EntityStreamIn: Difference between revisions

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{{Example}}
{{Example}}
The example below sends a message to client when an entity comes within stream range, showing the entity mode, position and remoteId.
The example below sends a message to client when an entity comes within stream range, showing the entity model, position and remoteId.
<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
Events.OnEntityStreamIn += OnEntityStreamIn;
Events.OnEntityStreamIn += OnEntityStreamIn;

Revision as of 14:07, 29 November 2018

This event is triggered when a car or player enters the stream zone

Client-Side Event

 C#  JavaScript


C# Syntax

public delegate void OnEntityStreamInDelegate(Entity entity);

Parameters

  • entity - vehicle RAGE.Elements.Entity

Example

The example below sends a message to client when an entity comes within stream range, showing the entity model, position and remoteId.

Events.OnEntityStreamIn += OnEntityStreamIn;
public void OnEntityStreamIn(RAGE.Elements.Entity entity)
{
    RAGE.Chat.Output($"{entity.Model} streamed in at {entity.Position} with serverside id:{entity.RemoteId}");
}


JavaScript Syntax

Example

// Other player streams in
mp.events.add('entityStreamIn', (entity) => {
    const isInvincible = entity.getVariable('isInvincible');
    entity.setInvincible(!!isInvincible);
});