Client-side CSharp functions: Difference between revisions

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==Game==
==Game==
*[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*Ai:
*[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
**[[RAGE.Game.Ai.ResetExclusiveScenarioGroup|ResetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
**[[RAGE.Game.Ai.AddCoverBlockingArea|AddCoverBlockingArea]]
*[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
**[[RAGE.Game.Ai.AddPatrolRouteLink|AddPatrolRouteLink]]
*[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
**[[RAGE.Game.Ai.AddVehicleSubtaskAttackCoord|AddVehicleSubtaskAttackCoord]]
*[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
**[[RAGE.Game.Ai.AssistedMovementIsRouteLoaded|AssistedMovementIsRouteLoaded]]
*[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
**[[RAGE.Game.Ai.AssistedMovementRemoveRoute|AssistedMovementRemoveRoute]]
*[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
**[[RAGE.Game.Ai.AssistedMovementSetRouteProperties|AssistedMovementSetRouteProperties]]
*[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
**[[RAGE.Game.Ai.ClearPedSecondaryTask|ClearPedSecondaryTask]]
*[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
**[[RAGE.Game.Ai.ClearPedTasksImmediately|ClearPedTasksImmediately]]
*[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
**[[RAGE.Game.Ai.ClosePatrolRoute|ClosePatrolRoute]]
*[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
**[[RAGE.Game.Ai.ControlMountedWeapon|ControlMountedWeapon]]
*[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
**[[RAGE.Game.Ai.DeletePatrolRoute|DeletePatrolRoute]]
*[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
**[[RAGE.Game.Ai.DoesScenarioGroupExist|DoesScenarioGroupExist]]
*[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
**[[RAGE.Game.Ai.DoesScriptedCoverPointExistAtCoords|DoesScriptedCoverPointExistAtCoords]]
*[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
**[[RAGE.Game.Ai.GetClipSetForScriptedGunTask|GetClipSetForScriptedGunTask]]
*[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
**[[RAGE.Game.Ai.GetIsWaypointRecordingLoaded|GetIsWaypointRecordingLoaded]]
*[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
**[[RAGE.Game.Ai.GetNavmeshRouteResult|GetNavmeshRouteResult]]
*[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
**[[RAGE.Game.Ai.GetPedWaypointDistance|GetPedWaypointDistance]]
*[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
**[[RAGE.Game.Ai.GetPhoneGestureAnimCurrentTime|GetPhoneGestureAnimCurrentTime]]
*[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
**[[RAGE.Game.Ai.GetScriptedCoverPointCoords|GetScriptedCoverPointCoords]]
*[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
**[[RAGE.Game.Ai.GetSequenceProgress|GetSequenceProgress]]
*[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
**[[RAGE.Game.Ai.GetVehicleWaypointTargetPoint|GetVehicleWaypointTargetPoint]]
*[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
**[[RAGE.Game.Ai.IsDrivebyTaskUnderneathDrivingTask|IsDrivebyTaskUnderneathDrivingTask]]
*[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
**[[RAGE.Game.Ai.IsMoveBlendRatioRunning|IsMoveBlendRatioRunning]]
*[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
**[[RAGE.Game.Ai.IsMoveBlendRatioStill|IsMoveBlendRatioStill]]
*[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
**[[RAGE.Game.Ai.IsPedActiveInScenario|IsPedActiveInScenario]]
*[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
**[[RAGE.Game.Ai.IsPedGettingUp|IsPedGettingUp]]
*[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
**[[RAGE.Game.Ai.IsPedRunning|IsPedRunning]]
*[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
