarBlips|SetPoliceRadarBlips]]
**[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
*[[RAGE.Game.Player.SetSpecialAbilityMultiplier|SetSpecialAbilityMultiplier]]
**[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]
*[[RAGE.Game.Player.SetWantedLevelDifficulty|SetWantedLevelDifficulty]]
**[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]
*[[RAGE.Game.Player.SimulatePlayerInputGait|SimulatePlayerInputGait]]
**[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
*[[RAGE.Game.Player.SpecialAbilityChargeContinuous|SpecialAbilityChargeContinuous]]
**[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]
*[[RAGE.Game.Player.SpecialAbilityChargeMedium|SpecialAbilityChargeMedium]]
**[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]
*[[RAGE.Game.Player.SpecialAbilityChargeSmall|SpecialAbilityChargeSmall]]
**[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
*[[RAGE.Game.Player.SpecialAbilityDeactivateFast|SpecialAbilityDeactivateFast]]
**[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]
*[[RAGE.Game.Player.SpecialAbilityFillMeter|SpecialAbilityFillMeter]]
**[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
*[[RAGE.Game.Player.SpecialAbilityReset|SpecialAbilityReset]]
**[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]
*[[RAGE.Game.Player.StartFiringAmnesty|StartFiringAmnesty]]
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
*[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
===[[RAGE.Game.Recording | Recording]]===
===[[RAGE.Game.Recording | Recording]]===
**[[RAGE.Game.Recording.IsRecording|IsRecording]]
*[[RAGE.Game.Recording.IsRecording|IsRecording]]
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
*[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
===[[RAGE.Game.Rendering | Rendering]]===
===[[RAGE.Game.Rendering | Rendering]]===
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
===Script===
===Script===
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]
*[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
*[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
**[[RAGE.Game.Script.GetEventExists|GetEventExists]]
*[[RAGE.Game.Script.GetEventExists|GetEventExists]]
**[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
*[[RAGE.Game.Script.GetIdOfThisThread|GetIdOfThisThread]]
**[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
*[[RAGE.Game.Script.GetNoLoadingScreen|GetNoLoadingScreen]]
**[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
*[[RAGE.Game.Script.GetNumberOfInstancesOfScriptWithNameHash|GetNumberOfInstancesOfScriptWithNameHash]]
**[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]
*[[RAGE.Game.Script.HasScriptLoaded|HasScriptLoaded]]
**[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]
*[[RAGE.Game.Script.IsThreadActive|IsThreadActive]]
**[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]
*[[RAGE.Game.Script.RequestScriptWithNameHash|RequestScriptWithNameHash]]
**[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
*[[RAGE.Game.Script.BeginEnumeratingThreads|BeginEnumeratingThreads]]
**[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
*[[RAGE.Game.Script.SetScriptAsNoLongerNeeded|SetScriptAsNoLongerNeeded]]
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
*[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]
*[[RAGE.Game.Script.TerminateThread|TerminateThread]]
===Shapetest===
===Shapetest===
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]
*[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
*[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
*[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]
*[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]
===Socialclub===
===Socialclub===
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]
*[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
*[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
**[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
*[[RAGE.Game.Socialclub.IsScInboxValid|IsScInboxValid]]
**[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
*[[RAGE.Game.Socialclub.GetTotalScInboxIds|GetTotalScInboxIds]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataBool|ScInboxMessageGetDataBool]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetDataString|ScInboxMessageGetDataString]]
**[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
*[[RAGE.Game.Socialclub.ScInboxMessageGetUgcdata|ScInboxMessageGetUgcdata]]
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
*[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
*[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
===[[RAGE.Game.Stats | Stats]]===
===[[RAGE.Game.Stats | Stats]]===
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
*[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
*[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
**[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]
*[[RAGE.Game.Stats.GetTupstatIntHash|GetTupstatIntHash]]
**[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
*[[RAGE.Game.Stats.Leaderboards2ReadByRadius|Leaderboards2ReadByRadius]]
**[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]
*[[RAGE.Game.Stats.Leaderboards2ReadByRow|Leaderboards2ReadByRow]]
**[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
*[[RAGE.Game.Stats.Leaderboards2ReadByScoreInt|Leaderboards2ReadByScoreInt]]
**[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]
*[[RAGE.Game.Stats.Leaderboards2WriteData|Leaderboards2WriteData]]
**[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
*[[RAGE.Game.Stats.LeaderboardsClearCacheData|LeaderboardsClearCacheData]]
**[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
*[[RAGE.Game.Stats.LeaderboardsGetCacheExists|LeaderboardsGetCacheExists]]
**[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]
*[[RAGE.Game.Stats.LeaderboardsGetColumnId|LeaderboardsGetColumnId]]
**[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
*[[RAGE.Game.Stats.LeaderboardsGetNumberOfColumns|LeaderboardsGetNumberOfColumns]]
**[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
*[[RAGE.Game.Stats.LeaderboardsReadClearAll|LeaderboardsReadClearAll]]
**[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
*[[RAGE.Game.Stats.LeaderboardsReadSuccessful|LeaderboardsReadSuccessful]]
**[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]
*[[RAGE.Game.Stats.PlaystatsCheatApplied|PlaystatsCheatApplied]]
**[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
*[[RAGE.Game.Stats.PlaystatsAmbientMissionCrateCreated|PlaystatsAmbientMissionCrateCreated]]
**[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]
*[[RAGE.Game.Stats.PlaystatsMatchStarted|PlaystatsMatchStarted]]
**[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]
*[[RAGE.Game.Stats.PlaystatsMissionOver|PlaystatsMissionOver]]
**[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]
*[[RAGE.Game.Stats.PlaystatsNpcInvite|PlaystatsNpcInvite]]
**[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
*[[RAGE.Game.Stats.PlaystatsRaceCheckpoint|PlaystatsRaceCheckpoint]]
**[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]
*[[RAGE.Game.Stats.PlaystatsShopItem|PlaystatsShopItem]]
**[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]
*[[RAGE.Game.Stats.StatClearSlotForReload|StatClearSlotForReload]]
**[[RAGE.Game.Stats.StatGetBool|StatGetBool]]
*[[RAGE.Game.Stats.StatGetBool|StatGetBool]]
**[[RAGE.Game.Stats.StatGetDate|StatGetDate]]
*[[RAGE.Game.Stats.StatGetDate|StatGetDate]]
**[[RAGE.Game.Stats.StatGetInt|StatGetInt]]
*[[RAGE.Game.Stats.StatGetInt|StatGetInt]]
**[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]
*[[RAGE.Game.Stats.StatGetMaskedInt|StatGetMaskedInt]]
**[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]
*[[RAGE.Game.Stats.StatGetNumberOfHours|StatGetNumberOfHours]]
**[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]
*[[RAGE.Game.Stats.StatGetNumberOfSeconds|StatGetNumberOfSeconds]]
**[[RAGE.Game.Stats.StatGetString|StatGetString]]
*[[RAGE.Game.Stats.StatGetString|StatGetString]]
**[[RAGE.Game.Stats.StatIncrement|StatIncrement]]
*[[RAGE.Game.Stats.StatIncrement|StatIncrement]]
**[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]
*[[RAGE.Game.Stats.StatLoadPending|StatLoadPending]]
**[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
*[[RAGE.Game.Stats.StatSavePending|StatSavePending]]
**[[RAGE.Game.Stats.StatSetBool|StatSetBool]]
*[[RAGE.Game.Stats.StatSetBool|StatSetBool]]
**[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]
*[[RAGE.Game.Stats.StatSetCurrentPosixTime|StatSetCurrentPosixTime]]
**[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]
*[[RAGE.Game.Stats.StatSetFloat|StatSetFloat]]
**[[RAGE.Game.Stats.StatSetInt|StatSetInt]]
*[[RAGE.Game.Stats.StatSetInt|StatSetInt]]
**[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]
*[[RAGE.Game.Stats.StatSetMaskedInt|StatSetMaskedInt]]
**[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]
*[[RAGE.Game.Stats.StatSetProfileSetting|StatSetProfileSetting]]
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
*[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]
*[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]
===[[RAGE.Game.Streaming | Streaming]]===
===[[RAGE.Game.Streaming | Streaming]]===
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]
*[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]
*[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]
**[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
*[[RAGE.Game.Streaming.GetIdealPlayerSwitchType|GetIdealPlayerSwitchType]]
**[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]
*[[RAGE.Game.Streaming.GetPlayerShortSwitchState|GetPlayerShortSwitchState]]
**[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]
*[[RAGE.Game.Streaming.GetPlayerSwitchType|GetPlayerSwitchType]]
**[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]
*[[RAGE.Game.Streaming.HasAnimSetLoaded|HasAnimSetLoaded]]
**[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]
*[[RAGE.Game.Streaming.HasCollisionForModelLoaded|HasCollisionForModelLoaded]]
**[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
*[[RAGE.Game.Streaming.HasNamedPtfxAssetLoaded|HasNamedPtfxAssetLoaded]]
**[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]
*[[RAGE.Game.Streaming.IsEntityFocus|IsEntityFocus]]
**[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]
*[[RAGE.Game.Streaming.IsModelAPed|IsModelAPed]]
**[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]
*[[RAGE.Game.Streaming.IsModelInCdimage|IsModelInCdimage]]
**[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]
*[[RAGE.Game.Streaming.IsNetworkLoadingScene|IsNetworkLoadingScene]]
**[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
*[[RAGE.Game.Streaming.IsNewLoadSceneLoaded|IsNewLoadSceneLoaded]]
**[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]
*[[RAGE.Game.Streaming.IsSrlLoaded|IsSrlLoaded]]
**[[RAGE.Game.Streaming.LoadScene|LoadScene]]
*[[RAGE.Game.Streaming.LoadScene|LoadScene]]
**[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]
*[[RAGE.Game.Streaming.NewLoadSceneStart|NewLoadSceneStart]]
**[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]
*[[RAGE.Game.Streaming.NewLoadSceneStop|NewLoadSceneStop]]
**[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]
*[[RAGE.Game.Streaming.RemoveAnimDict|RemoveAnimDict]]
**[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]
*[[RAGE.Game.Streaming.RemoveClipSet|RemoveClipSet]]
**[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]
*[[RAGE.Game.Streaming.RemoveNamedPtfxAsset|RemoveNamedPtfxAsset]]
**[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]
*[[RAGE.Game.Streaming.RequestCollisionAtCoord|RequestCollisionAtCoord]]
**[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]
*[[RAGE.Game.Streaming.RequestAnimDict|RequestAnimDict]]
**[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]
*[[RAGE.Game.Streaming.RequestClipSet|RequestClipSet]]
**[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]
*[[RAGE.Game.Streaming.RequestMenuPedModel|RequestMenuPedModel]]
**[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]
*[[RAGE.Game.Streaming.RequestCollisionForModel|RequestCollisionForModel]]
**[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]
*[[RAGE.Game.Streaming.RequestNamedPtfxAsset|RequestNamedPtfxAsset]]
**[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]
*[[RAGE.Game.Streaming.SetFocusEntity|SetFocusEntity]]
**[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]
*[[RAGE.Game.Streaming.SetGamePausesForStreaming|SetGamePausesForStreaming]]
**[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]
*[[RAGE.Game.Streaming.SetInteriorActive|SetInteriorActive]]
**[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]
*[[RAGE.Game.Streaming.SetPedPopulationBudget|SetPedPopulationBudget]]
**[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]
*[[RAGE.Game.Streaming.SetReducePedModelBudget|SetReducePedModelBudget]]
**[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]
*[[RAGE.Game.Streaming.SetSrlTime|SetSrlTime]]
