Client-side CSharp functions: Difference between revisions

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==Game==
==Game==
*Ai:
===Ai===
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
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**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
**[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
**[[RAGE.Game.App.AppSetString|AppSetString]]
**[[RAGE.Game.App.AppSetString|AppSetString]]
===Audio===:
===Audio===
**[[RAGE.Game.Audio.StopStream | StopStream]]
**[[RAGE.Game.Audio.StopStream | StopStream]]
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
**[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
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**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.UnlockMissionNewsStory|UnlockMissionNewsStory]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
**[[RAGE.Game.Audio.RegisterScriptWithAudio|RegisterScriptWithAudio]]
===Cam===:
===Cam===
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]
**[[RAGE.Game.Cam.AddCamSplineNode | AddCamSplineNode]]
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
**[[RAGE.Game.Cam.AttachCamToEntity|AttachCamToEntity]]
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**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
**[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
*Clock:
===Clock===
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]
**[[RAGE.Game.Clock.AddToClockTime | AddToClockTime]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
**[[RAGE.Game.Clock.GetClockDayOfMonth|GetClockDayOfMonth]]
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**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
**[[RAGE.Game.Clock.GetUtcTime|GetUtcTime]]
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
**[[RAGE.Game.Clock.SetClockDate|SetClockDate]]
*[[RAGE.Game.Cutscene | Cutscene]]
===[[RAGE.Game.Cutscene | Cutscene]]===
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.CanSetExitStateForCamera|CanSetExitStateForCamera]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
**[[RAGE.Game.Cutscene.DoesCutsceneEntityExist|DoesCutsceneEntityExist]]
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**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StartCutsceneAtCoords|StartCutsceneAtCoords]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
**[[RAGE.Game.Cutscene.StopCutsceneImmediately|StopCutsceneImmediately]]
*[[RAGE.Game.Datafile | Datafile]]
===[[RAGE.Game.Datafile | Datafile]]===
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddObject|ArrayValueAddObject]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
**[[RAGE.Game.Datafile.ArrayValueAddInteger|ArrayValueAddInteger]]
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**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.DatafileGetFileDict|DatafileGetFileDict]]
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
**[[RAGE.Game.Datafile.LoadUgcFile|LoadUgcFile]]
*Decorator:
===Decorator===
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]
**[[RAGE.Game.Decorator.DecorExistOn | DecorExistOn]]
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
**[[RAGE.Game.Decorator.DecorGetFloat|DecorGetFloat]]
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**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetBool|DecorSetBool]]
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
**[[RAGE.Game.Decorator.DecorSetInt|DecorSetInt]]
*[[RAGE.Game.Dlc | Dlc]]
===[[RAGE.Game.Dlc | Dlc]]===
**[[RAGE.Game.Dlc.Nullify|Nullify]]
**[[RAGE.Game.Dlc.Nullify|Nullify]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
**[[RAGE.Game.Dlc.LoadMpDlcMaps|LoadMpDlcMaps]]
*Entity:
===Entity===
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
**[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
**[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
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**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
**[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
**[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*Event:
===Event===
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
**[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
**[[RAGE.Game.Event.BlockDecisionMakerEvent|BlockDecisionMakerEvent]]
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**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.SuppressShockingEventsNextFrame|SuppressShockingEventsNextFrame]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
**[[RAGE.Game.Event.UnblockDecisionMakerEvent|UnblockDecisionMakerEvent]]
*Files:
===Files===
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleData | GetDlcVehicleData]]
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