**[[RAGE.Game.Ai.IsPedSprinting|IsPedSprinting]]
*[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
**[[RAGE.Game.Ai.IsPedStrafing|IsPedStrafing]]
*[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
**[[RAGE.Game.Ai.IsPlayingPhoneGestureAnim|IsPlayingPhoneGestureAnim]]
*[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
**[[RAGE.Game.Ai.IsScenarioOccupied|IsScenarioOccupied]]
*[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
**[[RAGE.Game.Ai.IsWaypointPlaybackGoingOnForPed|IsWaypointPlaybackGoingOnForPed]]
*[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
**[[RAGE.Game.Ai.OpenPatrolRoute|OpenPatrolRoute]]
*[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
**[[RAGE.Game.Ai.PedHasUseScenarioTask|PedHasUseScenarioTask]]
*[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
**[[RAGE.Game.Ai.PlayEntityScriptedAnim|PlayEntityScriptedAnim]]
*[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
**[[RAGE.Game.Ai.RemoveCoverPoint|RemoveCoverPoint]]
*[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
**[[RAGE.Game.Ai.RequestWaypointRecording|RequestWaypointRecording]]
*[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
**[[RAGE.Game.Ai.ResetScenarioTypesEnabled|ResetScenarioTypesEnabled]]
*[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
**[[RAGE.Game.Ai.SetAnimRate|SetAnimRate]]
*[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
**[[RAGE.Game.Ai.SetDrivebyTaskTarget|SetDrivebyTaskTarget]]
*[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
**[[RAGE.Game.Ai.SetDriveTaskDrivingStyle|SetDriveTaskDrivingStyle]]
*[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
**[[RAGE.Game.Ai.SetExclusiveScenarioGroup|SetExclusiveScenarioGroup]]
*[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
**[[RAGE.Game.Ai.SetHighFallTask|SetHighFallTask]]
*[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
**[[RAGE.Game.Ai.SetParachuteTaskTarget|SetParachuteTaskTarget]]
*[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
**[[RAGE.Game.Ai.SetPedDesiredMoveBlendRatio|SetPedDesiredMoveBlendRatio]]
*[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
**[[RAGE.Game.Ai.SetPedPathCanDropFromHeight|SetPedPathCanDropFromHeight]]
*[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
**[[RAGE.Game.Ai.SetPedPathCanUseLadders|SetPedPathCanUseLadders]]
*[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
**[[RAGE.Game.Ai.SetPedPathPreferToAvoidWater|SetPedPathPreferToAvoidWater]]
*[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
**[[RAGE.Game.Ai.SetScenarioGroupEnabled|SetScenarioGroupEnabled]]
*[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
**[[RAGE.Game.Ai.SetSequenceToRepeat|SetSequenceToRepeat]]
*[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
**[[RAGE.Game.Ai.SetTaskVehicleChaseIdealPursuitDistance|SetTaskVehicleChaseIdealPursuitDistance]]
*[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
**[[RAGE.Game.Ai.StopAnimTask|StopAnimTask]]
*[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
**[[RAGE.Game.Ai.TaskAimGunAtCoord|TaskAimGunAtCoord]]
*[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
**[[RAGE.Game.Ai.TaskAimGunScripted|TaskAimGunScripted]]
*[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
**[[RAGE.Game.Ai.TaskArrestPed|TaskArrestPed]]
*[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
**[[RAGE.Game.Ai.TaskChatToPed|TaskChatToPed]]
*[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
**[[RAGE.Game.Ai.TaskClearLookAt|TaskClearLookAt]]
*[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
**[[RAGE.Game.Ai.TaskClimbLadder|TaskClimbLadder]]
*[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
