EntityStreamIn: Difference between revisions
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* '''entity''' - the streamed in entity, expects'''RAGE.Elements.Entity''' | * '''entity''' - the streamed in entity, expects '''RAGE.Elements.Entity''' | ||
{{Example}} | {{Example}} | ||
Revision as of 14:31, 29 November 2018
This event is triggered when a car or player enters the stream zone
Client-Side Event
C# Syntax
public delegate void OnEntityStreamInDelegate(Entity entity);
Parameters
- entity - the streamed in entity, expects RAGE.Elements.Entity
Example
The example below sends a message to client when an entity comes within stream range, showing the entity model, position and remoteId.
Events.OnEntityStreamIn += OnEntityStreamIn;
public void OnEntityStreamIn(RAGE.Elements.Entity entity)
{
RAGE.Chat.Output($"{entity.Model} streamed in at {entity.Position} with serverside id:{entity.RemoteId}");
}
JavaScript Syntax
Example
// Other player streams in
mp.events.add('entityStreamIn', (entity) => {
const isInvincible = entity.getVariable('isInvincible');
entity.setInvincible(!!isInvincible);
});