**[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]
*[[RAGE.Game.Streaming.SetVehiclePopulationBudget|SetVehiclePopulationBudget]]
**[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]
*[[RAGE.Game.Streaming.StartPlayerSwitch|StartPlayerSwitch]]
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]
*[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]
*[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]
===Task===
===Task===
**[[RAGE.Game.Task | Task]]
*[[RAGE.Game.Task | Task]]
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
*[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
*[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
*[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
===[[RAGE.Game.Ui | Ui]]===
===[[RAGE.Game.Ui | Ui]]===
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
*[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
*[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
**[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
*[[RAGE.Game.Ui.AddNextMessageToPreviousBriefs|AddNextMessageToPreviousBriefs]]
**[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
*[[RAGE.Game.Ui.AddTextComponentFormattedInteger|AddTextComponentFormattedInteger]]
**[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
*[[RAGE.Game.Ui.AddTextComponentSubstringBlipName|AddTextComponentSubstringBlipName]]
**[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
*[[RAGE.Game.Ui.AddTextComponentSubstringWebsite|AddTextComponentSubstringWebsite]]
**[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]
*[[RAGE.Game.Ui.AddTextComponentAppTitle|AddTextComponentAppTitle]]
**[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
*[[RAGE.Game.Ui.AddTextComponentSubstringTextLabelHashKey|AddTextComponentSubstringTextLabelHashKey]]
**[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]
*[[RAGE.Game.Ui.BeginTextCommandObjective|BeginTextCommandObjective]]
**[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]
*[[RAGE.Game.Ui.BeginTextCommandClearPrint|BeginTextCommandClearPrint]]
**[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]
*[[RAGE.Game.Ui.BeginTextCommandDisplayText|BeginTextCommandDisplayText]]
**[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]
*[[RAGE.Game.Ui.BeginTextCommandWidth|BeginTextCommandWidth]]
**[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
*[[RAGE.Game.Ui.BeginTextCommandIsThisHelpMessageBeingDisplayed|BeginTextCommandIsThisHelpMessageBeingDisplayed]]
**[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]
*[[RAGE.Game.Ui.BeginTextCommandPrint|BeginTextCommandPrint]]
**[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]
*[[RAGE.Game.Ui.SetNotificationTextEntry|SetNotificationTextEntry]]
**[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
*[[RAGE.Game.Ui.RemoveLoadingPrompt|RemoveLoadingPrompt]]
**[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]
*[[RAGE.Game.Ui.ClearAdditionalText|ClearAdditionalText]]
**[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
*[[RAGE.Game.Ui.ClearBrief|ClearBrief]]
**[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
*[[RAGE.Game.Ui.ClearGpsFlags|ClearGpsFlags]]
**[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]
*[[RAGE.Game.Ui.ClearGpsRaceTrack|ClearGpsRaceTrack]]
**[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]
*[[RAGE.Game.Ui.ClearPedInPauseMenu|ClearPedInPauseMenu]]
**[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
*[[RAGE.Game.Ui.ClearSmallPrints|ClearSmallPrints]]
**[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
*[[RAGE.Game.Ui.AbortTextChat|AbortTextChat]]
**[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]
*[[RAGE.Game.Ui.SetMpGamerTagColor|SetMpGamerTagColor]]
**[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
*[[RAGE.Game.Ui.DisableFrontendThisFrame|DisableFrontendThisFrame]]
**[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]
*[[RAGE.Game.Ui.DisplayAreaName|DisplayAreaName]]
**[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]
*[[RAGE.Game.Ui.DisplayHelpTextThisFrame|DisplayHelpTextThisFrame]]
**[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]
*[[RAGE.Game.Ui.DisplayRadar|DisplayRadar]]
**[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]
*[[RAGE.Game.Ui.DoesBlipExist|DoesBlipExist]]
**[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]
*[[RAGE.Game.Ui.DoesTextBlockExist|DoesTextBlockExist]]
**[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
*[[RAGE.Game.Ui.CenterPlayerOnRadarThisFrame|CenterPlayerOnRadarThisFrame]]
**[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]
*[[RAGE.Game.Ui.ShowLoadingPrompt|ShowLoadingPrompt]]
**[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
*[[RAGE.Game.Ui.EndTextCommandDisplayHelp|EndTextCommandDisplayHelp]]
**[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]
*[[RAGE.Game.Ui.EndTextCommandGetLineCount|EndTextCommandGetLineCount]]
**[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
*[[RAGE.Game.Ui.EndTextCommandIsMessageDisplayed|EndTextCommandIsMessageDisplayed]]
**[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]
*[[RAGE.Game.Ui.EndTextCommandTimer|EndTextCommandTimer]]
**[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]
*[[RAGE.Game.Ui.EndTextCommandSetBlipName|EndTextCommandSetBlipName]]
**[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]
*[[RAGE.Game.Ui.SetNotificationMessage2|SetNotificationMessage2]]
**[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]
*[[RAGE.Game.Ui.SetNotificationMessage4|SetNotificationMessage4]]
**[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
*[[RAGE.Game.Ui.SetNotificationMessageClanTag2|SetNotificationMessageClanTag2]]
**[[RAGE.Game.Ui.DrawNotification|DrawNotification]]
*[[RAGE.Game.Ui.DrawNotification|DrawNotification]]
**[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]
*[[RAGE.Game.Ui.DrawNotification2|DrawNotification2]]
**[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]
*[[RAGE.Game.Ui.FlashAbilityBar|FlashAbilityBar]]
**[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]
*[[RAGE.Game.Ui.FlashWantedDisplay|FlashWantedDisplay]]
**[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]
*[[RAGE.Game.Ui.GetBlipColour|GetBlipColour]]
**[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]
*[[RAGE.Game.Ui.GetBlipHudColour|GetBlipHudColour]]
**[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]
*[[RAGE.Game.Ui.GetBlipCoords|GetBlipCoords]]
**[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
*[[RAGE.Game.Ui.GetBlipInfoIdEntityIndex|GetBlipInfoIdEntityIndex]]
**[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]
*[[RAGE.Game.Ui.GetBlipSprite|GetBlipSprite]]
**[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]
*[[RAGE.Game.Ui.GetTextSubstringSlice|GetTextSubstringSlice]]
**[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
*[[RAGE.Game.Ui.GetCurrentFrontendMenu|GetCurrentFrontendMenu]]
**[[RAGE.Game.Ui.GetLabelText|GetLabelText]]
*[[RAGE.Game.Ui.GetLabelText|GetLabelText]]
**[[RAGE.Game.Ui.GetHudColour|GetHudColour]]
*[[RAGE.Game.Ui.GetHudColour|GetHudColour]]
**[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
*[[RAGE.Game.Ui.GetScreenCoordFromWorldCoord|GetScreenCoordFromWorldCoord]]
**[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]
*[[RAGE.Game.Ui.GetLengthOfString|GetLengthOfString]]
**[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
*[[RAGE.Game.Ui.GetMainPlayerBlipId|GetMainPlayerBlipId]]
**[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]
*[[RAGE.Game.Ui.IsMinimapAreaRevealed|IsMinimapAreaRevealed]]
**[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
*[[RAGE.Game.Ui.DisableBlipNameForVar|DisableBlipNameForVar]]
**[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
*[[RAGE.Game.Ui.GetNumberOfActiveBlips|GetNumberOfActiveBlips]]
**[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]
*[[RAGE.Game.Ui.GetTextScaleHeight|GetTextScaleHeight]]
**[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
*[[RAGE.Game.Ui.GetBlipInfoIdIterator|GetBlipInfoIdIterator]]
**[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]
*[[RAGE.Game.Ui.HasAdditionalTextLoaded|HasAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
*[[RAGE.Game.Ui.HasThisAdditionalTextLoaded|HasThisAdditionalTextLoaded]]
**[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
*[[RAGE.Game.Ui.HideHelpTextThisFrame|HideHelpTextThisFrame]]
**[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]
*[[RAGE.Game.Ui.HideHudComponentThisFrame|HideHudComponentThisFrame]]
**[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
*[[RAGE.Game.Ui.DisableRadarThisFrame|DisableRadarThisFrame]]
**[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
*[[RAGE.Game.Ui.HideScriptedHudComponentThisFrame|HideScriptedHudComponentThisFrame]]
**[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]
*[[RAGE.Game.Ui.IsBlipFlashing|IsBlipFlashing]]
**[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]
*[[RAGE.Game.Ui.IsBlipShortRange|IsBlipShortRange]]
**[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
*[[RAGE.Game.Ui.IsHelpMessageFadingOut|IsHelpMessageFadingOut]]
**[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]
*[[RAGE.Game.Ui.IsHudComponentActive|IsHudComponentActive]]
**[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
*[[RAGE.Game.Ui.IsHudPreferenceSwitchedOn|IsHudPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
*[[RAGE.Game.Ui.IsRadarEnabled|IsRadarEnabled]]
**[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]
*[[RAGE.Game.Ui.IsMpGamerTagActive|IsMpGamerTagActive]]
**[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
*[[RAGE.Game.Ui.HasMpGamerTag|HasMpGamerTag]]
**[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]
*[[RAGE.Game.Ui.IsNamedRendertargetLinked|IsNamedRendertargetLinked]]
**[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
*[[RAGE.Game.Ui.IsSocialClubActive|IsSocialClubActive]]
**[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
*[[RAGE.Game.Ui.IsPauseMenuRestarting|IsPauseMenuRestarting]]
**[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
*[[RAGE.Game.Ui.IsRadarPreferenceSwitchedOn|IsRadarPreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
*[[RAGE.Game.Ui.IsSubtitlePreferenceSwitchedOn|IsSubtitlePreferenceSwitchedOn]]
**[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
*[[RAGE.Game.Ui.IsWarningMessageActive|IsWarningMessageActive]]
**[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]
*[[RAGE.Game.Ui.LinkNamedRendertarget|LinkNamedRendertarget]]
**[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]
*[[RAGE.Game.Ui.LockMinimapPosition|LockMinimapPosition]]
**[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
*[[RAGE.Game.Ui.ShowSocialClubLegalScreen|ShowSocialClubLegalScreen]]
**[[RAGE.Game.Ui.PulseBlip|PulseBlip]]
*[[RAGE.Game.Ui.PulseBlip|PulseBlip]]
**[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]
*[[RAGE.Game.Ui.RegisterNamedRendertarget|RegisterNamedRendertarget]]
**[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]
*[[RAGE.Game.Ui.RemoveBlip|RemoveBlip]]
**[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
*[[RAGE.Game.Ui.RemoveMultiplayerBankCash|RemoveMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]
*[[RAGE.Game.Ui.SetHudColoursSwitch|SetHudColoursSwitch]]
**[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]
*[[RAGE.Game.Ui.RequestAdditionalText|RequestAdditionalText]]
**[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]
*[[RAGE.Game.Ui.ResetHudComponentValues|ResetHudComponentValues]]
**[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]
*[[RAGE.Game.Ui.RestartFrontendMenu|RestartFrontendMenu]]
**[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]
*[[RAGE.Game.Ui.SetRadarBigmapEnabled|SetRadarBigmapEnabled]]
**[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]
*[[RAGE.Game.Ui.SetBlipAsFriendly|SetBlipAsFriendly]]
**[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
*[[RAGE.Game.Ui.SetBlipAsMissionCreatorBlip|SetBlipAsMissionCreatorBlip]]
**[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]
*[[RAGE.Game.Ui.SetBlipBright|SetBlipBright]]
**[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]
*[[RAGE.Game.Ui.SetBlipColour|SetBlipColour]]
**[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]
*[[RAGE.Game.Ui.SetBlipDisplay|SetBlipDisplay]]
**[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]
*[[RAGE.Game.Ui.SetBlipFlashes|SetBlipFlashes]]
**[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]
*[[RAGE.Game.Ui.SetBlipFlashInterval|SetBlipFlashInterval]]
**[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]
*[[RAGE.Game.Ui.SetBlipHighDetail|SetBlipHighDetail]]
**[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]
*[[RAGE.Game.Ui.SetBlipNameToPlayerName|SetBlipNameToPlayerName]]
**[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]
*[[RAGE.Game.Ui.SetBlipRotation|SetBlipRotation]]
**[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]
*[[RAGE.Game.Ui.SetBlipRouteColour|SetBlipRouteColour]]
**[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]
*[[RAGE.Game.Ui.SetBlipSecondaryColour|SetBlipSecondaryColour]]