**[[RAGE.Game.Ai.TaskCombatHatedTargetsAroundPedTimed|TaskCombatHatedTargetsAroundPedTimed]]
*[[RAGE.Game.Ai.TaskCower|TaskCower]]
**[[RAGE.Game.Ai.TaskCombatPed|TaskCombatPed]]
*[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
**[[RAGE.Game.Ai.TaskCower|TaskCower]]
*[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
**[[RAGE.Game.Ai.TaskEnterVehicle|TaskEnterVehicle]]
*[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
**[[RAGE.Game.Ai.TaskExitCover|TaskExitCover]]
*[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
**[[RAGE.Game.Ai.TaskFlushRoute|TaskFlushRoute]]
*[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
**[[RAGE.Game.Ai.TaskFollowPointRoute|TaskFollowPointRoute]]
*[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
**[[RAGE.Game.Ai.TaskFollowWaypointRecording|TaskFollowWaypointRecording]]
*[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
**[[RAGE.Game.Ai.TaskGetOffBoat|TaskGetOffBoat]]
*[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
**[[RAGE.Game.Ai.TaskGotoEntityOffset|TaskGotoEntityOffset]]
*[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[RAGE.Game.Ai.TaskGoStraightToCoord|TaskGoStraightToCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
**[[RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord|TaskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
**[[RAGE.Game.Ai.TaskGoToCoordAnyMeansExtraParams|TaskGoToCoordAnyMeansExtraParams]]
*[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
**[[RAGE.Game.Ai.TaskGoToCoordWhileAimingAtCoord|TaskGoToCoordWhileAimingAtCoord]]
*[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
**[[RAGE.Game.Ai.TaskGoToEntity|TaskGoToEntity]]
*[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
**[[RAGE.Game.Ai.TaskGoToEntityWhileAimingAtEntity|TaskGoToEntityWhileAimingAtEntity]]
*[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
**[[RAGE.Game.Ai.TaskGuardCurrentPosition|TaskGuardCurrentPosition]]
*[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
**[[RAGE.Game.Ai.TaskHandsUp|TaskHandsUp]]
*[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
**[[RAGE.Game.Ai.TaskHeliMission|TaskHeliMission]]
*[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
**[[RAGE.Game.Ai.TaskLeaveAnyVehicle|TaskLeaveAnyVehicle]]
*[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
**[[RAGE.Game.Ai.TaskLookAtCoord|TaskLookAtCoord]]
*[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
**[[RAGE.Game.Ai.TaskMoveNetworkAdvanced|TaskMoveNetworkAdvanced]]
*[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
**[[RAGE.Game.Ai.TaskOpenVehicleDoor|TaskOpenVehicleDoor]]
*[[RAGE.Game.Ai.TaskPause|TaskPause]]
**[[RAGE.Game.Ai.TaskParachuteToTarget|TaskParachuteToTarget]]
*[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
**[[RAGE.Game.Ai.TaskPause|TaskPause]]
*[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
**[[RAGE.Game.Ai.TaskPedSlideToCoordHdgRate|TaskPedSlideToCoordHdgRate]]
*[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
**[[RAGE.Game.Ai.TaskPerformSequenceFromProgress|TaskPerformSequenceFromProgress]]
*[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
**[[RAGE.Game.Ai.TaskPlaneLand|TaskPlaneLand]]
*[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
**[[RAGE.Game.Ai.TaskPlantBomb|TaskPlantBomb]]
*[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
**[[RAGE.Game.Ai.TaskPlayAnimAdvanced|TaskPlayAnimAdvanced]]
*[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
**[[RAGE.Game.Ai.TaskPutPedDirectlyIntoCover|TaskPutPedDirectlyIntoCover]]
*[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