**[[RAGE.Game.Files.GetDlcVehicleModel|GetDlcVehicleModel]]
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**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
**[[RAGE.Game.Files.InitShopPedProp|InitShopPedProp]]
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
**[[RAGE.Game.Files.IsDlcVehicleMod|IsDlcVehicleMod]]
*[[RAGE.Game.Fire | Fire]]
===[[RAGE.Game.Fire | Fire]]===
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.AddExplosionWithUserVfx|AddExplosionWithUserVfx]]
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
**[[RAGE.Game.Fire.GetClosestFirePos|GetClosestFirePos]]
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**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
**[[RAGE.Game.Fire.StartEntityFire|StartEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
**[[RAGE.Game.Fire.StopEntityFire|StopEntityFire]]
*Graphics:
===Graphics===
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]
**[[RAGE.Game.Graphics.AddDecal | AddDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
**[[RAGE.Game.Graphics.AddPetrolDecal|AddPetrolDecal]]
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**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]
**[[RAGE.Game.Graphics.DrawDebugCross|DrawDebugCross]]
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]
**[[RAGE.Game.Graphics.DrawDebugText2d|DrawDebugText2d]]
*Interior:
===Interior===
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]
**[[RAGE.Game.Interior.EnableInteriorProp | EnableInteriorProp]]
**[[RAGE.Game.Interior.CapInterior|CapInterior]]
**[[RAGE.Game.Interior.CapInterior|CapInterior]]
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**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
**[[RAGE.Game.Interior.RefreshInterior|RefreshInterior]]
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
**[[RAGE.Game.Interior.UnpinInterior|UnpinInterior]]
*Itemset:
===Itemset===
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]
**[[RAGE.Game.Itemset.AddToItemset | AddToItemset]]
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
**[[RAGE.Game.Itemset.CreateItemset|CreateItemset]]
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**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
**[[RAGE.Game.Itemset.RemoveFromItemset|RemoveFromItemset]]
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]
**[[RAGE.Game.Loading.IsUiLoadingMultiplayer | IsUiLoadingMultiplayer]]
*[[RAGE.Game.Locale | Locale]]
===[[RAGE.Game.Locale | Locale]]===
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
**[[RAGE.Game.Locale.GetUserLanguageId|GetUserLanguageId]]
*[[RAGE.Game.Misc | Misc]]
===[[RAGE.Game.Misc | Misc]]===
**[[RAGE.Game.Misc.Absi|Absi]]
**[[RAGE.Game.Misc.Absi|Absi]]
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
**[[RAGE.Game.Misc.AddHospitalRestart|AddHospitalRestart]]
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**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
**[[RAGE.Game.Misc.IsXbox360Version|IsXbox360Version]]
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
**[[RAGE.Game.Misc.IsAussieVersion|IsAussieVersion]]
*Mobile:
===Mobile===
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.CanPhoneBeSeenOnScreen | CanPhoneBeSeenOnScreen]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
**[[RAGE.Game.Mobile.DisablePhoneThisFrame|DisablePhoneThisFrame]]
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**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhonePosition|SetMobilePhonePosition]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
**[[RAGE.Game.Mobile.SetMobilePhoneScale|SetMobilePhoneScale]]
*Netcash:
===Netcash===
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyAirstrike | NetworkBuyAirstrike]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
**[[RAGE.Game.Netcash.NetworkBuyFairgroundRide|NetworkBuyFairgroundRide]]
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**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.NetworkSpentTaxi|NetworkSpentTaxi]]
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
**[[RAGE.Game.Netcash.ProcessCashGift|ProcessCashGift]]
*[[RAGE.Game.Netshop | Netshop]]
===[[RAGE.Game.Netshop | Netshop]]===
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketApplyServerData|NetworkShopBasketApplyServerData]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
**[[RAGE.Game.Netshop.NetworkShopBasketIsFull|NetworkShopBasketIsFull]]
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**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferBankToWallet|NetworkTransferBankToWallet]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
**[[RAGE.Game.Netshop.NetworkTransferWalletToBank|NetworkTransferWalletToBank]]
*[[RAGE.Game.Network | Network]]