**[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]
*[[RAGE.Game.Ui.SetBlipSprite|SetBlipSprite]]
**[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
*[[RAGE.Game.Ui.SetMinimapAttitudeIndicatorLevel|SetMinimapAttitudeIndicatorLevel]]
**[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]
*[[RAGE.Game.Ui.SetFrontendActive|SetFrontendActive]]
**[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]
*[[RAGE.Game.Ui.SetGpsFlashes|SetGpsFlashes]]
**[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
*[[RAGE.Game.Ui.SetMinimapBlockWaypoint|SetMinimapBlockWaypoint]]
**[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]
*[[RAGE.Game.Ui.SetMinimapRevealed|SetMinimapRevealed]]
**[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]
*[[RAGE.Game.Ui.KeyHudColour|KeyHudColour]]
**[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]
*[[RAGE.Game.Ui.SetCursorSprite|SetCursorSprite]]
**[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]
*[[RAGE.Game.Ui.SetMpGamerTagIcons|SetMpGamerTagIcons]]
**[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]
*[[RAGE.Game.Ui.SetMpGamerTagChatting|SetMpGamerTagChatting]]
**[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
*[[RAGE.Game.Ui.SetMpGamerTagHealthBarColour|SetMpGamerTagHealthBarColour]]
**[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]
*[[RAGE.Game.Ui.SetMpGamerTagVisibility|SetMpGamerTagVisibility]]
**[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
*[[RAGE.Game.Ui.SetMultiplayerBankCash|SetMultiplayerBankCash]]
**[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]
*[[RAGE.Game.Ui.SetPauseMenuActive|SetPauseMenuActive]]
**[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]
*[[RAGE.Game.Ui.SetDirectorMode|SetDirectorMode]]
**[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
*[[RAGE.Game.Ui.SetRadarAsInteriorThisFrame|SetRadarAsInteriorThisFrame]]
**[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]
*[[RAGE.Game.Ui.SetTextCentre|SetTextCentre]]
**[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]
*[[RAGE.Game.Ui.SetTextDropshadow|SetTextDropshadow]]
**[[RAGE.Game.Ui.SetTextFont|SetTextFont]]
*[[RAGE.Game.Ui.SetTextFont|SetTextFont]]
**[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]
*[[RAGE.Game.Ui.SetTextLeading|SetTextLeading]]
**[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]
*[[RAGE.Game.Ui.SetTextRenderId|SetTextRenderId]]
**[[RAGE.Game.Ui.SetTextScale|SetTextScale]]
*[[RAGE.Game.Ui.SetTextScale|SetTextScale]]
**[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]
*[[RAGE.Game.Ui.SetWarningMessage|SetWarningMessage]]
**[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]
*[[RAGE.Game.Ui.SetWarningMessage3|SetWarningMessage3]]
**[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]
*[[RAGE.Game.Ui.SetWidescreenFormat|SetWidescreenFormat]]
**[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
*[[RAGE.Game.Ui.ShowHeadingIndicatorOnBlip|ShowHeadingIndicatorOnBlip]]
**[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]
*[[RAGE.Game.Ui.ShowNumberOnBlip|ShowNumberOnBlip]]
**[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]
*[[RAGE.Game.Ui.SetBlipChecked|SetBlipChecked]]
**[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]
*[[RAGE.Game.Ui.RemoveNotification|RemoveNotification]]
**[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]
*[[RAGE.Game.Ui.SetNotificationFlashColor|SetNotificationFlashColor]]
**[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]
*[[RAGE.Game.Ui.ToggleStealthRadar|ToggleStealthRadar]]
**[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
*[[RAGE.Game.Ui.UnlockMinimapPosition|UnlockMinimapPosition]]
**[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]
*[[RAGE.Game.Ui.SetTextProportional|SetTextProportional]]
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
*[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]
*[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]
===Utils===
===Utils===
**[[RAGE.Game.Utils.Ceil | Ceil]]
*[[RAGE.Game.Utils.Ceil | Ceil]]
**[[RAGE.Game.Utils.Floor|Floor]]
*[[RAGE.Game.Utils.Floor|Floor]]
**[[RAGE.Game.Utils.Round|Round]]
*[[RAGE.Game.Utils.Round|Round]]
**[[RAGE.Game.Utils.Settimerb|Settimerb]]
*[[RAGE.Game.Utils.Settimerb|Settimerb]]
**[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
*[[RAGE.Game.Utils.ShiftRight|ShiftRight]]
**[[RAGE.Game.Utils.Sqrt|Sqrt]]
*[[RAGE.Game.Utils.Sqrt|Sqrt]]
**[[RAGE.Game.Utils.Timerb|Timerb]]
*[[RAGE.Game.Utils.Timerb|Timerb]]
**[[RAGE.Game.Utils.ToFloat|ToFloat]]
*[[RAGE.Game.Utils.ToFloat|ToFloat]]
**[[RAGE.Game.Utils.Vdist|Vdist]]
*[[RAGE.Game.Utils.Vdist|Vdist]]
**[[RAGE.Game.Utils.Vmag|Vmag]]
*[[RAGE.Game.Utils.Vmag|Vmag]]
**[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
*[[RAGE.Game.Utils.StartNewScriptWithArgs|StartNewScriptWithArgs]]
**[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*[[RAGE.Game.Utils.StartNewScriptWithNameHashAndArgs|StartNewScriptWithNameHashAndArgs]]
*Vehicle:
*Vehicle:
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]
**[[RAGE.Game.Vehicle.AddVehicleStuckCheckWithWarp | AddVehicleStuckCheckWithWarp]]
Line 1,805: Line 1,804:
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
===Water===
===Water===
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
*[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
*[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
**[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
*[[RAGE.Game.Water.ResetWavesIntensity|ResetWavesIntensity]]
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
*[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
===[[RAGE.Game.Weapon | Weapon]]===
===[[RAGE.Game.Weapon | Weapon]]===
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
*[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
*[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
**[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
*[[RAGE.Game.Weapon.DoesWeaponTakeWeaponComponent|DoesWeaponTakeWeaponComponent]]
**[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
*[[RAGE.Game.Weapon.ExplodeProjectiles|ExplodeProjectiles]]
**[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
*[[RAGE.Game.Weapon.GetAmmoInPedWeapon|GetAmmoInPedWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.GetCurrentPedVehicleWeapon|GetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
*[[RAGE.Game.Weapon.GetCurrentPedWeaponEntityIndex|GetCurrentPedWeaponEntityIndex]]
**[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
*[[RAGE.Game.Weapon.GetLockonRangeOfCurrentPedWeapon|GetLockonRangeOfCurrentPedWeapon]]
**[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
*[[RAGE.Game.Weapon.GetMaxAmmoInClip|GetMaxAmmoInClip]]
**[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
*[[RAGE.Game.Weapon.GetPedAmmoByType|GetPedAmmoByType]]
**[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
*[[RAGE.Game.Weapon.GetPedLastWeaponImpactCoord|GetPedLastWeaponImpactCoord]]
**[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
*[[RAGE.Game.Weapon.GetPedWeapontypeInSlot|GetPedWeapontypeInSlot]]
**[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
*[[RAGE.Game.Weapon.GetSelectedPedWeapon|GetSelectedPedWeapon]]
**[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
*[[RAGE.Game.Weapon.GetWeapontypeModel|GetWeapontypeModel]]
**[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
*[[RAGE.Game.Weapon.GetWeaponClipSize|GetWeaponClipSize]]
**[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
*[[RAGE.Game.Weapon.GetWeaponComponentTypeModel|GetWeaponComponentTypeModel]]
**[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.GetWeaponObjectTintIndex|GetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
*[[RAGE.Game.Weapon.GiveDelayedWeaponToPed|GiveDelayedWeaponToPed]]
**[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
*[[RAGE.Game.Weapon.GiveWeaponComponentToWeaponObject|GiveWeaponComponentToWeaponObject]]
**[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
*[[RAGE.Game.Weapon.GiveWeaponToPed|GiveWeaponToPed]]
**[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
*[[RAGE.Game.Weapon.HasPedBeenDamagedByWeapon|HasPedBeenDamagedByWeapon]]
**[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
*[[RAGE.Game.Weapon.HasPedGotWeaponComponent|HasPedGotWeaponComponent]]
**[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
*[[RAGE.Game.Weapon.HasWeaponAssetLoaded|HasWeaponAssetLoaded]]
**[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
*[[RAGE.Game.Weapon.HidePedWeaponForScriptedCutscene|HidePedWeaponForScriptedCutscene]]
**[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
*[[RAGE.Game.Weapon.IsPedArmed|IsPedArmed]]
**[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
*[[RAGE.Game.Weapon.IsPedWeaponComponentActive|IsPedWeaponComponentActive]]
**[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
*[[RAGE.Game.Weapon.IsWeaponValid|IsWeaponValid]]
**[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
*[[RAGE.Game.Weapon.PedSkipNextReloading|PedSkipNextReloading]]
**[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
*[[RAGE.Game.Weapon.RemoveAllProjectilesOfType|RemoveAllProjectilesOfType]]
**[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
*[[RAGE.Game.Weapon.RemoveWeaponComponentFromPed|RemoveWeaponComponentFromPed]]
**[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
*[[RAGE.Game.Weapon.RemoveWeaponFromPed|RemoveWeaponFromPed]]
**[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
*[[RAGE.Game.Weapon.RequestWeaponHighDetailModel|RequestWeaponHighDetailModel]]
**[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
*[[RAGE.Game.Weapon.SetCurrentPedVehicleWeapon|SetCurrentPedVehicleWeapon]]
**[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
*[[RAGE.Game.Weapon.SetFlashLightFadeDistance|SetFlashLightFadeDistance]]
**[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
*[[RAGE.Game.Weapon.SetPedAmmoByType|SetPedAmmoByType]]
**[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
*[[RAGE.Game.Weapon.SetPedChanceOfFiringBlanks|SetPedChanceOfFiringBlanks]]
**[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
*[[RAGE.Game.Weapon.SetPedDropsInventoryWeapon|SetPedDropsInventoryWeapon]]
**[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
*[[RAGE.Game.Weapon.SetPedDropsWeaponsWhenDead|SetPedDropsWeaponsWhenDead]]
**[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
*[[RAGE.Game.Weapon.SetPedInfiniteAmmo|SetPedInfiniteAmmo]]
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
*[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
*[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
===Zone===
===Zone===
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
*[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
*[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
**[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
*[[RAGE.Game.Zone.GetZoneFromNameId|GetZoneFromNameId]]
**[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
*[[RAGE.Game.Zone.GetZoneScumminess|GetZoneScumminess]]
**[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]
*[[RAGE.Game.Zone.SetZoneEnabled|SetZoneEnabled]]


==NUI==
==NUI==
===Sprite===
===Sprite===
**[[RAGE.NUI.Sprite.#ctor|#ctor]]
*[[RAGE.NUI.Sprite.#ctor|#ctor]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
*[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]
*[[RAGE.NUI.UIResRectangle | UIResRectangle]]
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
*[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
*[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
===UIMenuCheckboxItem===
===UIMenuCheckboxItem===
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
===UIMenuDynamicListItem===
===UIMenuDynamicListItem===
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]
**[[RAGE.NUI.UIMenuItem.Description|Description]]
*[[RAGE.NUI.UIMenuItem.Description|Description]]
**[[RAGE.NUI.UIMenuItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem.Position|Position]]
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]
===UIMenuListItem===
===UIMenuListItem===
**[[RAGE.NUI.UIMenuListItem.Index | Index]]
*[[RAGE.NUI.UIMenuListItem.Index | Index]]
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
===MenuPool===
===MenuPool===
**[[RAGE.NUI.MenuPool.Add | Add]]
*[[RAGE.NUI.MenuPool.Add | Add]]
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
===[[RAGE.NUI.UIMenu | UIMenu]]===
===[[RAGE.NUI.UIMenu | UIMenu]]===
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
**[[RAGE.NUI.UIMenu.Clear|Clear]]
*[[RAGE.NUI.UIMenu.Clear|Clear]]
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
**[[RAGE.NUI.UIMenu.Draw|Draw]]
*[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
**[[RAGE.NUI.UIMenu.Size|Size]]
*[[RAGE.NUI.UIMenu.Size|Size]]
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
**[[RAGE.Ui.HtmlWindow.Active|Active]]
*[[RAGE.Ui.HtmlWindow.Active|Active]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===
Line 1,946: Line 1,945:
==Elements==
==Elements==
===[[RAGE.Elements.Checkpoint|Checkpoint]]===