**[[RAGE.Game.Ai.TaskRappelFromHeli|TaskRappelFromHeli]]
*[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
**[[RAGE.Game.Ai.TaskReloadWeapon|TaskReloadWeapon]]
*[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
**[[RAGE.Game.Ai.TaskSeekCoverFromPed|TaskSeekCoverFromPed]]
*[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
**[[RAGE.Game.Ai.TaskSeekCoverToCoords|TaskSeekCoverToCoords]]
*[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
**[[RAGE.Game.Ai.TaskSetBlockingOfNonTemporaryEvents|TaskSetBlockingOfNonTemporaryEvents]]
*[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
**[[RAGE.Game.Ai.TaskSetSphereDefensiveArea|TaskSetSphereDefensiveArea]]
*[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
**[[RAGE.Game.Ai.TaskShootAtCoord|TaskShootAtCoord]]
*[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
**[[RAGE.Game.Ai.TaskShuffleToNextVehicleSeat|TaskShuffleToNextVehicleSeat]]
*[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
**[[RAGE.Game.Ai.TaskSmartFleeCoord|TaskSmartFleeCoord]]
*[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
**[[RAGE.Game.Ai.TaskStandGuard|TaskStandGuard]]
*[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
**[[RAGE.Game.Ai.TaskStartScenarioAtPosition|TaskStartScenarioAtPosition]]
*[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
**[[RAGE.Game.Ai.TaskStayInCover|TaskStayInCover]]
*[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
**[[RAGE.Game.Ai.TaskStopPhoneGestureAnimation|TaskStopPhoneGestureAnimation]]
*[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
**[[RAGE.Game.Ai.TaskSweepAimEntity|TaskSweepAimEntity]]
*[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
**[[RAGE.Game.Ai.TaskSynchronizedScene|TaskSynchronizedScene]]
*[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
**[[RAGE.Game.Ai.TaskToggleDuck|TaskToggleDuck]]
*[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
**[[RAGE.Game.Ai.TaskTurnPedToFaceEntity|TaskTurnPedToFaceEntity]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseMobilePhoneTimed|TaskUseMobilePhoneTimed]]
*[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioChainToCoordWarp|TaskUseNearestScenarioChainToCoordWarp]]
*[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
**[[RAGE.Game.Ai.TaskUseNearestScenarioToCoordWarp|TaskUseNearestScenarioToCoordWarp]]
*[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
**[[RAGE.Game.Ai.TaskVehicleAimAtPed|TaskVehicleAimAtPed]]
*[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
**[[RAGE.Game.Ai.TaskVehicleDriveToCoord|TaskVehicleDriveToCoord]]
*[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
**[[RAGE.Game.Ai.TaskVehicleDriveWander|TaskVehicleDriveWander]]
*[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|TaskVehicleGotoNavmesh]]
**[[RAGE.Game.Ai.TaskVehicleFollow|TaskVehicleFollow]]
*[[RAGE.Game.Ai.TaskVehicleMission|TaskVehicleMission]]
**[[RAGE.Game.Ai.TaskVehicleGotoNavmesh|
*[[RAGE.Game.Ai.TaskVehicleMissionPedTarget|TaskVehicleMissionPedTarget]]
*[[RAGE.Game.Ai.TaskVehiclePlayAnim|TaskVehiclePlayAnim]]
*[[RAGE.Game.Ai.TaskVehicleShootAtPed|TaskVehicleShootAtPed]]
*[[RAGE.Game.Ai.TaskWanderInArea|TaskWanderInArea]]
*[[RAGE.Game.Ai.TaskWarpPedIntoVehicle|TaskWarpPedIntoVehicle]]
*[[RAGE.Game.Ai.UncuffPed|UncuffPed]]
*[[RAGE.Game.Ai.UpdateTaskHandsUpDuration|UpdateTaskHandsUpDuration]]
*[[RAGE.Game.Ai.UpdateTaskSweepAimPosition|UpdateTaskSweepAimPosition]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackOverrideSpeed|VehicleWaypointPlaybackOverrideSpeed]]
*[[RAGE.Game.Ai.VehicleWaypointPlaybackResume|VehicleWaypointPlaybackResume]]
*[[RAGE.Game.Ai.WaypointPlaybackGetIsPaused|WaypointPlaybackGetIsPaused]]
*[[RAGE.Game.Ai.WaypointPlaybackPause|WaypointPlaybackPause]]
