BrowserLoadingFailed: Difference between revisions

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This event is called everytime a CEF Browser loading fails.
This event is called everytime a CEF Browser loading fails.
== C# Syntax ==
{{CSharp|
<pre>
public delegate void OnBrowserLoadingFailedDelegate(HtmlWindow window);
</pre>
}}
=== Parameters ===
* '''window''': The created browser handler, output expects <span style="color: #408DAE"><b>RAGE.Ui.HtmlWindow</b></span> type.
=== Examples ===
The example below shows a message to player when a browser fails to load.
<syntaxhighlight lang="c#">
Events.OnBrowserLoadingFailed += OnBrowserLoadingFailed;
</syntaxhighlight>
<syntaxhighlight lang="c#">
public void OnBrowserLoadingFailed(RAGE.Ui.HtmlWindow window)
{
    RAGE.Chat.Output($"The browser window {window.Url} failed to load");
}
</syntaxhighlight>


== JavaScript Syntax ==
== JavaScript Syntax ==
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* '''browser''': The browser handler, output expects <span style="color: #408DAE"><b>any</b></span> type.
* '''browser''': The browser handler, output expects <span style="color: #408DAE"><b>any</b></span> type.


== Examples ==
=== Examples ===


The example below shows up a message for a player when a CEF Browser loading fails.
The example below shows up a message for a player when a CEF Browser loading fails.

Revision as of 23:40, 26 November 2018

Client-Side

This event is called everytime a CEF Browser loading fails.

C# Syntax

C#
public delegate void OnBrowserLoadingFailedDelegate(HtmlWindow window);

Parameters

  • window: The created browser handler, output expects RAGE.Ui.HtmlWindow type.

Examples

The example below shows a message to player when a browser fails to load.

Events.OnBrowserLoadingFailed += OnBrowserLoadingFailed;
public void OnBrowserLoadingFailed(RAGE.Ui.HtmlWindow window)
{
    RAGE.Chat.Output($"The browser window {window.Url} failed to load");
}

JavaScript Syntax

JavaScript
mp.events.add('browserLoadingFailed', (browser) => {});

Parameters

  • browser: The browser handler, output expects any type.

Examples

The example below shows up a message for a player when a CEF Browser loading fails.

mp.events.add('browserLoadingFailed', (browser) => {
    mp.gui.chat.push('Oh boy, your browser failed to load :/');
});