===[[RAGE.Elements.Checkpoint|Checkpoint]]===
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
*[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
===GameEntity===
===GameEntity===
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
*[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
*[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]
*[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]
*[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]
*[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]
*[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]
*[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]
*[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]
*[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
*[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
*[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]
*[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]
*[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]
*[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]
*[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]
*[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]
*[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]
*[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]
*[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]
*[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]
*[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]
*[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]
*[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]
*[[RAGE.Elements.GameEntity.GetScript|GetScript]]
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]
*[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]
**[[RAGE.Elements.GameEntity.GetType|GetType]]
*[[RAGE.Elements.GameEntity.GetType|GetType]]
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]
*[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]
*[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
*[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
*[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
*[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]
*[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]
*[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]
**[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
*[[RAGE.Elements.GameEntity.HasBeenDamagedByAnyPed|HasBeenDamagedByAnyPed]]
**[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]
*[[RAGE.Elements.GameEntity.HasCollidedWithAnything|HasCollidedWithAnything]]
**[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]
*[[RAGE.Elements.GameEntity.IsAttached|IsAttached]]
**[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]
*[[RAGE.Elements.GameEntity.IsAttachedToAnyPed|IsAttachedToAnyPed]]
**[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]
*[[RAGE.Elements.GameEntity.IsAttachedToEntity|IsAttachedToEntity]]
**[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]
*[[RAGE.Elements.GameEntity.IsAtEntity|IsAtEntity]]
**[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]
*[[RAGE.Elements.GameEntity.IsAPed|IsAPed]]
**[[RAGE.Elements.GameEntity.IsDead|IsDead]]
*[[RAGE.Elements.GameEntity.IsDead|IsDead]]
**[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]
*[[RAGE.Elements.GameEntity.IsInAngledArea|IsInAngledArea]]
**[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]
*[[RAGE.Elements.GameEntity.IsInWater|IsInWater]]
**[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]
*[[RAGE.Elements.GameEntity.IsOccluded|IsOccluded]]
**[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]
*[[RAGE.Elements.GameEntity.IsPlayingAnim|IsPlayingAnim]]
**[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]
*[[RAGE.Elements.GameEntity.IsTouchingEntity|IsTouchingEntity]]
**[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]
*[[RAGE.Elements.GameEntity.IsUpright|IsUpright]]
**[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]
*[[RAGE.Elements.GameEntity.IsVisible|IsVisible]]
**[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
*[[RAGE.Elements.GameEntity.IsWaitingForWorldCollision|IsWaitingForWorldCollision]]
**[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]
*[[RAGE.Elements.GameEntity.PlaySynchronizedAnim|PlaySynchronizedAnim]]
**[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]
*[[RAGE.Elements.GameEntity.ResetAlpha|ResetAlpha]]
**[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]
*[[RAGE.Elements.GameEntity.SetAlwaysPrerender|SetAlwaysPrerender]]
**[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]
*[[RAGE.Elements.GameEntity.SetAnimSpeed|SetAnimSpeed]]
**[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]
*[[RAGE.Elements.GameEntity.SetCanBeDamaged|SetCanBeDamaged]]
**[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
*[[RAGE.Elements.GameEntity.SetCanBeTargetedWithoutLos|SetCanBeTargetedWithoutLos]]
**[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]
*[[RAGE.Elements.GameEntity.SetCoords|SetCoords]]
**[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]
*[[RAGE.Elements.GameEntity.SetCoords2|SetCoords2]]
**[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]
*[[RAGE.Elements.GameEntity.SetHasGravity|SetHasGravity]]
**[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]
*[[RAGE.Elements.GameEntity.SetHealth|SetHealth]]
**[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]
*[[RAGE.Elements.GameEntity.SetIsTargetPriority|SetIsTargetPriority]]
**[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]
*[[RAGE.Elements.GameEntity.SetLoadCollisionFlag|SetLoadCollisionFlag]]
**[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.GameEntity.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]
*[[RAGE.Elements.GameEntity.SetMotionBlur|SetMotionBlur]]
**[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
*[[RAGE.Elements.GameEntity.SetOnlyDamagedByPlayer|SetOnlyDamagedByPlayer]]
**[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]
*[[RAGE.Elements.GameEntity.SetProofs|SetProofs]]
**[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]
*[[RAGE.Elements.GameEntity.SetRecordsCollisions|SetRecordsCollisions]]
**[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]
*[[RAGE.Elements.GameEntity.SetRotation|SetRotation]]
**[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]
*[[RAGE.Elements.GameEntity.SetTrafficlightOverride|SetTrafficlightOverride]]
**[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]
*[[RAGE.Elements.GameEntity.SetVisible|SetVisible]]
**[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]
*[[RAGE.Elements.GameEntity.StopSynchronizedAnim|StopSynchronizedAnim]]
**[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]
*[[RAGE.Elements.GameEntity.GetHashNameForProp|GetHashNameForProp]]
**[[RAGE.Elements.GameEntity.StartFire|StartFire]]
*[[RAGE.Elements.GameEntity.StartFire|StartFire]]
**[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]
*[[RAGE.Elements.GameEntity.AddIcon|AddIcon]]
**[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]
*[[RAGE.Elements.GameEntity.RemoveParticleFxFrom|RemoveParticleFxFrom]]
**[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]
*[[RAGE.Elements.GameEntity.SetIconVisibility|SetIconVisibility]]
**[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]
*[[RAGE.Elements.GameEntity.GetBlipFrom|GetBlipFrom]]
**[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]
*[[RAGE.Elements.GameEntity.ForceRoomFor|ForceRoomFor]]
**[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]
*[[RAGE.Elements.GameEntity.GetKeyForInRoom|GetKeyForInRoom]]
**[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
*[[RAGE.Elements.GameEntity.CellCamIsCharVisibleNoFaceCheck|CellCamIsCharVisibleNoFaceCheck]]
**[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
*[[RAGE.Elements.GameEntity.NetworkDoesExistWithNetworkId|NetworkDoesExistWithNetworkId]]
**[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]
*[[RAGE.Elements.GameEntity.NetworkFadeOut|NetworkFadeOut]]
**[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkGetIsNetworked|NetworkGetIsNetworked]]
**[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
*[[RAGE.Elements.GameEntity.NetworkRegisterAsNetworked|NetworkRegisterAsNetworked]]
**[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]
*[[RAGE.Elements.GameEntity.NetworkSetCanBlend|NetworkSetCanBlend]]
**[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
*[[RAGE.Elements.GameEntity.NetworkUnregisterNetworked|NetworkUnregisterNetworked]]
**[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]
*[[RAGE.Elements.GameEntity.SetLocallyVisible|SetLocallyVisible]]
**[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
*[[RAGE.Elements.GameEntity.NetworkGetNetworkIdFrom|NetworkGetNetworkIdFrom]]
**[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]
*[[RAGE.Elements.GameEntity.StartShapeTestBound|StartShapeTestBound]]
**[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]
*[[RAGE.Elements.GameEntity.IsFocus|IsFocus]]
**[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.GameEntity.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.GameEntity|GameEntity]]
*[[RAGE.Elements.GameEntity|GameEntity]]
**[[RAGE.Elements.GameEntity.Handle|Handle]]
*[[RAGE.Elements.GameEntity.Handle|Handle]]
===MapObject===
===MapObject===
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
*[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
*[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]
*[[RAGE.Elements.MapObject.MarkForDeletion|MarkForDeletion]]
**[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[RAGE.Elements.MapObject.SetActivatePhysicsAsSoonAsItIsUnfrozen|SetActivatePhysicsAsSoonAsItIsUnfrozen]]
**[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]
*[[RAGE.Elements.MapObject.SetTargettable|SetTargettable]]
**[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]
*[[RAGE.Elements.MapObject.SetTeamPickup|SetTeamPickup]]
**[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]
*[[RAGE.Elements.MapObject.SetDisableFragDamage|SetDisableFragDamage]]
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
*[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.MapObject|MapObject]]
*[[RAGE.Elements.MapObject|MapObject]]
===Ped===
===Ped===
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
*[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
*[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
**[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
*[[RAGE.Elements.Ped.IsAmbientSpeechDisabled|IsAmbientSpeechDisabled]]
**[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]
*[[RAGE.Elements.Ped.IsInCurrentConversation|IsInCurrentConversation]]
**[[RAGE.Elements.Ped.PlayPain|PlayPain]]
*[[RAGE.Elements.Ped.PlayPain|PlayPain]]
**[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]
*[[RAGE.Elements.Ped.PlayAmbientSpeech1|PlayAmbientSpeech1]]
**[[RAGE.Elements.Ped.SetTalk|SetTalk]]
*[[RAGE.Elements.Ped.SetTalk|SetTalk]]
**[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]
*[[RAGE.Elements.Ped.SetIsDrunk|SetIsDrunk]]
**[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
*[[RAGE.Elements.Ped.StopCurrentPlayingAmbientSpeech|StopCurrentPlayingAmbientSpeech]]
**[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]
*[[RAGE.Elements.Ped.StopRingtone|StopRingtone]]
**[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]
*[[RAGE.Elements.Ped.IsBeingArrested|IsBeingArrested]]
**[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
*[[RAGE.Elements.Ped.AddVehicleSubtaskAttack|AddVehicleSubtaskAttack]]
**[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]
*[[RAGE.Elements.Ped.ClearSecondaryTask|ClearSecondaryTask]]
**[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]
*[[RAGE.Elements.Ped.ClearTasksImmediately|ClearTasksImmediately]]
**[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]
*[[RAGE.Elements.Ped.GetIsTaskActive|GetIsTaskActive]]
**[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Elements.Ped.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Elements.Ped.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Elements.Ped.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
*[[RAGE.Elements.Ped.IsMountedWeaponTaskUnderneathDrivingTask|IsMountedWeaponTaskUnderneathDrivingTask]]
**[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioSprinting|IsMoveBlendRatioSprinting]]
**[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
*[[RAGE.Elements.Ped.IsMoveBlendRatioWalking|IsMoveBlendRatioWalking]]
**[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]
*[[RAGE.Elements.Ped.IsCuffed|IsCuffed]]
**[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]
*[[RAGE.Elements.Ped.IsInWrithe|IsInWrithe]]
**[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]
*[[RAGE.Elements.Ped.IsRunningArrestTask|IsRunningArrestTask]]
**[[RAGE.Elements.Ped.IsStill|IsStill]]
*[[RAGE.Elements.Ped.IsStill|IsStill]]
**[[RAGE.Elements.Ped.IsWalking|IsWalking]]
*[[RAGE.Elements.Ped.IsWalking|IsWalking]]
**[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]
*[[RAGE.Elements.Ped.HasUseScenarioTask|HasUseScenarioTask]]
**[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Elements.Ped.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Elements.Ped.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetDesiredMoveBlendRatio|SetDesiredMoveBlendRatio]]
**[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
*[[RAGE.Elements.Ped.SetPathCanDropFromHeight|SetPathCanDropFromHeight]]
**[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]
*[[RAGE.Elements.Ped.SetPathCanUseLadders|SetPathCanUseLadders]]
**[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
*[[RAGE.Elements.Ped.SetPathPreferToAvoidWater|SetPathPreferToAvoidWater]]
**[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
*[[RAGE.Elements.Ped.SetTaskVehicleChaseBehaviorFlag|SetTaskVehicleChaseBehaviorFlag]]
**[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]
*[[RAGE.Elements.Ped.StopAnimPlayback|StopAnimPlayback]]
**[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]
*[[RAGE.Elements.Ped.TaskAchieveHeading|TaskAchieveHeading]]
**[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]
*[[RAGE.Elements.Ped.TaskAimGunAtEntity|TaskAimGunAtEntity]]
**[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]
*[[RAGE.Elements.Ped.TaskArrest|TaskArrest]]
**[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Elements.Ped.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Elements.Ped.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
*[[RAGE.Elements.Ped.TaskCombatHatedTargetsInArea|TaskCombatHatedTargetsInArea]]
**[[RAGE.Elements.Ped.TaskCower|TaskCower]]
*[[RAGE.Elements.Ped.TaskCower|TaskCower]]
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoord|TaskFollowNavMeshToCoord]]
**[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
*[[RAGE.Elements.Ped.TaskFollowToOffsetOfEntity|TaskFollowToOffsetOfEntity]]
**[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Elements.Ped.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Elements.Ped.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeans|TaskGoToCoordAnyMeans]]
**[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[RAGE.Elements.Ped.TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Elements.Ped.TaskJump|TaskJump]]
*[[RAGE.Elements.Ped.TaskJump|TaskJump]]
**[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]
*[[RAGE.Elements.Ped.TaskLeaveVehicle|TaskLeaveVehicle]]
**[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Elements.Ped.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Elements.Ped.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Elements.Ped.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Elements.Ped.TaskPause|TaskPause]]
*[[RAGE.Elements.Ped.TaskPause|TaskPause]]
**[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
*[[RAGE.Elements.Ped.TaskSlideToCoordHdgRate|TaskSlideToCoordHdgRate]]
**[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Elements.Ped.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Elements.Ped.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
*[[RAGE.Elements.Ped.TaskPutDirectlyIntoCover|TaskPutDirectlyIntoCover]]
**[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Elements.Ped.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Elements.Ped.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]
*[[RAGE.Elements.Ped.TaskSeekCoverFrom|TaskSeekCoverFrom]]
**[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Elements.Ped.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]
*[[RAGE.Elements.Ped.TaskShockingEventReact|TaskShockingEventReact]]
**[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Elements.Ped.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Elements.Ped.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Elements.Ped.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Elements.Ped.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Elements.Ped.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]
*[[RAGE.Elements.Ped.TaskSwapWeapon|TaskSwapWeapon]]
**[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Elements.Ped.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
*[[RAGE.Elements.Ped.TaskTurnToFaceCoord|TaskTurnToFaceCoord]]
**[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]
*[[RAGE.Elements.Ped.TaskUseMobilePhone|TaskUseMobilePhone]]
**[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
*[[RAGE.Elements.Ped.TaskUseNearestScenarioToCoord|TaskUseNearestScenarioToCoord]]
**[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
*[[RAGE.Elements.Ped.TaskVehicleAimAtCoord|TaskVehicleAimAtCoord]]
**[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Elements.Ped.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Elements.Ped.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
*[[RAGE.Elements.Ped.TaskVehicleFollowWaypointRecording|TaskVehicleFollowWaypointRecording]]
**[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
*[[RAGE.Elements.Ped.TaskVehicleMissionCoorsTarget|TaskVehicleMissionCoorsTarget]]
**[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]
*[[RAGE.Elements.Ped.TaskVehiclePark|TaskVehiclePark]]
**[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]
*[[RAGE.Elements.Ped.TaskVehicleShootAt|TaskVehicleShootAt]]
**[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]
*[[RAGE.Elements.Ped.TaskWanderStandard|TaskWanderStandard]]
**[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]
*[[RAGE.Elements.Ped.TaskWrithe|TaskWrithe]]
**[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Elements.Ped.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
**[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Elements.Ped.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
**[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]
*[[RAGE.Elements.Ped.AddOwnedExplosion|AddOwnedExplosion]]
**[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]
*[[RAGE.Elements.Ped.DoesHaveAiBlip|DoesHaveAiBlip]]
**[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
*[[RAGE.Elements.Ped.SetAiBlipMaxDistance|SetAiBlipMaxDistance]]
**[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]
*[[RAGE.Elements.Ped.EnableTennisMode|EnableTennisMode]]
**[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
*[[RAGE.Elements.Ped.NetworkAddToSynchronisedScene|NetworkAddToSynchronisedScene]]
**[[RAGE.Elements.Ped.ToNet|ToNet]]
*[[RAGE.Elements.Ped.ToNet|ToNet]]
**[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]
*[[RAGE.Elements.Ped.DetachPortablePickupFrom|DetachPortablePickupFrom]]
**[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]
*[[RAGE.Elements.Ped.AddArmourTo|AddArmourTo]]
**[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]
*[[RAGE.Elements.Ped.SetFacialDecoration|SetFacialDecoration]]
**[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]
*[[RAGE.Elements.Ped.ApplyBlood|ApplyBlood]]
**[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
*[[RAGE.Elements.Ped.ApplyBloodDamageByZone|ApplyBloodDamageByZone]]
**[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]
*[[RAGE.Elements.Ped.ApplyDamageDecal|ApplyDamageDecal]]
**[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]
*[[RAGE.Elements.Ped.CanKnockOffVehicle|CanKnockOffVehicle]]
**[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]
*[[RAGE.Elements.Ped.CanRagdoll|CanRagdoll]]
**[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
*[[RAGE.Elements.Ped.ClearFacialIdleAnimOverride|ClearFacialIdleAnimOverride]]
**[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
*[[RAGE.Elements.Ped.ClearAlternateWalkAnim|ClearAlternateWalkAnim]]
**[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]
*[[RAGE.Elements.Ped.ClearDamageDecalByZone|ClearDamageDecalByZone]]
**[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]
*[[RAGE.Elements.Ped.ClearFacialDecorations|ClearFacialDecorations]]
**[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]
*[[RAGE.Elements.Ped.ClearLastDamageBone|ClearLastDamageBone]]
**[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]
*[[RAGE.Elements.Ped.ClearWetness|ClearWetness]]
**[[RAGE.Elements.Ped.Clone|Clone]]
*[[RAGE.Elements.Ped.Clone|Clone]]
**[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]
*[[RAGE.Elements.Ped.ExplodeHead|ExplodeHead]]
**[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]
*[[RAGE.Elements.Ped.ForceMotionState|ForceMotionState]]
**[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]
*[[RAGE.Elements.Ped.GetCombatFloat|GetCombatFloat]]
**[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]
*[[RAGE.Elements.Ped.GetJackTarget|GetJackTarget]]
**[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]
*[[RAGE.Elements.Ped.IsOnMount|IsOnMount]]
**[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
*[[RAGE.Elements.Ped.GetNumberOfDrawableVariations|GetNumberOfDrawableVariations]]
**[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
*[[RAGE.Elements.Ped.GetNumberOfPropTextureVariations|GetNumberOfPropTextureVariations]]
**[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]
*[[RAGE.Elements.Ped.GetsJacker|GetsJacker]]
**[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]
*[[RAGE.Elements.Ped.GetAlertness|GetAlertness]]
**[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]
*[[RAGE.Elements.Ped.GetBoneCoords|GetBoneCoords]]
**[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]
*[[RAGE.Elements.Ped.GetCauseOfDeath|GetCauseOfDeath]]
**[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]
*[[RAGE.Elements.Ped.GetCombatRange|GetCombatRange]]
**[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]
*[[RAGE.Elements.Ped.GetDecorationsState|GetDecorationsState]]
**[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]
*[[RAGE.Elements.Ped.GetDrawableVariation|GetDrawableVariation]]
**[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]
*[[RAGE.Elements.Ped.GetExtractedDisplacement|GetExtractedDisplacement]]
**[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]
*[[RAGE.Elements.Ped.GetHeadBlendData|GetHeadBlendData]]
**[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]
*[[RAGE.Elements.Ped.GetLastDamageBone|GetLastDamageBone]]
**[[RAGE.Elements.Ped.GetMoney|GetMoney]]
*[[RAGE.Elements.Ped.GetMoney|GetMoney]]
**[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]
*[[RAGE.Elements.Ped.GetNearbyVehicles|GetNearbyVehicles]]
**[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]
*[[RAGE.Elements.Ped.GetParachuteLandingType|GetParachuteLandingType]]
**[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]
*[[RAGE.Elements.Ped.GetParachuteTintIndex|GetParachuteTintIndex]]
**[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]
*[[RAGE.Elements.Ped.GetPropTextureIndex|GetPropTextureIndex]]
**[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.GetRelationshipGroupDefaultHash|GetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]
*[[RAGE.Elements.Ped.GetResetFlag|GetResetFlag]]
**[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]
*[[RAGE.Elements.Ped.GetStealthMovement|GetStealthMovement]]
**[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]
*[[RAGE.Elements.Ped.GetTimeOfDeath|GetTimeOfDeath]]
**[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]
*[[RAGE.Elements.Ped.GetPlayerIsFollowing|GetPlayerIsFollowing]]
**[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]
*[[RAGE.Elements.Ped.GetVehicleIsEntering|GetVehicleIsEntering]]
**[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
*[[RAGE.Elements.Ped.GetVehicleIsTryingToEnter|GetVehicleIsTryingToEnter]]
**[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]
*[[RAGE.Elements.Ped.GiveHelmet|GiveHelmet]]
**[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]
*[[RAGE.Elements.Ped.HasHeadBlendFinished|HasHeadBlendFinished]]
**[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]
*[[RAGE.Elements.Ped.IsConversationDead|IsConversationDead]]
**[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]
*[[RAGE.Elements.Ped.IsheadshotValid|IsheadshotValid]]
**[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]
*[[RAGE.Elements.Ped.IsAPlayer|IsAPlayer]]
**[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]
*[[RAGE.Elements.Ped.IsBeingStealthKilled|IsBeingStealthKilled]]
**[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]
*[[RAGE.Elements.Ped.IsBlushColorValid|IsBlushColorValid]]
**[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]
*[[RAGE.Elements.Ped.IsComponentVariationValid|IsComponentVariationValid]]
**[[RAGE.Elements.Ped.IsDiving|IsDiving]]
*[[RAGE.Elements.Ped.IsDiving|IsDiving]]
**[[RAGE.Elements.Ped.IsDucking|IsDucking]]
*[[RAGE.Elements.Ped.IsDucking|IsDucking]]
**[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]
*[[RAGE.Elements.Ped.IsFacingPed|IsFacingPed]]
**[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]
*[[RAGE.Elements.Ped.IsFatallyInjured|IsFatallyInjured]]
**[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
*[[RAGE.Elements.Ped.IsGettingIntoAVehicle|IsGettingIntoAVehicle]]
**[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]
*[[RAGE.Elements.Ped.IsGroupMember|IsGroupMember]]