===[[RAGE.Game.Network | Network]]===
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.BadSportPlayerLeftDetected|BadSportPlayerLeftDetected]]
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
**[[RAGE.Game.Network.CanRegisterMissionObjects|CanRegisterMissionObjects]]
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**[[RAGE.Game.Network.VehToNet|VehToNet]]
**[[RAGE.Game.Network.VehToNet|VehToNet]]
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]
**[[RAGE.Game.Network.ObjToNet|ObjToNet]]
*Object:
===Object===
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]
**[[RAGE.Game.Object.AddDoorToSystem | AddDoorToSystem]]
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
**[[RAGE.Game.Object.GetPickupHash|GetPickupHash]]
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**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]
**[[RAGE.Game.Object.SetDesObjectState|SetDesObjectState]]
**[[RAGE.Game.Object.SlideObject|SlideObject]]
**[[RAGE.Game.Object.SlideObject|SlideObject]]
*Pad:
===Pad===
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]
**[[RAGE.Game.Pad.DisableInputGroup | DisableInputGroup]]
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
**[[RAGE.Game.Pad.DisableControlAction|DisableControlAction]]
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**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
**[[RAGE.Game.Pad.SetInputExclusive|SetInputExclusive]]
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
**[[RAGE.Game.Pad.StopPadShake|StopPadShake]]
*Pathfind:
===Pathfind===
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AddNavmeshBlockingObject | AddNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
**[[RAGE.Game.Pathfind.AreAllNavmeshRegionsLoaded|AreAllNavmeshRegionsLoaded]]
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**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.SetRoadsInAngledArea|SetRoadsInAngledArea]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
**[[RAGE.Game.Pathfind.UpdateNavmeshBlockingObject|UpdateNavmeshBlockingObject]]
*Ped:
===Ped===
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
**[[RAGE.Game.Ped.AddArmourToPed | AddArmourToPed]]
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
**[[RAGE.Game.Ped.SetPedFacialDecoration|SetPedFacialDecoration]]
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**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
**[[RAGE.Game.Ped.WasPedKilledByTakedown|WasPedKilledByTakedown]]
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
**[[RAGE.Game.Ped.SetPedNameDebug|SetPedNameDebug]]
*[[RAGE.Game.Physics | Physics]]
===[[RAGE.Game.Physics | Physics]]===
**[[RAGE.Game.Physics.AddRope|AddRope]]
**[[RAGE.Game.Physics.AddRope|AddRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
**[[RAGE.Game.Physics.AttachEntitiesToRope|AttachEntitiesToRope]]
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**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
**[[RAGE.Game.Physics.StartRopeWinding|StartRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
**[[RAGE.Game.Physics.StopRopeWinding|StopRopeWinding]]
*Player:
===Player===
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
**[[RAGE.Game.Player.IntToPlayerindex | IntToPlayerindex]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
**[[RAGE.Game.Player.ArePlayerFlashingStarsAboutToDrop|ArePlayerFlashingStarsAboutToDrop]]
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**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.StopPlayerTeleport|StopPlayerTeleport]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
**[[RAGE.Game.Player.HasPlayerTeleportFinished|HasPlayerTeleportFinished]]
*[[RAGE.Game.Recording | Recording]]
===[[RAGE.Game.Recording | Recording]]===
**[[RAGE.Game.Recording.IsRecording|IsRecording]]
**[[RAGE.Game.Recording.IsRecording|IsRecording]]
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
**[[RAGE.Game.Recording.StopAndSaveClip|StopAndSaveClip]]
*[[RAGE.Game.Rendering | Rendering]]
===[[RAGE.Game.Rendering | Rendering]]===
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
**[[RAGE.Game.Rendering.ResetEditorValues|ResetEditorValues]]
*Script:
===Script===
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]
**[[RAGE.Game.Script.DoesScriptExist | DoesScriptExist]]
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
**[[RAGE.Game.Script.GetEventAtIndex|GetEventAtIndex]]
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**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.ShutdownLoadingScreen|ShutdownLoadingScreen]]
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]
**[[RAGE.Game.Script.TerminateThread|TerminateThread]]
*Shapetest:
===Shapetest===
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]