*[[RAGE.Game.Ai.WaypointPlaybackStartAimingAtCoord|WaypointPlaybackStartAimingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStartShootingAtCoord|WaypointPlaybackStartShootingAtCoord]]
*[[RAGE.Game.Ai.WaypointPlaybackStopAimingOrShooting|WaypointPlaybackStopAimingOrShooting]]
*[[RAGE.Game.Ai.WaypointRecordingGetClosestWaypoint|WaypointRecordingGetClosestWaypoint]]
*[[RAGE.Game.Ai.WaypointRecordingGetNumPoints|WaypointRecordingGetNumPoints]]
*[[RAGE.Game.Ai.TaskFollowNavMeshToCoordAdvanced|TaskFollowNavMeshToCoordAdvanced]]
*[[RAGE.Game.Ai.Unknown._0xB4F47213DF45A64C|_0xB4F47213DF45A64C]]
*[[RAGE.Game.Ai.Unknown._0x717E4D1F2048376D|_0x717E4D1F2048376D]]
*[[RAGE.Game.Ai.Unknown._0x621C6E4729388E41|_0x621C6E4729388E41]]
*[[RAGE.Game.Ai.Unknown._0x30ED88D5E0C56A37|_0x30ED88D5E0C56A37]]
*[[RAGE.Game.Ai.Unknown._0xD01015C7316AE176|_0xD01015C7316AE176]]
*[[RAGE.Game.Ai.Unknown._0x8FD89A6240813FD0|_0x8FD89A6240813FD0]]
*[[RAGE.Game.Ai.Unknown._0xB0A6CFD2C69C1088|_0xB0A6CFD2C69C1088]]
*[[RAGE.Game.Ai.Unknown._0x19D1B791CB3670FE|_0x19D1B791CB3670FE]]
*[[RAGE.Game.Ai.Unknown._0x92C360B5F15D2302|_0x92C360B5F15D2302]]
*[[RAGE.Game.App.AppClearBlock|AppClearBlock]]
*[[RAGE.Game.App.AppCloseBlock|AppCloseBlock]]
*[[RAGE.Game.App.AppDeleteAppData|AppDeleteAppData]]
*[[RAGE.Game.App.AppGetFloat|AppGetFloat]]
*[[RAGE.Game.App.AppGetString|AppGetString]]
*[[RAGE.Game.App.AppHasSyncedData|AppHasSyncedData]]
*[[RAGE.Game.App.AppSetApp|AppSetApp]]
*[[RAGE.Game.App.AppSetFloat|AppSetFloat]]
*[[RAGE.Game.App.AppSetString|AppSetString]]
*[[RAGE.Game.Audio.StopStream|StopStream]]
*[[RAGE.Game.Audio.AddLineToConversation|AddLineToConversation]]
*[[RAGE.Game.Audio.AudioIsScriptedMusicPlaying|AudioIsScriptedMusicPlaying]]
*[[RAGE.Game.Audio.DisablePoliceReports|DisablePoliceReports]]
*[[RAGE.Game.Audio.IsVehicleRadioLoud|IsVehicleRadioLoud]]
*[[RAGE.Game.Audio.ClearAmbientZoneListState|ClearAmbientZoneListState]]
*[[RAGE.Game.Audio.CreateNewScriptedConversation|CreateNewScriptedConversation]]
*[[RAGE.Game.Audio.ForceAmbientSiren|ForceAmbientSiren]]
*[[RAGE.Game.Audio.FindRadioStationIndex|FindRadioStationIndex]]
*[[RAGE.Game.Audio.FreezeRadioStation|FreezeRadioStation]]
*[[RAGE.Game.Audio.GetCurrentScriptedConversationLine|GetCurrentScriptedConversationLine]]
*[[RAGE.Game.Audio.GetNetworkIdFromSoundId|GetNetworkIdFromSoundId]]
*[[RAGE.Game.Audio.GetPlayerRadioStationGenre|GetPlayerRadioStationGenre]]
*[[RAGE.Game.Audio.GetPlayerRadioStationName|GetPlayerRadioStationName]]
*[[RAGE.Game.Audio.GetSoundId|GetSoundId]]
*[[RAGE.Game.Audio.GetStreamPlayTime|GetStreamPlayTime]]
*[[RAGE.Game.Audio.GetVehicleHornHash|GetVehicleHornHash]]
*[[RAGE.Game.Audio.HintAmbientAudioBank|HintAmbientAudioBank]]
*[[RAGE.Game.Audio.SetSynchronizedAudioEventPositionThisFrame|SetSynchronizedAudioEventPositionThisFrame]]
*[[RAGE.Game.Audio.IsAlarmPlaying|IsAlarmPlaying]]
*[[RAGE.Game.Audio.IsAmbientSpeechPlaying|IsAmbientSpeechPlaying]]
*[[RAGE.Game.Audio.IsAnySpeechPlaying|IsAnySpeechPlaying]]
*[[RAGE.Game.Audio.IsGameInControlOfMusic|IsGameInControlOfMusic]]
*[[RAGE.Game.Audio.IsMissionCompletePlaying|IsMissionCompletePlaying]]
*[[RAGE.Game.Audio.IsMobilePhoneCallOngoing|IsMobilePhoneCallOngoing]]
*[[RAGE.Game.Audio.IsPedInCurrentConversation|IsPedInCurrentConversation]]
*[[RAGE.Game.Audio.IsPlayerVehicleRadioEnabled|IsPlayerVehicleRadioEnabled]]
*[[RAGE.Game.Audio.IsScriptedConversationLoaded|IsScriptedConversationLoaded]]
*[[RAGE.Game.Audio.IsScriptedSpeechPlaying|IsScriptedSpeechPlaying]]
*[[RAGE.Game.Audio.LoadStream|LoadStream]]
*[[RAGE.Game.Audio.OverrideTrevorRage|OverrideTrevorRage]]
*[[RAGE.Game.Audio.OverrideVehHorn|OverrideVehHorn]]