**[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]
*[[RAGE.Elements.Ped.IsHangingOnToVehicle|IsHangingOnToVehicle]]
**[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]
*[[RAGE.Elements.Ped.IsHeadtrackingPed|IsHeadtrackingPed]]
**[[RAGE.Elements.Ped.IsHurt|IsHurt]]
*[[RAGE.Elements.Ped.IsHurt|IsHurt]]
**[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]
*[[RAGE.Elements.Ped.IsInAnyBoat|IsInAnyBoat]]
**[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]
*[[RAGE.Elements.Ped.IsInAnyPlane|IsInAnyPlane]]
**[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]
*[[RAGE.Elements.Ped.IsInAnySub|IsInAnySub]]
**[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]
*[[RAGE.Elements.Ped.IsInAnyTrain|IsInAnyTrain]]
**[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]
*[[RAGE.Elements.Ped.IsInCombat|IsInCombat]]
**[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]
*[[RAGE.Elements.Ped.IsInCoverFacingLeft|IsInCoverFacingLeft]]
**[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]
*[[RAGE.Elements.Ped.IsInGroup|IsInGroup]]
**[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]
*[[RAGE.Elements.Ped.IsInMeleeCombat|IsInMeleeCombat]]
**[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]
*[[RAGE.Elements.Ped.IsInParachuteFreeFall|IsInParachuteFreeFall]]
**[[RAGE.Elements.Ped.IsJacking|IsJacking]]
*[[RAGE.Elements.Ped.IsJacking|IsJacking]]
**[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
*[[RAGE.Elements.Ped.IsJumpingOutOfVehicle|IsJumpingOutOfVehicle]]
**[[RAGE.Elements.Ped.IsMale|IsMale]]
*[[RAGE.Elements.Ped.IsMale|IsMale]]
**[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]
*[[RAGE.Elements.Ped.IsOnAnyBike|IsOnAnyBike]]
**[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]
*[[RAGE.Elements.Ped.IsOnSpecificVehicle|IsOnSpecificVehicle]]
**[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]
*[[RAGE.Elements.Ped.IsPerformingStealthKill|IsPerformingStealthKill]]
**[[RAGE.Elements.Ped.IsProne|IsProne]]
*[[RAGE.Elements.Ped.IsProne|IsProne]]
**[[RAGE.Elements.Ped.IsReloading|IsReloading]]
*[[RAGE.Elements.Ped.IsReloading|IsReloading]]
**[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
*[[RAGE.Elements.Ped.IsRunningMobilePhoneTask|IsRunningMobilePhoneTask]]
**[[RAGE.Elements.Ped.IsShooting|IsShooting]]
*[[RAGE.Elements.Ped.IsShooting|IsShooting]]
**[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
*[[RAGE.Elements.Ped.IsSittingInAnyVehicle|IsSittingInAnyVehicle]]
**[[RAGE.Elements.Ped.IsStopped|IsStopped]]
*[[RAGE.Elements.Ped.IsStopped|IsStopped]]
**[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]
*[[RAGE.Elements.Ped.IsSwimmingUnderWater|IsSwimmingUnderWater]]
**[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
*[[RAGE.Elements.Ped.IsTryingToEnterALockedVehicle|IsTryingToEnterALockedVehicle]]
**[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]
*[[RAGE.Elements.Ped.IsUsingAnyScenario|IsUsingAnyScenario]]
**[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]
*[[RAGE.Elements.Ped.IsVaulting|IsVaulting]]
**[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
*[[RAGE.Elements.Ped.IsScriptedScenarioUsingConditionalAnim|IsScriptedScenarioUsingConditionalAnim]]
**[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]
*[[RAGE.Elements.Ped.KnockOffProp|KnockOffProp]]
**[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]
*[[RAGE.Elements.Ped.PlayFacialAnim|PlayFacialAnim]]
**[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]
*[[RAGE.Elements.Ped.Registerheadshot|Registerheadshot]]
**[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]
*[[RAGE.Elements.Ped.RemoveDefensiveArea|RemoveDefensiveArea]]
**[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]
*[[RAGE.Elements.Ped.RemoveHelmet|RemoveHelmet]]
**[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]
*[[RAGE.Elements.Ped.ResetInVehicleContext|ResetInVehicleContext]]
**[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]
*[[RAGE.Elements.Ped.ResetMovementClipset|ResetMovementClipset]]
**[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]
*[[RAGE.Elements.Ped.ResetStrafeClipset|ResetStrafeClipset]]
**[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]
*[[RAGE.Elements.Ped.ClearBloodDamage|ClearBloodDamage]]
**[[RAGE.Elements.Ped.Resurrect|Resurrect]]
*[[RAGE.Elements.Ped.Resurrect|Resurrect]]
**[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
*[[RAGE.Elements.Ped.SetBlockingOfNonTemporaryEvents|SetBlockingOfNonTemporaryEvents]]
**[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]
*[[RAGE.Elements.Ped.SetCombatFloat|SetCombatFloat]]
**[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
*[[RAGE.Elements.Ped.SetEnableHandcuffs|SetEnableHandcuffs]]
**[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]
*[[RAGE.Elements.Ped.SetEnableScuba|SetEnableScuba]]
**[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]
*[[RAGE.Elements.Ped.SetEyeColor|SetEyeColor]]
**[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]
*[[RAGE.Elements.Ped.SetAccuracy|SetAccuracy]]
**[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]
*[[RAGE.Elements.Ped.SetAllowedToDuck|SetAllowedToDuck]]
**[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]
*[[RAGE.Elements.Ped.SetAlternateMovementAnim|SetAlternateMovementAnim]]
**[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]
*[[RAGE.Elements.Ped.SetAngledDefensiveArea|SetAngledDefensiveArea]]
**[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]
*[[RAGE.Elements.Ped.SetAsCop|SetAsCop]]
**[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]
*[[RAGE.Elements.Ped.SetAsGroupLeader|SetAsGroupLeader]]
**[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]
*[[RAGE.Elements.Ped.SetBlendFromParents|SetBlendFromParents]]
**[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]
*[[RAGE.Elements.Ped.SetCanArmIk|SetCanArmIk]]
**[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
*[[RAGE.Elements.Ped.SetCanBeKnockedOffVehicle|SetCanBeKnockedOffVehicle]]
**[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
*[[RAGE.Elements.Ped.SetCanBeTargetedWhenInjured|SetCanBeTargetedWhenInjured]]
**[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]
*[[RAGE.Elements.Ped.SetCanBeTargetted|SetCanBeTargetted]]
**[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
*[[RAGE.Elements.Ped.SetCanBeTargettedByTeam|SetCanBeTargettedByTeam]]
**[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]
*[[RAGE.Elements.Ped.SetCanEvasiveDive|SetCanEvasiveDive]]
**[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]
*[[RAGE.Elements.Ped.SetCanLegIk|SetCanLegIk]]
**[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
*[[RAGE.Elements.Ped.SetCanPlayAmbientAnims|SetCanPlayAmbientAnims]]
**[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
*[[RAGE.Elements.Ped.SetCanPlayGestureAnims|SetCanPlayGestureAnims]]
**[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]
*[[RAGE.Elements.Ped.SetCanRagdoll|SetCanRagdoll]]
**[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]
*[[RAGE.Elements.Ped.SetCanSmashGlass|SetCanSmashGlass]]
**[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
*[[RAGE.Elements.Ped.SetCanTeleportToGroupLeader|SetCanTeleportToGroupLeader]]
**[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
*[[RAGE.Elements.Ped.SetCanUseAutoConversationLookat|SetCanUseAutoConversationLookat]]
**[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]
*[[RAGE.Elements.Ped.SetClothProne|SetClothProne]]
**[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]
*[[RAGE.Elements.Ped.SetCombatAttributes|SetCombatAttributes]]
**[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]
*[[RAGE.Elements.Ped.SetCombatRange|SetCombatRange]]
**[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]
*[[RAGE.Elements.Ped.SetConfigFlag|SetConfigFlag]]
**[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]
*[[RAGE.Elements.Ped.SetCoordsNoGang|SetCoordsNoGang]]
**[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]
*[[RAGE.Elements.Ped.SetDefaultComponentVariation|SetDefaultComponentVariation]]
**[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
*[[RAGE.Elements.Ped.SetDefensiveAreaDirection|SetDefensiveAreaDirection]]
**[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]
*[[RAGE.Elements.Ped.SetDesiredHeading|SetDesiredHeading]]
**[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
*[[RAGE.Elements.Ped.SetDiesInSinkingVehicle|SetDiesInSinkingVehicle]]
**[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]
*[[RAGE.Elements.Ped.SetDiesInWater|SetDiesInWater]]
**[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
*[[RAGE.Elements.Ped.SetDriveByClipsetOverride|SetDriveByClipsetOverride]]
**[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
*[[RAGE.Elements.Ped.SetEnableWeaponBlocking|SetEnableWeaponBlocking]]
**[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]
*[[RAGE.Elements.Ped.SetFiringPattern|SetFiringPattern]]
**[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
*[[RAGE.Elements.Ped.SetGeneratesDeadBodyEvents|SetGeneratesDeadBodyEvents]]
**[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
*[[RAGE.Elements.Ped.SetGetOutUpsideDownVehicle|SetGetOutUpsideDownVehicle]]
**[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
*[[RAGE.Elements.Ped.SetGroupMemberPassengerIndex|SetGroupMemberPassengerIndex]]
**[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]
*[[RAGE.Elements.Ped.SetHeadBlendData|SetHeadBlendData]]
**[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]
*[[RAGE.Elements.Ped.SetHeadOverlayColor|SetHeadOverlayColor]]
**[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]
*[[RAGE.Elements.Ped.SetHelmet|SetHelmet]]
**[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]
*[[RAGE.Elements.Ped.SetHelmetPropIndex|SetHelmetPropIndex]]
**[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]
*[[RAGE.Elements.Ped.SetIdRange|SetIdRange]]
**[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]
*[[RAGE.Elements.Ped.SetInVehicleContext|SetInVehicleContext]]
**[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]
*[[RAGE.Elements.Ped.SetLegIkMode|SetLegIkMode]]
**[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]
*[[RAGE.Elements.Ped.SetMaxHealth|SetMaxHealth]]
**[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]
*[[RAGE.Elements.Ped.SetMaxTimeInWater|SetMaxTimeInWater]]
**[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]
*[[RAGE.Elements.Ped.SetFaceFeature|SetFaceFeature]]
**[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
*[[RAGE.Elements.Ped.SetMinMoveBlendRatio|SetMinMoveBlendRatio]]
**[[RAGE.Elements.Ped.SetMoney|SetMoney]]
*[[RAGE.Elements.Ped.SetMoney|SetMoney]]
**[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]
*[[RAGE.Elements.Ped.SetMovementClipset|SetMovementClipset]]
**[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]
*[[RAGE.Elements.Ped.SetMoveRateOverride|SetMoveRateOverride]]
**[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetParachuteTintIndex|SetParachuteTintIndex]]
**[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]
*[[RAGE.Elements.Ped.SetPreferredCoverSet|SetPreferredCoverSet]]
**[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]
*[[RAGE.Elements.Ped.SetPrimaryLookat|SetPrimaryLookat]]
**[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]
*[[RAGE.Elements.Ped.SetRagdollForceFall|SetRagdollForceFall]]
**[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]
*[[RAGE.Elements.Ped.SetRandomComponentVariation|SetRandomComponentVariation]]
**[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
*[[RAGE.Elements.Ped.SetRelationshipGroupDefaultHash|SetRelationshipGroupDefaultHash]]
**[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
*[[RAGE.Elements.Ped.SetReserveParachuteTintIndex|SetReserveParachuteTintIndex]]
**[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]
*[[RAGE.Elements.Ped.SetSeeingRange|SetSeeingRange]]
**[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]
*[[RAGE.Elements.Ped.SetShootRate|SetShootRate]]
**[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
*[[RAGE.Elements.Ped.SetStayInVehicleWhenJacked|SetStayInVehicleWhenJacked]]
**[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]
*[[RAGE.Elements.Ped.SetSteersAroundObjects|SetSteersAroundObjects]]
**[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]
*[[RAGE.Elements.Ped.SetSteersAroundVehicles|SetSteersAroundVehicles]]
**[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]
*[[RAGE.Elements.Ped.SetSuffersCriticalHits|SetSuffersCriticalHits]]
**[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]
*[[RAGE.Elements.Ped.SetTargetLossResponse|SetTargetLossResponse]]
**[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]
*[[RAGE.Elements.Ped.SetToLoadCover|SetToLoadCover]]
**[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]
*[[RAGE.Elements.Ped.SetToRagdollWithFall|SetToRagdollWithFall]]
**[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldCenterAngle|SetVisualFieldCenterAngle]]
**[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMaxElevationAngle|SetVisualFieldMaxElevationAngle]]
**[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
*[[RAGE.Elements.Ped.SetVisualFieldMinElevationAngle|SetVisualFieldMinElevationAngle]]