**[[RAGE.Game.Shapetest.GetShapeTestResult | GetShapeTestResult]]
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestRay|StartShapeTestRay]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
**[[RAGE.Game.Shapetest.StartShapeTestBoundingBox|StartShapeTestBoundingBox]]
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]
**[[RAGE.Game.Shapetest.StartShapeTestCapsule|StartShapeTestCapsule]]
*Socialclub:
===Socialclub===
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]
**[[RAGE.Game.Socialclub.ScGetNickname | ScGetNickname]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
**[[RAGE.Game.Socialclub.ScEmailMessagePushGamerToRecipList|ScEmailMessagePushGamerToRecipList]]
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**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
**[[RAGE.Game.Socialclub.ScStartCheckStringTask|ScStartCheckStringTask]]
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
**[[RAGE.Game.Socialclub.ScHasCheckStringTaskCompleted|ScHasCheckStringTaskCompleted]]
*[[RAGE.Game.Stats | Stats]]
===[[RAGE.Game.Stats | Stats]]===
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
**[[RAGE.Game.Stats.GetPstatIntHash|GetPstatIntHash]]
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
**[[RAGE.Game.Stats.GetNgstatIntHash|GetNgstatIntHash]]
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**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
**[[RAGE.Game.Stats.StatSetUserId|StatSetUserId]]
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]
**[[RAGE.Game.Stats.PlaystatsOddjobDone|PlaystatsOddjobDone]]
*[[RAGE.Game.Streaming | Streaming]]
===[[RAGE.Game.Streaming | Streaming]]===
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]
**[[RAGE.Game.Streaming.ClearFocus|ClearFocus]]
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]
**[[RAGE.Game.Streaming.DoesAnimDictExist|DoesAnimDictExist]]
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**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]
**[[RAGE.Game.Streaming.FormatFocusHeading|FormatFocusHeading]]
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]
**[[RAGE.Game.Streaming.SetDitchPoliceModels|SetDitchPoliceModels]]
*Task:
===Task===
**[[RAGE.Game.Task | Task]]
**[[RAGE.Game.Task | Task]]
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
**[[RAGE.Game.Task.DisableScriptBrainSet|DisableScriptBrainSet]]
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.IsObjectWithinBrainActivationRange|IsObjectWithinBrainActivationRange]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
**[[RAGE.Game.Task.RegisterObjectScriptBrain|RegisterObjectScriptBrain]]
*[[RAGE.Game.Ui | Ui]]
===[[RAGE.Game.Ui | Ui]]===
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
**[[RAGE.Game.Ui.AddBlipForCoord|AddBlipForCoord]]
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
**[[RAGE.Game.Ui.AddBlipForPickup|AddBlipForPickup]]
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**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
**[[RAGE.Game.Ui.SetMultiplayerHudCash|SetMultiplayerHudCash]]
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]
**[[RAGE.Game.Ui.LogDebugInfo|LogDebugInfo]]
*Utils:
===Utils===
**[[RAGE.Game.Utils.Ceil | Ceil]]
**[[RAGE.Game.Utils.Ceil | Ceil]]
**[[RAGE.Game.Utils.Floor|Floor]]
**[[RAGE.Game.Utils.Floor|Floor]]
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**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.SetRampVehicleReceivesRampDamage|SetRampVehicleReceivesRampDamage]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
**[[RAGE.Game.Vehicle.GetRandomVehicleModelInMemory|GetRandomVehicleModelInMemory]]
*Water:
===Water===
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
**[[RAGE.Game.Water.GetWavesIntensity | GetWavesIntensity]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
**[[RAGE.Game.Water.GetWaterHeightNoWaves|GetWaterHeightNoWaves]]
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**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestProbeAgainstAllWater|TestProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
**[[RAGE.Game.Water.TestVerticalProbeAgainstAllWater|TestVerticalProbeAgainstAllWater]]
*[[RAGE.Game.Weapon | Weapon]]
===[[RAGE.Game.Weapon | Weapon]]===
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.CanUseWeaponOnParachute|CanUseWeaponOnParachute]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
**[[RAGE.Game.Weapon.ClearPedLastWeaponDamage|ClearPedLastWeaponDamage]]
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**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetPedWeaponTintIndex|SetPedWeaponTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
**[[RAGE.Game.Weapon.SetWeaponObjectTintIndex|SetWeaponObjectTintIndex]]
*Zone:
===Zone===