*[[RAGE.Game.Audio.PlayAmbientSpeechAtCoords|PlayAmbientSpeechAtCoords]]
*[[RAGE.Game.Audio.PlayMissionCompleteAudio|PlayMissionCompleteAudio]]
*[[RAGE.Game.Audio.PlayAmbientSpeech2|PlayAmbientSpeech2]]
*[[RAGE.Game.Audio.PlayAmbientSpeechWithVoice|PlayAmbientSpeechWithVoice]]
*[[RAGE.Game.Audio.PlayPoliceReport|PlayPoliceReport]]
*[[RAGE.Game.Audio.PlaySoundFromCoord|PlaySoundFromCoord]]
*[[RAGE.Game.Audio.PlaySoundFrontend|PlaySoundFrontend]]
*[[RAGE.Game.Audio.PlayStreamFromPed|PlayStreamFromPed]]
*[[RAGE.Game.Audio.PlayStreamFromVehicle|PlayStreamFromVehicle]]
*[[RAGE.Game.Audio.PlaySynchronizedAudioEvent|PlaySynchronizedAudioEvent]]
*[[RAGE.Game.Audio.PlayVehicleDoorOpenSound|PlayVehicleDoorOpenSound]]
*[
==NUI==
==NUI==
*[[RAGE.NUI.Sprite.#ctor|#ctor]]
*Sprite:
*[[RAGE.NUI.Sprite.Draw|Draw]]
**[[RAGE.NUI.Sprite.#ctor|#ctor]]
*[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
**[[RAGE.NUI.Sprite.Draw|Draw]]
*[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
**[[RAGE.NUI.Sprite.DrawTexture|DrawTexture]]
*[[RAGE.NUI.UIResRectangle|UIResRectangle]]
**[[RAGE.NUI.Sprite.WriteFileFromResources|WriteFileFromResources]]
*[[RAGE.NUI.UIResText.AddLongString|AddLongString]]
**[[RAGE.NUI.UIResRectangle | UIResRectangle]]
*[[RAGE.NUI.InstructionalButton.#ctor|#ctor]]
**[[RAGE.NUI.UIResText.AddLongString | AddLongString]]
*[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent|CheckboxEvent]]
**[[RAGE.NUI.InstructionalButton.#ctor | #ctor]]
*[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*UIMenuCheckboxItem:
*[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
**[[RAGE.NUI.UIMenuCheckboxItem.CheckboxEvent | CheckboxEvent]]
*[[RAGE.NUI.UIMenuDynamicListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuCheckboxItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
**[[RAGE.NUI.UIMenuCheckboxItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem|UIMenuItem]]
*UIMenuDynamicListItem:
*[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuDynamicListItem.#ctor | #ctor]]
*[[RAGE.NUI.UIMenuItem.Selected|Selected]]
**[[RAGE.NUI.UIMenuDynamicListItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem.Description|Description]]
*UIMenuItem:
*[[RAGE.NUI.UIMenuItem.Position|Position]]
**[[RAGE.NUI.UIMenuItem | UIMenuItem]]
*[[RAGE.NUI.UIMenuItem.Offset|Offset]]
**[[RAGE.NUI.UIMenuItem.#ctor|#ctor]]
*[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
**[[RAGE.NUI.UIMenuItem.Selected|Selected]]
*[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
**[[RAGE.NUI.UIMenuItem.Description|Description]]
*[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
**[[RAGE.NUI.UIMenuItem.Position|Position]]
*[[RAGE.NUI.UIMenuItem.Parent|Parent]]
**[[RAGE.NUI.UIMenuItem.Offset|Offset]]
*[[RAGE.NUI.UIMenuListItem.Index|Index]]
**[[RAGE.NUI.UIMenuItem.SetLeftBadge|SetLeftBadge]]
*[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
**[[RAGE.NUI.UIMenuItem.SetRightLabel|SetRightLabel]]
*[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
**[[RAGE.NUI.UIMenuItem.LeftBadge|LeftBadge]]
*[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
**[[RAGE.NUI.UIMenuItem.Parent|Parent]]
*[[RAGE.NUI.MenuPool.Add|Add]]
*UIMenuListItem:
*[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
**[[RAGE.NUI.UIMenuListItem.Index | Index]]
*[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
**[[RAGE.NUI.UIMenuListItem.#ctor|#ctor]]
*[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
**[[RAGE.NUI.UIMenuListItem.ItemToIndex|ItemToIndex]]
*[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
**[[RAGE.NUI.UIMenuListItem.Draw|Draw]]
*[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*MenuPool:
*[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
**[[RAGE.NUI.MenuPool.Add | Add]]
*[[RAGE.NUI.PauseMenu.MissionLogo.#ctor|#ctor]]
**[[RAGE.NUI.MenuPool.AddSubMenu|AddSubMenu]]
*[[RAGE.NUI.UIMenu|UIMenu]]
**[[RAGE.NUI.MenuPool.RefreshIndex|RefreshIndex]]
*[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
**[[RAGE.NUI.MenuPool.ProcessControl|ProcessControl]]
*[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
**[[RAGE.NUI.MenuPool.ProcessMouse|ProcessMouse]]
*[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
**[[RAGE.NUI.MenuPool.IsAnyMenuOpen|IsAnyMenuOpen]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.MenuPool.CloseAllMenus|CloseAllMenus]]
*[[RAGE.NUI.UIMenu.#ctor|#ctor]]
**[[RAGE.NUI.PauseMenu.MissionLogo.#ctor | MissionLogo]]
*[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*UIMenu:
*[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
**[[RAGE.NUI.UIMenu | UIMenu]]
*[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
**[[RAGE.NUI.UIMenu.OnListChange|OnListChange]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.OnItemSelect|OnItemSelect]]
*[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
**[[RAGE.NUI.UIMenu.OnMenuChange|OnMenuChange]]
*[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.Clear|Clear]]
**[[RAGE.NUI.UIMenu.#ctor|#ctor]]
*[[RAGE.NUI.UIMenu.GoUp|GoUp]]
**[[RAGE.NUI.UIMenu.GetScreenResolutionMaintainRatio|GetScreenResolutionMaintainRatio]]
*[[RAGE.NUI.UIMenu.GoDown|GoDown]]
**[[RAGE.NUI.UIMenu.IsMouseInBounds|IsMouseInBounds]]
*[[RAGE.NUI.UIMenu.GoRight|GoRight]]
**[[RAGE.NUI.UIMenu.SetMenuWidthOffset|SetMenuWidthOffset]]
*[[RAGE.NUI.UIMenu.GoBack|GoBack]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
**[[RAGE.NUI.UIMenu.SetBannerType|SetBannerType]]
*[[RAGE.NUI.UIMenu.SetKey|SetKey]]
**[[RAGE.NUI.UIMenu.RemoveItemAt|RemoveItemAt]]
*[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
**[[RAGE.NUI.UIMenu.Clear|Clear]]
*[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
**[[RAGE.NUI.UIMenu.GoUp|GoUp]]
*[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
**[[RAGE.NUI.UIMenu.GoDown|GoDown]]
*[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.GoRight|GoRight]]
*[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
**[[RAGE.NUI.UIMenu.GoBack|GoBack]]
*[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
**[[RAGE.NUI.UIMenu.ReleaseMenuFromItem|ReleaseMenuFromItem]]
*[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
**[[RAGE.NUI.UIMenu.SetKey|SetKey]]
*[[RAGE.NUI.UIMenu.Size|Size]]
**[[RAGE.NUI.UIMenu.ResetKey|ResetKey]]
*[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
**[[RAGE.NUI.UIMenu.HasControlJustBeenReleaseed|HasControlJustBeenReleaseed]]
*[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
**[[RAGE.NUI.UIMenu.IsMouseInListItemArrows|IsMouseInListItemArrows]]
*[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
**[[RAGE.NUI.UIMenu.Draw|Draw]]
**[[RAGE.NUI.UIMenu.ProcessControl|ProcessControl]]
**[[RAGE.NUI.UIMenu.UpdateScaleform|UpdateScaleform]]
**[[RAGE.NUI.UIMenu.CurrentSelection|CurrentSelection]]
**[[RAGE.NUI.UIMenu.Size|Size]]
**[[RAGE.NUI.UIMenu.Subtitle|Subtitle]]
**[[RAGE.NUI.UIMenu.ParentMenu|ParentMenu]]
**[[RAGE.NUI.UIMenu.WidthOffset|WidthOffset]]
==Ui==
==Ui==
*HtmlWindow:
**[[RAGE.Ui.HtmlWindow.Active|Active]]
**[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
**[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]
*[[RAGE.Ui.DefaultWindow|DefaultWindow]]
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]
*[[RAGE.Ui.HtmlWindow|HtmlWindow]]
*[[RAGE.Ui.HtmlWindow.Active|Active]]
*[[RAGE.Ui.HtmlWindow.ExecuteJs|ExecuteJs]]
*[[RAGE.Ui.HtmlWindow.Destroy|Destroy]]




Line 3,058: Line 1,962:


==Elements==
==Elements==
 
*Checkpoint:
*BlipBase:
**[[RAGE.Elements.Checkpoint.SetIconRgba | SetIconRgba]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
**[[RAGE.Elements.Checkpoint|Checkpoint]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
*GameEntity:
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
**[[RAGE.Elements.GameEntity.SetGameplayHint | SetGameplayHint]]
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
**[[RAGE.Elements.GameEntity.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.GameEntity.DecorGetInt|DecorGetInt]]
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
**[[RAGE.Elements.GameEntity.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
**[[RAGE.Elements.GameEntity.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.GameEntity.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.GameEntity.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.GameEntity.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.GameEntity.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]
**[[RAGE.Elements.GameEntity.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]
**[[RAGE.Elements.GameEntity.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
**[[RAGE.Elements.GameEntity.GetAnimCurrentTime|GetAnimCurrentTime]]
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
**[[RAGE.Elements.GameEntity.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.GameEntity.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.GameEntity.GetForwardVector|GetForwardVector]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.GameEntity.GetForwardY|GetForwardY]]
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
**[[RAGE.Elements.GameEntity.GetPhysicsHeading|GetPhysicsHeading]]
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.GameEntity.GetHeight|GetHeight]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.GameEntity.GetLodDist|GetLodDist]]
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
**[[RAGE.Elements.GameEntity.GetMaxHealth|GetMaxHealth]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.GameEntity.GetPitch|GetPitch]]
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
**[[RAGE.Elements.GameEntity.GetQuaternion|GetQuaternion]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.GameEntity.GetRotation|GetRotation]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba | SetIconRgba]]
**[[RAGE.Elements.GameEntity.GetScript|GetScript]]
*GameEntityBase:
**[[RAGE.Elements.GameEntity.GetSpeedVector|GetSpeedVector]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint | SetGameplayHint]]
**[[RAGE.Elements.GameEntity.GetType|GetType]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.GameEntity.GetVelocity|GetVelocity]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
**[[RAGE.Elements.GameEntity.GetNearestPlayerTo|GetNearestPlayerTo]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntity.GetOffsetFromGivenWorldCoords|GetOffsetFromGivenWorldCoords]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntity.GetObjectIndexFromIndex|GetObjectIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.GameEntity.GetVehicleIndexFromIndex|GetVehicleIndexFromIndex]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntity.HasAnimEventFired|HasAnimEventFired]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntity.HasAnimFinished|HasAnimFinished]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[
*Type:
*Type:
**[[RAGE.Elements.Type.Player | Player]]
**[[RAGE.Elements.Type.Player | Player]]
Line 3,662: Line 2,542:
**[[RAGE.Elements.Entity.Type|Type]]
**[[RAGE.Elements.Entity.Type|Type]]
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]
*GameEntity:
**[[RAGE.Elements.GameEntity | GameEntity]]
**[[RAGE.Elements.GameEntity.Handle|Handle]]
**[[RAGE.Elements.MapObject | MapObject]]
**[[RAGE.Elements.Pickup | Pickup]]
**[[RAGE.Elements.Pickup | Pickup]]
**[[RAGE.Elements.TextLabel | TextLabel]]
**[[RAGE.Elements.TextLabel | TextLabel]]
==Elements.Entities==
==Player==
**[[RAGE.Elements.Entity|Entity]]
==Blip==
**[[RAGE.Elements.Entity.SetData``1|SetData``1]]
*Blip:
**[[RAGE.Elements.Entity.Model|Model]]
**[[RAGE.Elements.Blip.DoesExist|DoesExist]]
**[[RAGE.Elements.Entity.GetSharedData|GetSharedData]]
**[[RAGE.Elements.Blip.GetAlpha|GetAlpha]]
**[[RAGE.Elements.Entity.RemoteId|RemoteId]]
**[[RAGE.Elements.Blip.GetHudColour|GetHudColour]]
**[[RAGE.Elements.Entity.Type|Type]]
**[[RAGE.Elements.Blip.GetCoords|GetCoords]]
**[[RAGE.Elements.Entity.InvalidId|InvalidId]]
**[[RAGE.Elements.Blip.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.Blip.GetSprite|GetSprite]]
**[[RAGE.Elements.Blip.IsFlashing|IsFlashing]]
**[[RAGE.Elements.Blip.IsShortRange|IsShortRange]]
**[[RAGE.Elements.Blip.Pulse|Pulse]]
**[[RAGE.Elements.Blip.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.Blip.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.Blip.SetBright|SetBright]]
**[[RAGE.Elements.Blip.SetColour|SetColour]]
**[[RAGE.Elements.Blip.SetDisplay|SetDisplay]]
**[[RAGE.Elements.Blip.SetFlashes|SetFlashes]]
**[[RAGE.Elements.Blip.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.Blip.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.Blip.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.Blip.SetRotation|SetRotation]]
**[[RAGE.Elements.Blip.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.Blip.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.Blip.SetSprite|SetSprite]]
**[[RAGE.Elements.Blip.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.Blip.SetFriendly|SetFriendly]]
**[[RAGE.Elements.Blip.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.Blip|Blip]]

Revision as of 18:45, 20 March 2019

Events

Chat

Discord

Voice

Input

Nametags

Game

NUI

Ui


Ui.Cursor

Elements

Player

Blip