**[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]
*[[RAGE.Elements.Ped.SetWeaponMovementClipset|SetWeaponMovementClipset]]
**[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]
*[[RAGE.Elements.Ped.SetWetnessHeight|SetWetnessHeight]]
**[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
*[[RAGE.Elements.Ped.SetScriptedAnimSeatOffset|SetScriptedAnimSeatOffset]]
**[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]
*[[RAGE.Elements.Ped.UpdateHeadBlendData|UpdateHeadBlendData]]
**[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]
*[[RAGE.Elements.Ped.WasKilledByTakedown|WasKilledByTakedown]]
**[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]
*[[RAGE.Elements.Ped.SetNameDebug|SetNameDebug]]
**[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]
*[[RAGE.Elements.Ped.SetPopulationBudget|SetPopulationBudget]]
**[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
*[[RAGE.Elements.Ped.SetTargettableVehicleDestroy|SetTargettableVehicleDestroy]]
**[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]
*[[RAGE.Elements.Ped.ClearLastWeaponDamage|ClearLastWeaponDamage]]
**[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]
*[[RAGE.Elements.Ped.GetAmmoInClip|GetAmmoInClip]]
**[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]
*[[RAGE.Elements.Ped.GetBestWeapon|GetBestWeapon]]
**[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]
*[[RAGE.Elements.Ped.GetCurrentWeapon|GetCurrentWeapon]]
**[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]
*[[RAGE.Elements.Ped.GetIsGadgetEquipped|GetIsGadgetEquipped]]
**[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]
*[[RAGE.Elements.Ped.GetMaxAmmo|GetMaxAmmo]]
**[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
*[[RAGE.Elements.Ped.GetMaxRangeOfCurrentWeapon|GetMaxRangeOfCurrentWeapon]]
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon|GetAmmoTypeFromWeapon]]
**[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
*[[RAGE.Elements.Ped.GetAmmoTypeFromWeapon2|GetAmmoTypeFromWeapon2]]
**[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]
*[[RAGE.Elements.Ped.GetWeaponTintIndex|GetWeaponTintIndex]]
**[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]
*[[RAGE.Elements.Ped.GetWeaponObjectFrom|GetWeaponObjectFrom]]
**[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]
*[[RAGE.Elements.Ped.GiveWeaponComponentTo|GiveWeaponComponentTo]]
**[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
*[[RAGE.Elements.Ped.HasBeenDamagedByWeapon|HasBeenDamagedByWeapon]]
**[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]
*[[RAGE.Elements.Ped.HasGotWeaponComponent|HasGotWeaponComponent]]
**[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]
*[[RAGE.Elements.Ped.IsFlashLightOn|IsFlashLightOn]]
**[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
*[[RAGE.Elements.Ped.IsCurrentWeaponSilenced|IsCurrentWeaponSilenced]]
**[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
*[[RAGE.Elements.Ped.IsWeaponReadyToShoot|IsWeaponReadyToShoot]]
**[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]
*[[RAGE.Elements.Ped.SkipNextReloading|SkipNextReloading]]
**[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
*[[RAGE.Elements.Ped.RemoveWeaponComponentFrom|RemoveWeaponComponentFrom]]
**[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]
*[[RAGE.Elements.Ped.SetAmmoInClip|SetAmmoInClip]]
**[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]
*[[RAGE.Elements.Ped.SetCurrentWeapon|SetCurrentWeapon]]
**[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]
*[[RAGE.Elements.Ped.SetAmmoByType|SetAmmoByType]]
**[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
*[[RAGE.Elements.Ped.SetChanceOfFiringBlanks|SetChanceOfFiringBlanks]]
**[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
*[[RAGE.Elements.Ped.SetDropsInventoryWeapon|SetDropsInventoryWeapon]]
**[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
*[[RAGE.Elements.Ped.SetDropsWeaponsWhenDead|SetDropsWeaponsWhenDead]]
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
*[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
*[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
===Vehicle===
===Vehicle===
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
*[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
*[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
**[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]
*[[RAGE.Elements.Vehicle.GetHornHash|GetHornHash]]
**[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Elements.Vehicle.OverrideVehHorn|OverrideVehHorn]]
**[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]
*[[RAGE.Elements.Vehicle.PlayDoorCloseSound|PlayDoorCloseSound]]
**[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]
*[[RAGE.Elements.Vehicle.SetAudioPriority|SetAudioPriority]]
**[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]
*[[RAGE.Elements.Vehicle.SoundHornThisFrame|SoundHornThisFrame]]
**[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]
*[[RAGE.Elements.Vehicle.SetBoostActive|SetBoostActive]]
**[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]
*[[RAGE.Elements.Vehicle.SetRadioLoud|SetRadioLoud]]
**[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]
*[[RAGE.Elements.Vehicle.UseSirenAsHorn|UseSirenAsHorn]]
**[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]
*[[RAGE.Elements.Vehicle.TaskPlayAnim|TaskPlayAnim]]
**[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]
*[[RAGE.Elements.Vehicle.DoesHaveDecal|DoesHaveDecal]]
**[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]
*[[RAGE.Elements.Vehicle.WashDecalsFrom|WashDecalsFrom]]
**[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]
*[[RAGE.Elements.Vehicle.SetNetworkNonContact|SetNetworkNonContact]]
**[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]
*[[RAGE.Elements.Vehicle.IsNodeIdValid|IsNodeIdValid]]
**[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
*[[RAGE.Elements.Vehicle.CreateRandomPedAsDriver|CreateRandomPedAsDriver]]
**[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.AddUpsidedownCheck|AddUpsidedownCheck]]
**[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]
*[[RAGE.Elements.Vehicle.AreAnySeatsFree|AreAnySeatsFree]]
**[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]
*[[RAGE.Elements.Vehicle.AreWingsIntact|AreWingsIntact]]
**[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]
*[[RAGE.Elements.Vehicle.AttachToTrailer|AttachToTrailer]]
**[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]
*[[RAGE.Elements.Vehicle.GetBoatAnchor|GetBoatAnchor]]
**[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.ClearCustomPrimaryColour|ClearCustomPrimaryColour]]
**[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
*[[RAGE.Elements.Vehicle.CloseBombBayDoors|CloseBombBayDoors]]
**[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]
*[[RAGE.Elements.Vehicle.DetachFromAnyCargobob|DetachFromAnyCargobob]]
**[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]
*[[RAGE.Elements.Vehicle.DetachFromCargobob|DetachFromCargobob]]
**[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]
*[[RAGE.Elements.Vehicle.DisablePlaneAileron|DisablePlaneAileron]]
**[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]
*[[RAGE.Elements.Vehicle.DoesHaveRoof|DoesHaveRoof]]
**[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]
*[[RAGE.Elements.Vehicle.DoesHaveWeapons|DoesHaveWeapons]]
**[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]
*[[RAGE.Elements.Vehicle.ExplodeInCutscene|ExplodeInCutscene]]
**[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]
*[[RAGE.Elements.Vehicle.HasJumpingAbility|HasJumpingAbility]]
**[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]
*[[RAGE.Elements.Vehicle.IsDamaged|IsDamaged]]
**[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]
*[[RAGE.Elements.Vehicle.GetSuspensionHeight|GetSuspensionHeight]]
**[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]
*[[RAGE.Elements.Vehicle.HasRocketBoost|HasRocketBoost]]
**[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
*[[RAGE.Elements.Vehicle.GetHeliEngineHealth|GetHeliEngineHealth]]
**[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]
*[[RAGE.Elements.Vehicle.DoesHaveDoor|DoesHaveDoor]]
**[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
*[[RAGE.Elements.Vehicle.GetIsRightHeadlightDamaged|GetIsRightHeadlightDamaged]]
**[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
*[[RAGE.Elements.Vehicle.GetIsPrimaryColourCustom|GetIsPrimaryColourCustom]]
**[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]
*[[RAGE.Elements.Vehicle.GetLandingGearState|GetLandingGearState]]
**[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]
*[[RAGE.Elements.Vehicle.GetLiveryName|GetLiveryName]]
**[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]
*[[RAGE.Elements.Vehicle.GetModTextLabel|GetModTextLabel]]
**[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]
*[[RAGE.Elements.Vehicle.GetNumberOfDoors|GetNumberOfDoors]]
**[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]
*[[RAGE.Elements.Vehicle.GetNumMods|GetNumMods]]
**[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]
*[[RAGE.Elements.Vehicle.GetPedUsingDoor|GetPedUsingDoor]]
**[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]
*[[RAGE.Elements.Vehicle.GetBodyHealth|GetBodyHealth]]
**[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]
*[[RAGE.Elements.Vehicle.CanParachuteBeActivated|CanParachuteBeActivated]]
**[[RAGE.Elements.Vehicle.GetClass|GetClass]]
*[[RAGE.Elements.Vehicle.GetClass|GetClass]]
**[[RAGE.Elements.Vehicle.GetColours|GetColours]]
*[[RAGE.Elements.Vehicle.GetColours|GetColours]]
**[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.GetCustomPrimaryColour|GetCustomPrimaryColour]]
**[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]
*[[RAGE.Elements.Vehicle.GetDeformationAtPos|GetDeformationAtPos]]
**[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
*[[RAGE.Elements.Vehicle.GetDoorsLockedForPlayer|GetDoorsLockedForPlayer]]
**[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]
*[[RAGE.Elements.Vehicle.GetDoorLockStatus|GetDoorLockStatus]]
**[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]
*[[RAGE.Elements.Vehicle.GetEnveffScale|GetEnveffScale]]
**[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]
*[[RAGE.Elements.Vehicle.GetInteriorColour|GetInteriorColour]]
**[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]
*[[RAGE.Elements.Vehicle.HasParachute|HasParachute]]
**[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]
*[[RAGE.Elements.Vehicle.GetLayoutHash|GetLayoutHash]]
**[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]
*[[RAGE.Elements.Vehicle.GetLivery|GetLivery]]
**[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]
*[[RAGE.Elements.Vehicle.GetOwner|GetOwner]]
**[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetMaxNumberOfPassengers|GetMaxNumberOfPassengers]]
**[[RAGE.Elements.Vehicle.GetMod|GetMod]]
*[[RAGE.Elements.Vehicle.GetMod|GetMod]]
**[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]
*[[RAGE.Elements.Vehicle.GetModColor1Name|GetModColor1Name]]
**[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]
*[[RAGE.Elements.Vehicle.GetModColor2Name|GetModColor2Name]]
**[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]
*[[RAGE.Elements.Vehicle.GetModKit|GetModKit]]
**[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]
*[[RAGE.Elements.Vehicle.GetModModifierValue|GetModModifierValue]]
**[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.GetNeonLightsColour|GetNeonLightsColour]]
**[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]
*[[RAGE.Elements.Vehicle.GetNumberOfPassengers|GetNumberOfPassengers]]
**[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
*[[RAGE.Elements.Vehicle.GetNumberPlateTextIndex|GetNumberPlateTextIndex]]
**[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]
*[[RAGE.Elements.Vehicle.GetPlateType|GetPlateType]]
**[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.GetTyresCanBurst|GetTyresCanBurst]]
**[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]
*[[RAGE.Elements.Vehicle.GetWheelType|GetWheelType]]
**[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]
*[[RAGE.Elements.Vehicle.IsModLoadDone|IsModLoadDone]]
**[[RAGE.Elements.Vehicle.IsBig|IsBig]]
*[[RAGE.Elements.Vehicle.IsBig|IsBig]]
**[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]
*[[RAGE.Elements.Vehicle.IsHeliPartBroken|IsHeliPartBroken]]
**[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]
*[[RAGE.Elements.Vehicle.IsRocketBoostActive|IsRocketBoostActive]]
**[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]
*[[RAGE.Elements.Vehicle.IsToggleModOn|IsToggleModOn]]
**[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]
*[[RAGE.Elements.Vehicle.IsAttachedToCargobob|IsAttachedToCargobob]]
**[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]
*[[RAGE.Elements.Vehicle.IsAttachedToTrailer|IsAttachedToTrailer]]