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.ClearPopscheduleOverrideVehicleModel | ClearPopscheduleOverrideVehicleModel]]
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
**[[RAGE.Game.Zone.GetNameOfZone|GetNameOfZone]]
Line 1,860: Line 1,860:


==NUI==
==NUI==
*Sprite:
===Sprite===
**[[RAGE.NUI.Sprite.#ctor|#ctor]]
**[[RAGE.NUI.Sprite.#ctor|#ctor]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
Line 1,868: Line 1,868:
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
*UIMenuCheckboxItem:
===UIMenuCheckboxItem===
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
*UIMenuDynamicListItem:
===UIMenuDynamicListItem===
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem | UIMenuItem]]
===[[RAGE.NUI.UIMenuItem | UIMenuItem]]===
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]
Line 1,885: Line 1,885:
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]
*UIMenuListItem:
===UIMenuListItem===
**[[RAGE.NUI.UIMenuListItem.Index | Index]]
**[[RAGE.NUI.UIMenuListItem.Index | Index]]
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
*MenuPool:
===MenuPool===
**[[RAGE.NUI.MenuPool.Add | Add]]
**[[RAGE.NUI.MenuPool.Add | Add]]
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
Line 1,899: Line 1,899:
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
*[[RAGE.NUI.UIMenu | UIMenu]]
===[[RAGE.NUI.UIMenu | UIMenu]]===
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
Line 1,930: Line 1,930:
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]
===[[RAGE.Ui.HtmlWindow|HtmlWindow]]===
**[[RAGE.Ui.HtmlWindow.Active|Active]]
**[[RAGE.Ui.HtmlWindow.Active|Active]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]


*[[RAGE.Ui.DefaultWindow|DefaultWindow]]
===[[RAGE.Ui.DefaultWindow|DefaultWindow]]===




Line 1,945: Line 1,945:


==Elements==
==Elements==
*[[RAGE.Elements.Checkpoint|Checkpoint]]
===[[RAGE.Elements.Checkpoint|Checkpoint]]===
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
*GameEntity:
===GameEntity===
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
Line 2,040: Line 2,040:
**[[RAGE.Elements.GameEntity|GameEntity]]
**[[RAGE.Elements.GameEntity|GameEntity]]
**[[RAGE.Elements.GameEntity.Handle|Handle]]
**[[RAGE.Elements.GameEntity.Handle|Handle]]
*MapObject:
===MapObject===
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
**[[RAGE.Elements.MapObject.PlayStreamFrom | PlayStreamFrom]]
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
**[[RAGE.Elements.MapObject.HasBeenBroken|HasBeenBroken]]
Line 2,050: Line 2,050:
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.MapObject.GetVehicleAttachedToEntity|GetVehicleAttachedToEntity]]
**[[RAGE.Elements.MapObject|MapObject]]
**[[RAGE.Elements.MapObject|MapObject]]
*Ped:
===Ped===
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
**[[RAGE.Elements.Ped.TaskLookAtCoord | TaskLookAtCoord]]
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
**[[RAGE.Elements.Ped.DisablePainAudio|DisablePainAudio]]
Line 2,348: Line 2,348:
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
**[[RAGE.Elements.Ped.SetInfiniteAmmo|SetInfiniteAmmo]]
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
**[[RAGE.Elements.Ped.SetWeaponTintIndex|SetWeaponTintIndex]]
*Vehicle:
===Vehicle===
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
**[[RAGE.Elements.Vehicle.BlipSiren | BlipSiren]]
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
**[[RAGE.Elements.Vehicle.SetAudio|SetAudio]]
Line 2,509: Line 2,509:
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
**[[RAGE.Elements.Vehicle.SetCustomParachuteTexture|SetCustomParachuteTexture]]
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
**[[RAGE.Elements.Vehicle.SetParachuteActive|SetParachuteActive]]
*Type:
===Type===
**[[RAGE.Elements.Type.Player | Player]]
**[[RAGE.Elements.Type.Player | Player]]
**[[RAGE.Elements.Type.Object|Object]]
**[[RAGE.Elements.Type.Object|Object]]
Line 2,516: Line 2,516:
**[[RAGE.Elements.Type.TextLabel|TextLabel]]
**[[RAGE.Elements.Type.TextLabel|TextLabel]]
**[[RAGE.Elements.Type.Camera|Camera]]
**[[RAGE.Elements.Type.Camera|Camera]]
*[[RAGE.Elements.Entity | Entity]]
===[[RAGE.Elements.Entity | Entity]]===
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]
**[[RAGE.Elements.Entity.Model|Model]]
**[[RAGE.Elements.Entity.Model|Model]]
Line 2,525: Line 2,525:
**[[RAGE.Elements.Pickup | Pickup]]
**[[RAGE.Elements.Pickup | Pickup]]
**[[RAGE.Elements.TextLabel | TextLabel]]
**[[RAGE.Elements.TextLabel | TextLabel]]
==Player==
==[[RAGE.Elements.Type.Player|Player]]==
*[[RAGE.Elements.Type.Player|Player]]
==[[RAGE.Elements.Blip|Blip]]==
==Blip==
*[[RAGE.Elements.Blip|Blip]]
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]

Revision as of 19:04, 20 March 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip