Client-side CSharp functions: Difference between revisions

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==Elements==
==Elements==
*[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
 
*[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
*BlipBase:
*[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
**[[RAGE.Elements.BlipBase.DoesExist|DoesExist]]
*[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
**[[RAGE.Elements.BlipBase.GetAlpha|GetAlpha]]
*[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
**[[RAGE.Elements.BlipBase.GetHudColour|GetHudColour]]
*[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
**[[RAGE.Elements.BlipBase.GetCoords|GetCoords]]
*[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
**[[RAGE.Elements.BlipBase.GetInfoIdEntityIndex|GetInfoIdEntityIndex]]
*[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
**[[RAGE.Elements.BlipBase.GetSprite|GetSprite]]
*[[RAGE.Elements.BlipBase.Pulse|Pulse]]
**[[RAGE.Elements.BlipBase.IsFlashing|IsFlashing]]
*[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
**[[RAGE.Elements.BlipBase.IsShortRange|IsShortRange]]
*[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
**[[RAGE.Elements.BlipBase.Pulse|Pulse]]
*[[RAGE.Elements.BlipBase.SetBright|SetBright]]
**[[RAGE.Elements.BlipBase.SetAsFriendly|SetAsFriendly]]
*[[RAGE.Elements.BlipBase.SetColour|SetColour]]
**[[RAGE.Elements.BlipBase.SetAsMissionCreatorBlip|SetAsMissionCreatorBlip]]
*[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
**[[RAGE.Elements.BlipBase.SetBright|SetBright]]
*[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
**[[RAGE.Elements.BlipBase.SetColour|SetColour]]
*[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
**[[RAGE.Elements.BlipBase.SetDisplay|SetDisplay]]
*[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
**[[RAGE.Elements.BlipBase.SetFlashes|SetFlashes]]
*[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
**[[RAGE.Elements.BlipBase.SetFlashInterval|SetFlashInterval]]
*[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
**[[RAGE.Elements.BlipBase.SetHighDetail|SetHighDetail]]
*[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
**[[RAGE.Elements.BlipBase.SetNameToPlayerName|SetNameToPlayerName]]
*[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
**[[RAGE.Elements.BlipBase.SetRotation|SetRotation]]
*[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
**[[RAGE.Elements.BlipBase.SetRouteColour|SetRouteColour]]
*[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
**[[RAGE.Elements.BlipBase.SetSecondaryColour|SetSecondaryColour]]
*[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
**[[RAGE.Elements.BlipBase.SetSprite|SetSprite]]
*[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
**[[RAGE.Elements.BlipBase.ShowHeadingIndicatorOn|ShowHeadingIndicatorOn]]
*[[RAGE.Elements.CheckpointBase.SetIconRgba|SetIconRgba]]
**[[RAGE.Elements.BlipBase.SetFriendly|SetFriendly]]
*[[RAGE.Elements.GameEntityBase.SetGameplayHint|SetGameplayHint]]
**[[RAGE.Elements.BlipBase.GetInfoIdPickupIndex|GetInfoIdPickupIndex]]
*[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
**[[RAGE.Elements.CheckpointBase.SetIconRgba | SetIconRgba]]
*[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
*GameEntityBase:
*[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
**[[RAGE.Elements.GameEntityBase.SetGameplayHint | SetGameplayHint]]
*[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
**[[RAGE.Elements.GameEntityBase.DecorGetBool|DecorGetBool]]
*[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
**[[RAGE.Elements.GameEntityBase.DecorGetInt|DecorGetInt]]
*[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
**[[RAGE.Elements.GameEntityBase.DecorSetBool|DecorSetBool]]
*[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
**[[RAGE.Elements.GameEntityBase.DecorSetInt|DecorSetInt]]
*[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
**[[RAGE.Elements.GameEntityBase.ApplyForceTo|ApplyForceTo]]
*[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
**[[RAGE.Elements.GameEntityBase.ClearLastDamageEntity|ClearLastDamageEntity]]
*[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
**[[RAGE.Elements.GameEntityBase.DoesBelongToThisScript|DoesBelongToThisScript]]
*[[RAGE.Elements.GameEntityBase.GetAnimCurrentTime|GetAnimCurrentTime]]
**[[RAGE.Elements.GameEntityBase.DoesHaveDrawable|DoesHaveDrawable]]
*[[RAGE.Elements.GameEntityBase.GetAttachedTo|GetAttachedTo]]
**[[RAGE.Elements.GameEntityBase.ForceAiAndAnimationUpdate|ForceAiAndAnimationUpdate]]
*[[RAGE.Elements.GameEntityBase.GetCollisionDisabled|GetCollisionDisabled]]
**[[RAGE.Elements.GameEntityBase.GetCollisionNormalOfLastHitFor|GetCollisionNormalOfLastHitFor]]
*
**[[RAGE.Elements.GameEntityBase
==Elements.Entities==
==Elements.Entities==
**[[RAGE.Elements.Entity|Entity]]
**[[RAGE.Elements.Entity|Entity]]

Revision as of 18:21, 20 March 2019

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