**[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]
*[[RAGE.Elements.Vehicle.IsBumperBrokenOff|IsBumperBrokenOff]]
**[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]
*[[RAGE.Elements.Vehicle.IsDoorFullyOpen|IsDoorFullyOpen]]
**[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]
*[[RAGE.Elements.Vehicle.IsExtraTurnedOn|IsExtraTurnedOn]]
**[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]
*[[RAGE.Elements.Vehicle.IsInBurnout|IsInBurnout]]
**[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]
*[[RAGE.Elements.Vehicle.IsOnAllWheels|IsOnAllWheels]]
**[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]
*[[RAGE.Elements.Vehicle.IsSeatFree|IsSeatFree]]
**[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]
*[[RAGE.Elements.Vehicle.IsSirenOn|IsSirenOn]]
**[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]
*[[RAGE.Elements.Vehicle.IsStolen|IsStolen]]
**[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
*[[RAGE.Elements.Vehicle.IsStoppedAtTrafficLights|IsStoppedAtTrafficLights]]
**[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]
*[[RAGE.Elements.Vehicle.IsStuckTimerUp|IsStuckTimerUp]]
**[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]
*[[RAGE.Elements.Vehicle.IsVisible|IsVisible]]
**[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
*[[RAGE.Elements.Vehicle.LowerConvertibleRoof|LowerConvertibleRoof]]
**[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
*[[RAGE.Elements.Vehicle.OpenBombBayDoors|OpenBombBayDoors]]
**[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]
*[[RAGE.Elements.Vehicle.DetachWindscreen|DetachWindscreen]]
**[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
*[[RAGE.Elements.Vehicle.ReleasePreloadMods|ReleasePreloadMods]]
**[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]
*[[RAGE.Elements.Vehicle.RemoveMod|RemoveMod]]
**[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
*[[RAGE.Elements.Vehicle.RemoveUpsidedownCheck|RemoveUpsidedownCheck]]
**[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]
*[[RAGE.Elements.Vehicle.RequestHighDetailModel|RequestHighDetailModel]]
**[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]
*[[RAGE.Elements.Vehicle.ResetWheels|ResetWheels]]
**[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]
*[[RAGE.Elements.Vehicle.RollDownWindows|RollDownWindows]]
**[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
*[[RAGE.Elements.Vehicle.SetBikeLeanAngle|SetBikeLeanAngle]]
**[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]
*[[RAGE.Elements.Vehicle.SetCanRespray|SetCanRespray]]
**[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
*[[RAGE.Elements.Vehicle.SetDisablePetrolTankDamage|SetDisablePetrolTankDamage]]
**[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]
*[[RAGE.Elements.Vehicle.SetDoorCanBreak|SetDoorCanBreak]]
**[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
*[[RAGE.Elements.Vehicle.SetHeliBladesFullSpeed|SetHeliBladesFullSpeed]]
**[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]
*[[RAGE.Elements.Vehicle.SetLastDriven|SetLastDriven]]
**[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
*[[RAGE.Elements.Vehicle.SetPlaybackToUseAi|SetPlaybackToUseAi]]
**[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]
*[[RAGE.Elements.Vehicle.SetRocketBoostActive|SetRocketBoostActive]]
**[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
*[[RAGE.Elements.Vehicle.SetRocketBoostRefillTime|SetRocketBoostRefillTime]]
**[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]
*[[RAGE.Elements.Vehicle.SetTaxiLights|SetTaxiLights]]
**[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]
*[[RAGE.Elements.Vehicle.SetAlarm|SetAlarm]]
**[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
*[[RAGE.Elements.Vehicle.SetAutomaticallyAttaches|SetAutomaticallyAttaches]]
**[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]
*[[RAGE.Elements.Vehicle.SetBombs|SetBombs]]
**[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]
*[[RAGE.Elements.Vehicle.SetBurnout|SetBurnout]]
**[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
*[[RAGE.Elements.Vehicle.SetCanBeUsedByFleeingPeds|SetCanBeUsedByFleeingPeds]]
**[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]
*[[RAGE.Elements.Vehicle.SetCanBreak|SetCanBreak]]
**[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
*[[RAGE.Elements.Vehicle.SetEngineTorqueMultiplier|SetEngineTorqueMultiplier]]
**[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]
*[[RAGE.Elements.Vehicle.SetColourCombination|SetColourCombination]]
**[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]
*[[RAGE.Elements.Vehicle.SetCustomPrimaryColour|SetCustomPrimaryColour]]
**[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]
*[[RAGE.Elements.Vehicle.SetDamage|SetDamage]]
**[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]
*[[RAGE.Elements.Vehicle.SetDirtLevel|SetDirtLevel]]
**[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForAllPlayers|SetDoorsLockedForAllPlayers]]
**[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
*[[RAGE.Elements.Vehicle.SetDoorsLockedForTeam|SetDoorsLockedForTeam]]
**[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]
*[[RAGE.Elements.Vehicle.SetDoorBroken|SetDoorBroken]]
**[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]
*[[RAGE.Elements.Vehicle.SetDoorLatched|SetDoorLatched]]
**[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]
*[[RAGE.Elements.Vehicle.SetDoorShut|SetDoorShut]]
**[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]
*[[RAGE.Elements.Vehicle.SetEngineCanDegrade|SetEngineCanDegrade]]
**[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]
*[[RAGE.Elements.Vehicle.SetEngineOn|SetEngineOn]]
**[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]
*[[RAGE.Elements.Vehicle.SetExclusiveDriver2|SetExclusiveDriver2]]
**[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]
*[[RAGE.Elements.Vehicle.SetExtra|SetExtra]]
**[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]
*[[RAGE.Elements.Vehicle.SetInteriorColour|SetInteriorColour]]
**[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]
*[[RAGE.Elements.Vehicle.SetFixed|SetFixed]]
**[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]
*[[RAGE.Elements.Vehicle.SetFrictionOverride|SetFrictionOverride]]
**[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]
*[[RAGE.Elements.Vehicle.SetGravity|SetGravity]]
**[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
*[[RAGE.Elements.Vehicle.SetHasBeenOwnedByPlayer|SetHasBeenOwnedByPlayer]]
**[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]
*[[RAGE.Elements.Vehicle.SetHasStrongAxles|SetHasStrongAxles]]
**[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]
*[[RAGE.Elements.Vehicle.SetIndicatorLights|SetIndicatorLights]]
**[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]
*[[RAGE.Elements.Vehicle.SetInteriorlight|SetInteriorlight]]
**[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
*[[RAGE.Elements.Vehicle.SetIsConsideredByPlayer|SetIsConsideredByPlayer]]
**[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]
*[[RAGE.Elements.Vehicle.SetIsWanted|SetIsWanted]]
**[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
*[[RAGE.Elements.Vehicle.SetHudSpecialAbilityBarActive|SetHudSpecialAbilityBarActive]]
**[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]
*[[RAGE.Elements.Vehicle.SetLightMultiplier|SetLightMultiplier]]
**[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]
*[[RAGE.Elements.Vehicle.SetLodMultiplier|SetLodMultiplier]]
**[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]
*[[RAGE.Elements.Vehicle.SetModColor1|SetModColor1]]
**[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]
*[[RAGE.Elements.Vehicle.SetModKit|SetModKit]]
**[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]
*[[RAGE.Elements.Vehicle.SetNeonLightsColour|SetNeonLightsColour]]
**[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]
*[[RAGE.Elements.Vehicle.SetNumberPlateText|SetNumberPlateText]]
**[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]
*[[RAGE.Elements.Vehicle.SetOnGroundProperly|SetOnGroundProperly]]
**[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]
*[[RAGE.Elements.Vehicle.SetPetrolTankHealth|SetPetrolTankHealth]]
**[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]
*[[RAGE.Elements.Vehicle.SetReduceGrip|SetReduceGrip]]
**[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]
*[[RAGE.Elements.Vehicle.SetSearchlight|SetSearchlight]]
**[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]
*[[RAGE.Elements.Vehicle.SetSiren|SetSiren]]
**[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]
*[[RAGE.Elements.Vehicle.SetStrong|SetStrong]]
**[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]
*[[RAGE.Elements.Vehicle.SetTyresCanBurst|SetTyresCanBurst]]
**[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]
*[[RAGE.Elements.Vehicle.SetTyreFixed|SetTyreFixed]]
**[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]
*[[RAGE.Elements.Vehicle.SetUndriveable|SetUndriveable]]
**[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
*[[RAGE.Elements.Vehicle.SetWheelsCanBreakOffWhenBlowUp|SetWheelsCanBreakOffWhenBlowUp]]
**[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]
*[[RAGE.Elements.Vehicle.SetWindowTint|SetWindowTint]]
**[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]
*[[RAGE.Elements.Vehicle.SmashWindow|SmashWindow]]
**[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
*[[RAGE.Elements.Vehicle.StartPlaybackRecordedWithFlags|StartPlaybackRecordedWithFlags]]
**[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]
*[[RAGE.Elements.Vehicle.StartHorn|StartHorn]]
**[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]
*[[RAGE.Elements.Vehicle.TrackVisibility|TrackVisibility]]
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
*[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
*[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
===Type===
===Type===
**[[RAGE.Elements.Type.Player | Player]]
*[[RAGE.Elements.Type.Player | Player]]
**[[RAGE.Elements.Type.Object|Object]]
*[[RAGE.Elements.Type.Object|Object]]
**[[RAGE.Elements.Type.Blip|Blip]]
*[[RAGE.Elements.Type.Blip|Blip]]
**[[RAGE.Elements.Type.Marker|Marker]]
*[[RAGE.Elements.Type.Marker|Marker]]
**[[RAGE.Elements.Type.TextLabel|TextLabel]]
*[[RAGE.Elements.Type.TextLabel|TextLabel]]
**[[RAGE.Elements.Type.Camera|Camera]]
*[[RAGE.Elements.Type.Camera|Camera]]
===[[RAGE.Elements.Entity | Entity]]===
===[[RAGE.Elements.Entity | Entity]]===
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]
*[[RAGE.Elements.Entity.SetData``1|SetData``1]]
**[[RAGE.Elements.Entity.Model|Model]]
*[[RAGE.Elements.Entity.Model|Model]]
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]
*[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]
*[[RAGE.Elements.Entity.RemoteId|RemoteId]]
**[[RAGE.Elements.Entity.Type|Type]]
*[[RAGE.Elements.Entity.Type|Type]]
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]
*[[RAGE.Elements.Entity.InvalidId|InvalidId]]
**[[RAGE.Elements.Pickup | Pickup]]
*[[RAGE.Elements.Pickup | Pickup]]
**[[RAGE.Elements.TextLabel | TextLabel]]
*[[RAGE.Elements.TextLabel | TextLabel]]
==[[RAGE.Elements.Type.Player|Player]]==
==[[RAGE.Elements.Type.Player|Player]]==
==[[RAGE.Elements.Blip|Blip]]==
==[[RAGE.Elements.Blip|Blip]]==
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]
*[[RAGE.Elements.Blip.DoesExist|DoesExist]]
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]
*[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]
*[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]
*[[RAGE.Elements.Blip.GetCoords|GetCoords]]
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
*[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]
*[[RAGE.Elements.Blip.GetSprite|GetSprite]]
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]
*[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]
*[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]
**[[RAGE.Elements.Blip.Pulse|Pulse]]
*[[RAGE.Elements.Blip.Pulse|Pulse]]
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]
*[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.Blip.SetBright|SetBright]]
*[[RAGE.Elements.Blip.SetBright|SetBright]]
**[[RAGE.Elements.Blip.SetColour|SetColour]]
*[[RAGE.Elements.Blip.SetColour|SetColour]]
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]
*[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]
*[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]
*[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]
*[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]
*[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]
*[[RAGE.Elements.Blip.SetRotation|SetRotation]]
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]
*[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]
*[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]
*[[RAGE.Elements.Blip.SetSprite|SetSprite]]
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]
*[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
*[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]

Revision as of 08:01, 13 April 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip