Controls::disableControlAction: Difference between revisions

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<pre>
mp.game.controls.disableControlAction(inputGroup, control, disable);
</pre>


<syntaxhighlight lang="javascript">mp.game.controls.disableControlAction(inputGroup, control, disable);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''inputGroup:''' int
*'''inputGroup:''' int
*'''control:''' int
*'''control:''' int
*'''disable:''' Boolean
*'''disable:''' Boolean
===Return value===
===Return value===
*'''Boolean'''
*'''Boolean'''


==Example==
==Example==
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
{{ClientsideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<pre>
<syntaxhighlight lang="javascript">
mp.events.add('render', () => {
mp.events.add('render', () => {
     mp.game.controls.disableControlAction(2, 19, true);
     mp.game.controls.disableControlAction(2, 19, true);
});
});
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==
{{Controls_s_function_c}
[[Controls_s_function_c]]
*[[Controls|Game Controls]]  
*[[Controls|Game Controls]]  
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 13:04, 26 October 2018

mp.game.controls.disableControlAction(inputGroup, control, disable);

Required Arguments

  • inputGroup: int
  • control: int
  • disable: Boolean

Return value

  • Boolean

Example

Client-Side
mp.events.add('render', () => {
    mp.game.controls.disableControlAction(2, 19, true);
});

See also

Controls_s_function_c