Fire::addExplosion: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
 
let playerPos = mp.players.local.position;
{{ClientsideCode|
// Creates a grenade explosion infront of the player.
<pre>
mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5);
mp.events.addCommand('ban', (player, target) => {
</syntaxhighlight>
let newTarget = mp.players.at(target);
if(!target || isNaN(target)) return player.outputChatBox("Syntax: /ban [playerID]");
if(newTarget === null) return player.outputChatBox("There is no player online with the ID given.")
newTarget.outputChatBox("You have been banned from the server.");
newTarget.ban('Banned.');
});
</pre>
}}


==See also==
==See also==
{{Fire_s_function_c}}
{{Fire_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Revision as of 10:32, 5 November 2018

Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.

Syntax

mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments

  • x: float
  • y: float
  • z: float
  • explosionType: int
  • damageScale: float
  • isAudible: Boolean (Trigger explosion sound)
  • isInvisible: Boolean (Trigger visibility)
  • cameraShake: float

Return value

  • Undefined

Example

Client-Side
mp.events.addCommand('ban', (player, target) => {
	let newTarget = mp.players.at(target);
	if(!target || isNaN(target)) return player.outputChatBox("Syntax: /ban [playerID]");
	if(newTarget === null) return player.outputChatBox("There is no player online with the ID given.")
	newTarget.outputChatBox("You have been banned from the server.");
	newTarget.ban('Banned.');
});

See also

Template:Fire s function c